XCOM: Chimera Squad
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Non-Lethal Campaign Mod
   
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Позначки: Gameplay, Balance, Strategy, Intel
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7 трав. 2020 о 11:32
9 трав. 2020 о 12:30

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Non-Lethal Campaign Mod

Опис
This mod is designed to increase the penalties for the deaths of both civilians and enemy combatants in order to encourage non-lethal takedowns. I made this mod because I don't think that a game where you play as police should have making arrests as just an optional mechanic; I wanted to disincentivize lethal force as much as possible and encourage less violent tactics in the gameplay.


Features:
Intel rewards for capturing enemies are reduced from 20 to 10
Unrest penalty chances for civilian deaths are increased as follows:
- 1 civilian death increased from 20% to 100%
- 2 civilian deaths increased from 40% to 100%
- 3 civilian deaths increased from 60% to 100%
- 4 civilian deaths increased from 80% to 100%
Unrest penalty for civilian deaths is increased from 1 to 2
Unrest penalty chances are now applied for enemy deaths as follows:
- 1 enemy death is 20%
- 2 enemy deaths is 40%
- 3 enemy deaths is 60%
- 4 enemy deaths is 80%
- 5 or more enemy deaths is 100%
Unrest penalty for enemy deaths is now 1


Important Note:
Currently, the game counts takedowns of robotic enemies by any means toward the Enemies Killed stat.
Коментарів: 19
Avocamentum 19 лют. 2023 о 13:18 
I hope Firaxis notices this mod, it is great because it allows the player to make the game lighter and adds strategic dimension. This is a lighter, potentially kid-safe comic book game.

My wish list: "EM rounds" to tranq robots, late game rounds that combo tranq + EM (for example upgrade or very high cost), melee as an option for mind-controlled or panicked enemies, non-lethal options for andromedon (vanilla tranq rounds kill them), Zephyr glove upgrade to tranq robots, non-lethal zap for Patchwork, "last turn" non-lethal bind option for Torque.

Chryssalid infection of civilians kind of sucks, so maybe a stasis grenade should be available from mission 1. Also I’d like to see a "stop/disable infection prior to chryssalid birth" mechanic as well.

A "public regard" mechanic for each district to scale public reaction to deaths could also be cool, something changed with field team missions.
I'm just here for Oil 27 січ. 2023 о 20:03 
Interesting scenario, but as others have said, Chimera Squad are NOT police. They actively say it multiple times throughout the game in voice lines.

Example from Whisper during an Anarchy event: "We are not police. If you see a theft, call it in to 31PD and move on."

Chimera Squad is a specialized task force paramilitary unit. Units like this when called in are not concerned with arresting people at that point.
diehard955 12 лют. 2022 о 7:16 
i think this is great for roleplaying as police if your into that
✨ Zyga Hime ✨ 29 груд. 2021 о 22:57 
great mod idea, I just dont think you should alter the intel rewards
CVraden 19 лип. 2021 о 1:03 
I see a lot of complaints about this mod being only penalties and no rewards, but I think that's exactly how it should be. Police shouldn't be rewarded for not killing people.

My only suggestion would be to make tranq rounds cheaper, easier to get, or something that everybody starts with.
Maximus0451 28 трав. 2020 о 9:29 
CS is more like Rainbow Six, where they're sent into situations to eliminate threats and arrests aren't the main goal for them.
Stinker 27 трав. 2020 о 23:22 
"a game where you play as the police"

Whisper: "We are not the police"

Chimera Squad is more like a highly-specialized, paramilitary counter-terrorism unit similiar to the French Foreign Legion.
Kwic 25 трав. 2020 о 15:40 
@Rylenor +1000
rylenor 20 трав. 2020 о 19:05 
I like the idea but the execution isn't great:
1. To encourage people to capture enemies you....cut the reward for doing so, already a pittance, in half.
2. There are missions where preventing civilian casualties is absolutely impossible. Plus, if even one dies...well, you are 100% likely to get the penalty...but the penalty is exactly the same for one dying and for ten dying so once one dies, who cares anymore?
3. It counts robot takedowns as fully equal to killing people...and you HAVE to take them down to complete the mission so just by having robots in the mission, the player is essentially screwed. Hint: one faction is FULL of robots.

The idea definitely has merit though so keep iterating.. My personal feeling is that you need more carrot and (much) less stick.
P00P_TR41N_C0NDUCT0R 18 трав. 2020 о 21:24 
Well I for one love the idea. Sometimes deaths are unavoidable, sometimes you have to choose whether to sacrifice an innocent or resort to brutality. That's roleplay, baby.