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Middle East Escalation - Tactical Collective (v7)
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19.328 GB
3 січ. 2020 о 22:56
21 січ. о 23:24
Змін 42 ( перегляд )

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Middle East Escalation - Tactical Collective (v7)

Опис
FACTIONS (All have custom playermodels):

BLUFOR:
U.S. Special Forces
U.S. 75th Rangers
Australian SASR
Croatian Army
Turkish Commandos
French 1st Marine Infantry Paratroopers Regiment
Marine Corps 2010/2020
Iraqi Army
Iraqi Golden Division
Afghan Army Commandos

OPFOR:
Iranian Army
Iranian Republican Guard Corps
Russian Special Forces
Wagner PMC (East)
Syrian Government Forces
Middle East Insurgents (Post 2015 insurgents)
Insurgents (Modified Vanilla insurgents to represent 2010 time period)

IND:
Polemos PMC (Western)
Free Syrian Army


Factions currently in development:
Canadian JTF2
British SAS


NEW MAPS:
FAHKRI (Al-Basrah remake)
ISLAND (Mediterranean themed Island)
CHORA REMASTERED (Pre V11 Chora)
OPERATION FIRST LIGHT
AFRIN (Map in development based on the Syrian city of Afrin)

Character Movement and Weapon Changes:
Weapon Handling similar to version 9 Squad (more controllable)
Lowering timer for weapons has been increased to 120 seconds from 30 sec or .5 sec with Mg/Ar (in order to have guns pointing where they are shooting)
Vaulting has been restricted to low obstacles to prevent parkour and encourage using doorways
Vault cancellation (vaulting over a small obstacle shouldn't make you lose control of your character and weapon)
Sprinting is not possible when out of Stamina
Jumping timer has been re implemented from V9 to prevent bunny hopping

Strategic Gameplay Changes:
Removed the 60sec Rally wave timer and changed it to a flat 90sec timer (prevents giving up immediately to catch the wave and the annoying question "what's the timer?")
HAB models have been changed to caches (makes spawnpoints less glaringly obvious while having less protection)
Soldiers spawn with a full loadout


Special thanks to the entire Tactical Collective team for their help with the mod!

MEE Discord [discord.gg]