Transport Fever
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Precision Planner
   
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Station: Train Station
Track/Street: Track
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532.788 KB
13 жовт. 2017 о 0:16

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Precision Planner

Опис
There is now a version of this mod adapted for imperial measurements:
https://steamcommunity.com/sharedfiles/filedetails/?id=1168120249

The mod is now also available at TFnet for the GOG crowd. Both variants in one zip file:
https://www.transportfever.net/filebase/index.php/Entry/3393-Precision-Planner/
- temporarily, there's also a Deutsch language version on the TFnet page, until I get around to properly integrating multiple languages into the mod.
________________________________

Please watch my tutorial video posted above, or at: https://youtu.be/3WejxoLCgGw
- for full details of how to use this mod, as it's fairly complex. I may create a written guide at a later date.


This mod contains two separate track planning tools, which can be used as a two-stage process to build complete routes, or used individually in whatever way you find useful.

They allow you to plan out an entire route without spending any money, and easily convert those plans to functioning track.

The two tools are:

The Rough Planner tool, for quickly roughing out the intended path of a route.

The Precision Planner tool, for constructing accurate, piecewise track segments. This can create track segments directly, or be set to "Planning" mode, where it will create self-snapable planner segments which can later be upgraded to track.

Once upgraded, the planners will remain, but can be bulldozed to leave the functioning track segments behind.


If you find any confirmable, reproducable bugs with the mod, please leave a message on the workshop page here, and I'll try my best to get to the bottom of them in a reasonable time.

Feel free to leave general feedback too.
Популярні обговорення Переглянути всі (2)
2
7 берез. 2018 о 12:09
Mod does not appear in the game after instal
prefeller
2
8 листоп. 2017 о 18:06
Crash reports
GordonDry
Коментарів: 93
majid 001 24 квіт. 2021 о 10:42 
Hi @Grimdanfango, Do you have news on update of your Mod ? I bought TPF2 at its release, but without your mod I don't want to play it.
majid 001 17 груд. 2019 о 15:45 
@Grimdanfango Thank you this mod that I waiting for TP2.
A lot of success for you,
Dan  [автор] 17 груд. 2019 о 5:15 
@PassPass
Many thanks! I'm a bit busy with Christmas and other things at the moment, so haven't really had time to dig into TpF2 and its modding much at all yet... but I'm very much hoping to get stuck in in a month or two. I'm hoping by then that there'll actually be some updated modding-API documentation too! :-P
PassPass 17 груд. 2019 о 5:00 
it's an excellent mode and a great job on transport fever 1 thank you
Dan  [автор] 13 груд. 2019 о 21:03 
@PassPass
I'm tinkering around with it. A lot has changed though - I'm just trying to get to grips with the updated rendering and get it to display the elements properly... currently I have no idea whether the central mechanic of being able to convert a "construction" entity into usable track will even still work. It's possible I won't be able to find a workaround this time.

I shall certainly post a link here if I can get it working!
PassPass 13 груд. 2019 о 3:34 
will there be an adaptation for fever transport 2 ?
rolypoly 13 лип. 2019 о 6:58 
Yes, thank you that was it!
Works now after quitting game and then reloading.
Dan  [автор] 13 лип. 2019 о 5:35 
@Meatball Panini
You may be experiencing the graphical glitch that sneaked in with one of the later patches. Each segment should show the speed limit on the black rectangle floating above the middle of the segment. If it's just showing a blank rectangle, try saving, quitting out and reloading the game - that sometimes helps.
I still haven't had time to get to the bottom of why it happens.
rolypoly 11 лип. 2019 о 16:06 
How do I see what speed limit the track will be while planning? I know it tells you at the bottom at what point it becomes less than max, but that's useless, I need to know speed limit for each track piece, not the max speed. Is there a way?
Dan  [автор] 29 трав. 2019 о 3:46 
@Lone Starr
Yeah, it's a strange error - I've tested it without any other mods loaded, and it seems to randomly decide each time I load the game whether it's going to mess with the render-depth-shifting or not.
Still not sure if/when I'll have time to attempt to reliably reproduce it and work out how to solve it. But at least in the meantime, if you want to work around it, you may have luck simply restarting the game a couple times.
Sorry, not much of an interim solution, I know :-P

Glad to hear you're finding it so useful. It'd be cool to see some screenshots of stuff you've built with it, if you ever feel so inclined :-)