Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
A lot of success for you,
Many thanks! I'm a bit busy with Christmas and other things at the moment, so haven't really had time to dig into TpF2 and its modding much at all yet... but I'm very much hoping to get stuck in in a month or two. I'm hoping by then that there'll actually be some updated modding-API documentation too! :-P
I'm tinkering around with it. A lot has changed though - I'm just trying to get to grips with the updated rendering and get it to display the elements properly... currently I have no idea whether the central mechanic of being able to convert a "construction" entity into usable track will even still work. It's possible I won't be able to find a workaround this time.
I shall certainly post a link here if I can get it working!
Works now after quitting game and then reloading.
You may be experiencing the graphical glitch that sneaked in with one of the later patches. Each segment should show the speed limit on the black rectangle floating above the middle of the segment. If it's just showing a blank rectangle, try saving, quitting out and reloading the game - that sometimes helps.
I still haven't had time to get to the bottom of why it happens.
Yeah, it's a strange error - I've tested it without any other mods loaded, and it seems to randomly decide each time I load the game whether it's going to mess with the render-depth-shifting or not.
Still not sure if/when I'll have time to attempt to reliably reproduce it and work out how to solve it. But at least in the meantime, if you want to work around it, you may have luck simply restarting the game a couple times.
Sorry, not much of an interim solution, I know :-P
Glad to hear you're finding it so useful. It'd be cool to see some screenshots of stuff you've built with it, if you ever feel so inclined :-)