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I still don't think I'd support it though, as that'd be too big a hit to brevity for very little extra clarity.
And that btw, if what I think is the real reason for lack of day lines in default log layout.
And in our current situation, no way having those extra lines is a good thing. You are de-standardizing logs this way, and the meager clarity boost that comes from that doesn't even come close to compensating for the damage done by that de-standardization.
This is not brevity vs clarity.
The main point I'm trying to make here is that having day lines mixed into logs makes them HARDER to read, not clearer. It's distracting.
It's like looking through numerous similarly formed documents and then running into one that deviates from the common form. It gives the reader unnecessary pause.
And I'd rather read through an entirely separate log of day abilities than have separate lines distracting me. “One line lower = one night later” rule is THAT important. Or to be more precise it's important that the N-th line of logs is always the n-th night (or rather day+night pair).
I strongly disagree with this. When reading logs, it's good to have a clear timeline of actions. By separating day and night into two separate blocks, it makes someone reading them have to continuously flick back and forth between the blocks to understand what they claim to have done each day. This is definitely worse.
Most of the other disagreements I can just stem to a difference in opinion with regards to brevity vs. clarity, but this is a clearly worse alternative.
You can just do "Scout X" or omit the CM, but you can do that when posting logs to court. The only time I'd consider omitting them is when posting to court, and having the CM on a dayline makes it really easy not to include if you don't want to out that for whatever reason. The modularity of keeping day and night separate actually makes doing that easier.
Scouts are not used everyday, but including them in the nightline is a shift specifically because people failed to notice the scout if it was only written once at the top, or only included when changed. This one I know for sure improves readability. I played a game today where someone got accused of having no scout because their scout was only written once at the top and presumably never moved.
As I said before, I don't think there's anything wrong with this -- I just prefer not to. I just don't think the "bloat" is as big a deal as you seem to think it is.
It's the same reason I tend to not abbreviate a lot of ability names -- it's less concise, but no one is going to be confused when reading the logs, which for me trumps brevity.
Perhaps in daychat, but I'll take that trade for logs that are more easily read when I'm dead.
> Many classes simply don't have day abilities, and many players don't separate those. Even the starting layout doesn't include day lines.
I mean this would be why the starting layout doesn't include day lines, no? Add them in when you have one, don't when you're a class that doesn't. Why would they include day lines by default if half the classes don't need them?