XCOM 2
351 คะแนน
LEB's Lategame Enemies
   
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ชื่นชอบ
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เลิกชื่นชอบ
ขนาดไฟล์
โพสต์
อัปเดต
56.078 MB
23 ก.พ. 2018 @ 3: 42pm
16 ก.ค. 2018 @ 11: 15am
3 หมายเหตุการเปลี่ยนแปลง ( ดู )
คุณจำเป็นต้องมีเนื้อหาดาวน์โหลดเพื่อใช้ผลงานนี้
คำอธิบาย
This mod ports the Riftkeeper and the Venator to WotC. Additional changes like a new SitRep and modified mission schedules are made in order to increase the lategame difficulty.

The Riftkeeper
A durable support unit, whose main role is to summon in further units. While its offensive capabilities match that of its brother, the gatekeeper, most of the time it wont bother with attacking directly.

Collecting corpses of this enemy allows the construction of the Rift Beacon. This expensive one-time-use Item lets the user summon in reinforcements from the Avenger. By default high ranking Soldiers are prioritized.
Remember to equip them in advance!
. To prioritize other soldiers, build the Rift Anchor and give it to the soldier you want to summon (has to be done before the mission starts!).

Tactical Information (Spoilers!)

The Venator
A highly aggressive variation of the Codex. Primarily preys on Psi-Users. I strongly suggest you avoid taking PsiOps on missions where these guys roam. If you have to: Give the PsiOp a mindshield and dont keep him/her around your other soldiers.
It will probably get some damage in even without PsiOps present - healing is recommended!

Tactical Information (Spoilers!)

New SitRep: The Hunt
A new SitRep that spawns indepedently from the normal SitRep selection process. One or more additional pods (that often contain Venators) roam the mission area. Hunting squads first appear around the late midgame and ramp up in frequency and strength as the game progresses.

Modified Mission Schedules
Facility missions and lategame story missions contain additional pods in order to make them more challenging. Especially the final mission (Fortress) has been beefed up quite a bit.

Additional Information
  • Supports MCM. You can disable individual enemies, the SitRep or the mission schedule mods ingame.
  • If you use a mod that adds psionic capabilities to all your soldiers, you may want to deactivate the Venator.
  • Other than that, the mod should play nice with basically every other mod out there.
  • Extensive configuration possibilities via ini-editing
  • Can be activated mid-campaign.
  • I extensively tested the balance on Legendary, with and without betastrike.
  • The betastrike HP-modifier for the Riftkeeper is reduced to 1.4, for the Venator to 1.7 (down from the usual 2)

Credits
Basic idea for the Riftkeeper: /u/Vathar
Basic idea for the Rift Anchor: Oberfuhrer-Raziel
Coding advice: robojumper, shiremct
Translation (Chinese): benny30912

Donations
paypal.me/LeaderEnemyBoss
กระดานสนทนายอดนิยม ดูทั้งหมด (4)
4
8 ธ.ค. 2021 @ 2: 01pm
Tactical Information: Riftkeeper
LeaderEnemyBoss
2
16 ก.ค. 2018 @ 6: 43pm
Traditional Chinese translation
benny30912
0
22 เม.ย. 2018 @ 8: 14am
EXALT forces
brolegion
188 ความเห็น
FeeL 18 พ.ย. 2023 @ 2: 15pm 
well i have same problem here with armed intervention and game stops after venator gets interupted his feedback with armed intervention.....any solutions yet?
Rather Incoherent 2 ก.ย. 2023 @ 11: 33am 
My Venators are behaving pretty strangely. When you shred them, the original maintains its armor and summons a shredded clone. This same interaction seems like it might be related to 2 very problematic mod-added interactions.

Black-Ice Rounds, which prevent a normal Codex from cloning on damage, only apply that debuff to the cloned Codex.

The Proficiency Ability "Armed Intervention" is an overwatch ability triggered on hostile actions that disorients enemies. With a normal Codex using Psi Bomb, it would start Psi Bomb, become disoriented (making the action illegal), and then be refunded the action and take a new action. On Venators using Feedback, what happens is the game hangs indefinitely after the disorientation. No amount of time ends the hang, console commands like "skipai" and "killclosestunittocursor" do not register.
Dragon32 6 ส.ค. 2023 @ 4: 21pm 
@Vitklim
I've set a one turn delay to reinforcements appearing, as I use Yellow Alert Gameplay, using this mod's .ini

That's as close as I've managed.
Vitklim 6 ส.ค. 2023 @ 8: 05am 
This is absolute cancer, but I would be prepared to tolerate it if at least summoned enemies weren't able to act on the same turn. Or if Venator had a single goddamn weakness. Not being able to flank that thing, having zero teleport cooldown, two clones AND a psi nuke is a bit too much all together.

Anyway, anyone has ideas on how to fix the first thing at least?
uberjammer 9 ธ.ค. 2022 @ 9: 30pm 
@Selevan - 'Blood and Tears' LWOTC support is on the discord, it's never been on steam. It wasn't nerfed enough for my liking though.
uberjammer 9 ธ.ค. 2022 @ 9: 28pm 
The spawnweight for riftkeepers is already 1... don't think it can be a fraction.
You basically just let advent get too strong. You could change MinForceLevel to 19 for all of them in xcomencounterlists.ini, and change MaxSpawnCount in XComEncounters.ini to 1 across the board, which should I think limit it to 1 per mission.
uberjammer 9 ธ.ค. 2022 @ 9: 22pm 
@OverMoment - you think you have it rough... I had a gatekeeper AND a gatekeeper prime. On the chosen assault on the avenger. Their combined gateway ability punched a hole in my monitor and burned my face.
OverMoment 5 ก.ย. 2022 @ 12: 40pm 
riftkeeper shows on every misson in late game, anyway i can control the frequency of this enemy shows up? it's to hard too kill it on first turn without skirmeshir.
Иваныч 17 พ.ย. 2021 @ 4: 28pm 
Yes. In the XComGameData_CharacterStats.ini file, add the necessary followers for [Riftkeeper X2CharacterTemplate] and [Riftkeepermk2 X2CharacterTemplate].
And in the XComEncounterLists.ini file, add these followers to the spawn lists: +SpawnDistributionLists=(ListID="LEBLGSRFollowers".
[DG] Z Type Knight 17 พ.ย. 2021 @ 10: 26am 
Hey! Can I confirm that I can add my own encounters to the Riftkeeper's Rift (say, allow the Riftkeeper to summon in Sectopods, Sectoid Commanders, and enemies from other mods?)