安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
my conclusion is if you have to beat a sweeper and cannot get close, better to try a cross from afar...
The logic of crossing works as follows:
1) Check if a cross is successful (the passer and the cross factor roll the numbers). If the cross is successful, go to 2)
2) Check if someone hits the ball with a head (every participating player rolls a header number in the order of the closeness to the ball; the first player who rolled higher than the cross factor's roll hits the ball).
If the passer rolls a 57 for example, the minimum to hit will be 58?
What if the sweeper rolls a higher number than the cross factor, but smaller than the passer ? In you example a 4 ?
Example:
1) Your passer rolled 5
2) Cross factor rolled 3
3) The ball fill fly successfully
4) The sweeper rolls 8
5) The ball is intercepted by a sweeper