The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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[ITA] Goldor the Ivarstead blacksmith
   
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2012 年 11 月 4 日 上午 8:34
2014 年 1 月 2 日 下午 12:01
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[ITA] Goldor the Ivarstead blacksmith

描述
Ok let me explane a bit..
At start I've added an entire new house to Ivarstead, but after meet the "Navmesh bug" I've resigned the idea and I've made something different.

So...
Goldor Ironfist, live in the Ivarstead inn, and all his equipment is placed outside.
He work in alternate time 5am to 1pm then go to the inn to eat, then we start back to work, from 14 to 19, and then get back to the inn to eat and sleep.

Hope you like the idea ... I do ^_^

*** UPDATE ***
Removed a pair of stuff to made it compatible with "Travellers of Skyrim" and/or "Realistic Room Rental"
Added Enchanter Tabletop in Narfy's home (or what it's left)
Added Coocking station inside the Inn, 'cause it was needed :P
Fixed *this place will be crazy*
inside the Inn, sometimes eggs and plates gone crazy, and this things drive me mad, so I've fiexd it
14 則留言
MaximilianPs  [作者] 2016 年 12 月 8 日 上午 11:04 
Sorry dude, I stopped giving support and developing for Oldrim.
I will not do anything for Skyrim Legendary.
heatherfertig 2016 年 12 月 5 日 下午 2:20 
sorry, I meant the anvil, not the grinding wheel. his mod doesn't change the inn but it adds a house right next to it which would occupy the same space as your anvil & possibly the smelter.
MaximilianPs  [作者] 2016 年 12 月 4 日 上午 12:14 
if the mod change the inn... it will not work :P
heatherfertig 2016 年 12 月 2 日 上午 6:52 
I looked around Ivarstead with Arthmoor's ivarstead mod & it looks like there's a house where your smelter and grinding wheel are, so I don't think they would work together. I like your idea though!
MaximilianPs  [作者] 2016 年 12 月 2 日 上午 4:44 
@heatherfertig, it should just load this mod *after* Arthmoor's mod
heatherfertig 2016 年 11 月 30 日 下午 6:00 
Does anyone know if this is compatible with Arthmoor's Ivarstead remodel? I really want a merchant of some kind in Ivarstead, it just makes sense.
Thrixxon 2014 年 9 月 21 日 下午 10:47 
THANK YOU!! I really missed a blacksmith in Ivarstead so this mod I really appreciate and it works out fine :)
wolfman 2012 年 11 月 12 日 下午 3:19 
cool mod. just came into ivanstead by the long way and came straight to the blacksmith to melt down most of the junk i was carrying, feel 200 lbs. lighter. keep up the good work
MaximilianPs  [作者] 2012 年 11 月 9 日 上午 9:43 
the original project was with house too, but I've got many problems 'cause navmesh, NPCs blocked on the middle of the way of Ivarstead for example. Actually i'm not able to made it :-\
as far as I've tested it, the trobules are more than the advantages :p
OriHarpy 2012 年 11 月 9 日 上午 6:57 
Looks pretty good.

You could try alternatively try something similar to what I did in my mod "A Blacksmith in Winterhold", where I added a door to a blacksmith shop in an unintrusive place that did not require external cell navmesh tweaks. Then you've only got to make the internal navmesh, which is pretty easy. Not sure if there are any good locations for that in Ivarstead though.