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F ReoM
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2 mar, 2017 @ 23:22
1 apr, 2017 @ 9:14
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New Generation Of F ReoM !!
Utgivningsdatum: Summer 2017
F ReoM Project

( Free Realistic Form )
Is a Project for creation of Realistic Characters That you can use in your Game / Film / Mod or any CG

Particularly for creating top quality assets to implement right into your Next Work

The Models work pretty well with Rigify Add-on in Blender

What Can I Use It For?

Despite having Professional Features, it's also aimed to be User Friendly enough for any casual person to Use.
it will enable you to create Realistic looking characters at ease
The advanced level of the application development is aimed to give the possibility of porting the characters to any common Game Engine ready to use Directly without any Further Setup, AT AAA Quality

Characters can be used for Games (PC, Consoles and Even Phones), Short Films, Mods (Garry's Mod, Second Life..), CGI, Renders, AI Bots, Sarcasm...

Dude! it looks SO LOW Resolution! Where's the AAA?!!!

Unlike 2D, 3D can increase the resolution with a click of a button, but can't reduce it easily, Many people would like a Mobile Friendly Design that still looks Good, and that's what I did, of course Considering the need to increase the resolution, there will be an option to increase the resolution as much as you want, There are Will be sample photos of Before / After increasing the Resolution on the page Soon

And fi you think this is a "Fake Shaded Texture" not a Real interactive Shading, Feel Free to check the Second Video where I do a Lighting Test

Well all that's there is a Single man, Are you Bluffing me Face to Face about "Character Creator"?

Actually this is like the Line Art stage of drawing, it's the Base we Build on, and the Hardest part in the Process.
we should create a Satisfying Final Result First, Then Make it Customizable, The Next stage of the program is adding Controls for color, Detail, and later on Cloth design ability and Hair

What Are You Planning For?

Right Now:
Realistic Muscular Man - Full Body Morph
Realistic Average Woman - Full Body Morph

Realistic Texture Pack for Each Including:
- Diffuse Map ( Shaded Game Version + Render Version )
- Normal map
- Displacement Map
- Specular Map
- "Possible" SubDermal + EpiDermal Maps (For Realistic Skin Look)

Ok, Why "FREE" Realistic Form?

The project results will be Distributed For Free after a fund raising campaign, in short it will be available around for everyone

You Said "FREE"??

Pay as you like
in order to complete the project I need people to Buy Me Time, That Simple
The Results of the project will be all Free, but the creation of each new piece of content and distributing it for free will be after public funding for that specific item

I'm Open for any questions on the comments section
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18 kommentarer
Complex||Ace  [skapare] 19 apr, 2017 @ 2:02 
Thank you for your interest, your Questions are Welcomed at any Time Mate!
Mathew Mii 19 apr, 2017 @ 1:51 
That all sounds very grand. :D

I totally understand the Source thing since it's really tough to make compatable models for it.
Complex||Ace  [skapare] 19 apr, 2017 @ 1:43 
We'll use Blender as a BackEnd for the Project, So what works in Blender should work in F ReoM as well, F ReoM will probably be Exported as a Plugin Pack for Blender too
Complex||Ace  [skapare] 19 apr, 2017 @ 1:39 
@Mathew Mii:

1. Hair is planned to be Based on Hair Particles ( you cut , Brush, and Edit some Sliders to get the result you want) Then it converts that type of Hair into a Game Ready Hair (Or PolyStrips) , it'll also be Possible to Draw the Hair if you'd Like

2. The plan is to have Presets (Previously made and Morphable) that you can Edit by Sculpting as well, And the Ability to Create from Scratch in a SomeWhat Easy way (As Mentioned in Reply 1)

3. Same as Answer 2, and the Creator will be a Bit similar to Marvelous Designer with the Ability to Paint Seams and Decorations (Probably based on Textures too)

4. It is Planned to Make Exporters for Common Game Engines, Though I can't Guarantee more than Unity's Support At the moment, since I'm still Unfamiliar with Source's Architecture, yet it's Very Likely to have that
Mathew Mii 19 apr, 2017 @ 1:17 
I really do hope this can serve as the proper replacement for Fuse after they ditched SFM support.

I do have a few questions.

1. Pretending that you got a million dollars for this, would there be a thing where you can paint on the models? A way to paint hair (eye brows, beards, ect.) or fur?

2. Will hair have their own sliders and tools that allow them to be morphable?

3. Will there be the same as previously mentioned for clothing?

4. Will there be support for Source (Source Filmmaker and Garry's Mod)?
Bero17 1 apr, 2017 @ 10:43 
Good luck ! Looks amazing.
The legend 1 apr, 2017 @ 10:16 
✪MaTTheW<HyperSeX> 1 apr, 2017 @ 8:20 
( ͡° ͜ʖ ͡°)
Einstein 1 apr, 2017 @ 8:15 
Good work :steamhappy:
[DGR] Gikiller 30 mar, 2017 @ 9:13 
keep it up