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HCC - High Command Converter 1.5.5
Data Type: Mod
Mod Type: Mechanics
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0.480 MB
26 nov, 2015 @ 10:33
26 maj @ 7:54
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HCC - High Command Converter 1.5.5

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Version : 1.5.5
Author : Igitur

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Videos :

1. Advanced Waypoints synchronization (v1.3.0).
2. Static weapons, tanks and artillery (v1.3.1).
3. Leading a Platoon (v1.4.1).
4. Convoys (v. 1.5.4).

More info on usage in this post (and below) :


My other mods :


This addon enables a leader player to convert any unit(s) of his squad into a controllable HC group. Conversely, any HC group under player's command can join the leader's group.
The game's default High Command system has been heavily modified to allow thoughtful plans and coordinated execution via the addition of numerous commands and menus to the original interface.

Large groups formations and waypoints synchronization can also be used to handle movement at squad, platoon or company level and to plan ahead troops embarkment / disembarkment.

Use LCtrl+Space to access the High Command interface and hit the number keys (1 ... 0) to display the HC menus.



Group status menu :

9. Create HC Group - creates a new HC group made up of selected squad units.
0. Execute HC plans - gives an option to launch execution of all HC plans from the regular group mode (not HC).

HC group root menu :

* effective doWatch command (Left Alt by default).
* active suppression system (doWatch + suppress).
* Regroup / RTF => 1. Regroup Subgroups - 2. Form Back on Me - 3. Regroup Convoy/ 4. Return to Formation - 5. Form Back on Player - 6. Return to Convoy.

HC menu move :

4. Join group and wait - Selected HC groups join the player's group and stay where they are.
5. Join group and regroup - Selected HC groups join the player's group and regroup.
6. Wait - Stops the selected HC group(s) while setting up plans.
7. Execute - Selected units proceed to their next waypoints.
8. Define Array As => Squad/Platoon/Company/Convoy/Not Defined => Positional /Directional : Selected groups will follow the most ranked element of the array (formation).
9. Stop Following - Frees selected groups from following their leader.
0. Follow Me - Gives the player direct leadership over any selected group, whatever its rank.

HC menu engage :

3. Suppression = > parameters : duration + dispersion.
4. Combat mode => Red/Green/White/Yellow/Red.
5~6 . Engage/Disengage target -Unavailable.
7~8. Enable/DisableAI AutoCombat : enables/disables autonomous switching to COMBAT when in danger.
9~10. Enable Attack true/false : Team leaders send their units engage their targets or keep them in formation.

HC menu speed :

1. Limited - 2. Tactical - 3. Normal - 4. Full - 5. Automatic :
6. Vehicle Speed :limits a vehicle's speed to the selected value so that unloaded cargo troops can follow.
7. Fly in height : forces an helicopter's next waypoint flying height.
8. Dive in depth : works either for divers or submarines.
9. Allow GetIn true : allows unloaded cargo troops to get in their assigned vehicle when moving toward a distant waypoint.
0. Allow GetIn false : prevents unloaded cargo troops from mounting their assigned vehicle when moving toward a distant waypoint.

HC menu transport :

1~3. Land/Sea/Air = > empty/crewed => returns a list of empty/crewed vehicles in a 200 m radius sphere. => assign/embark as crew/cargo.
4~5. Embark as crew / Embark as Cargo : enabled when HC cursor is on a vehicle.
6~7. GetIn assigned / GetOut assigned : assigned crew/cargo will get in/out.
8~9. Cargo load / Cargo Unload : cargo troops will get in/out but the driver/crew stay in vehicle.
0. Unassign current.

HC menu action :

1. Vehicles => 1~2. Engine ON/OFF - 3~4 : Helicopter land (in/out/off) - 5~6 : Sling load / Drop off cargo (position/coordinates) - 7 : cancel action.
2. Weapons = > 1~2. Unpack/Pack static weapon - 2~4. Fire/Repeat Artillery - 5. Clear Arty Markers.
3. Movement => 1. Convoys => 1. Display Convoy Leader - 2. Regroup Convoy - 3. Return to Convoy.
4. Subgroups Mode = > 1~2. Positional/Directional. = > 3~4. New Positional /New Directional.
5. Subgroups Formation = > 1. Line 2. Column 3. Wedge 4. Circle = > Interval : 20 - 200 m.
6. Chain of Command = > 1~2. Enable/Disable CoC for subgroups.
7. Add Vacant Groups of Side :
. In SP, adds every vacant playable unit's group to the player's HC bar.
. In MP, adds every vacant playable unit's group to the HC bar of the most ranked player of a side.
8. Add Curator Groups of Side : adds all groups that belong to a Curator player to his HC bar.
9. Remove Group from HC bar.
0. Display : gives access to all available display Modes.

HC menu combat :

6~10. Stand/Crouch/Prone/Auto/Copy : groups stance management.

HC menu team :

1~5. Assign Red/Green/Blue/Yellow/Main.
6~11. Display Red/Green/Blue/Yellow/Main. - The player's group is always team Main.
Display All => All groups/All leaders.

HC menu reply :

5~6. Sentences On/Off : allows sentences or mutes all groups.
7~8. 3D Icons On/Off : Shows or hides the 3D icons.
9. Rename group : change the selected group's ID via gui.

(standard features) :

0. Right click on a group icon to select/deselect the group.
1. LCtrl + Action MseBtn lets you place several successive waypoints for several groups at one time.
2. Right click on a waypoint to edit its parameters.
3. Place a "Cycle" waypoint close to another waypoint to create a loop (patrols).
4. Place a "GetIn" waypoint close to an empty vehicle to make a group board the vehicle.
5. An "Unload" WP will disembark cargo troops (e.g mechanized infantry). A "GetOut" WP will disembark the whole crew.
6. A "Load" WP will embark assigned cargo troops. A "GetIn" WP makes a crew re-embark their vehicle.

(HCC features) :

1. Synchronization :

1. Deselect all groups.
2. Hit and release Action MseBtn (MMB by default) on a WP, drag the sync line to another WP, hit and release Action on the second WP.
3. To un-synchronize a WP, just synchronize it with itself.

2. Embark/Disembark :

1. Select an infantry group (G1). Stop it (1-6). Place 2 WPs. WP1-1 MUST be a "move" type WP (default type). Set WP1-2's type : "Get in" (right click to edit). Deselect the group.
2. Select a crewed vehicle (G2) with cargo capacity. Stop it. Set WP2-1's type : "Load".
3. Synchronize WP1-2 with WP2-1.
4. Select G1 + G2. LCtrl+ActionBtn : place 2 new WPs for the two groups at once. WP1-3 = "Get Out". W2-2 = "Unload". WP1-4 = "Move". WP2-3 = "Move".
5. Deselect all groups and synchronize WP1-3 with WP2-2.
6. Select G1 + G2 and execute (1-7).

Note that you can synchronize your own waypoints to trigger other groups movement, provided you follow your own plan.

Mission or mod makers : To turn groups into HC controllable units with this addon, just put the following line in the proper trigger, waypoint, script or group leader's init field. :
player hcSetGroup [groupname, "", "team
< >
116 kommentarer
Lawman 1 aug @ 4:51 
I can also confirm issues with Zeus related to this mod.
Specifically I have noticed an inability to remote control units and some addons failing to be added to a curator after mission init.

Also the field that allows zeus to pass a script to a unit added by ACE was failing to appear, as well as certain modules added by another mod.

I will begin examining the mod to see if I can suggest what might be causing issues, but it's looking pretty hard to find things to an outsider.
Hatsune Miku 20 jul @ 18:51 
Having issues with zeus while ACE and HCC are loaded. The modules that get added to zeus by ACE appear to be prevented from loading. This also seems to break RHS categories from appearing in the unit / group categories of Zeus' GUI.
Alpha30xyz 7 jul @ 7:55 
Also, down the road, will you add more waypoint options like "search building" and "clear mines" options for the units?
Igitur  [skapare] 7 jul @ 7:20 
I cant replicate. No problem with Zeus, Achilles or MCC on my end.
Alpha30xyz 4 jul @ 7:41 
So wierd thing, if you don't add the modules that comes with this mod, zeus acts all funny and prevents some addons from loading. But if you have both subordinate and commander modules placed....all zeus addons work....
Lawman 4 jun @ 7:50 
Thanks Igitur - really useful mod that I pretty much don't play without either.
I'd donate if I had any money :(
Arm§trong 29 maj @ 15:55 
I love this mod! It has offically been added to my "I won't play this game with out it" list.
Igitur  [skapare] 26 maj @ 7:55 
Version 1.5.5 - Sling loading.

Added :
6-1-5 : Sling load cargo : the command returns a list of the 10 nearest sling loadable objects in a 500 m sphere and picks up the selected one.
6-1-6 : Drop off cargo -> 1. At position : heli drops off at its current position. ~2. Coordinates : click on the map and drop off at coordinates.
6-1-7 : Cancel action : cancels current action (landing, sling loading, dropping).
Igitur  [skapare] 23 maj @ 7:37 
Thanks for your work Xiangfenglin. Chinese version is now available at :
xiangfenglin1986 10 maj @ 0:32 
I'm preparing for a Chinese translation. After the translation is completed, give you the translation completed document.
Or I can upload it to my workshop as a Chinese version