Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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SMAC Factions The Peacekeeping Forces
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0.465 MB
27 nov, 2014 @ 10:03
3 jun, 2015 @ 0:10
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SMAC Factions The Peacekeeping Forces

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I 1 samling av lilgamefreek
Alpha Centauri Mods by Lilgamefreek
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Play as Comissioner Pravin Lal, leader of The Peacekeeping Forces, from Sid Meier's Alpha Centauri.

This mod is for BE: Vanilla. A version for Rising Tide can be found HERE

Specialists Yield +1 of their respective yields
Cooperation Agreements and Alliances earn all parties +5% food and culture (bonus stacks for the peacekeepers)
Denouncements against the Peacekeeprs from healthier empires cause -5% production (this also stacks).

The Peacekeepers are a diplomacy focused faction who thrive from partnerships. Their independent-minded citizens have room to excel but are quick to disapprove of their government during times of trouble.

initial upload (v1):
- Specialists of the U.N. Peacekeeping Forces earn +1 of their respective yields (traders produce +3 energy rather than +2, etc.)
- Forging a cooperationg agreement or an alliance will earn you and your partners +5% food and culture in all your cities. This can stack to a maximum of +35% for peacekeepers, but only +5% for their partners.
- When denounced by an empire with more health, the peacekeepers suffer -5% production. This can stack up to -35% production if the peacekeepers are not careful enough with their health and relationships.
update (v2) :
- Both the bonus from cooperation agreements and the penalty from denouncements cap at 25% (was 35%)
- New civilopedia entries for faction and leader
- Leaderscene more specific to the faction
- New loading intros including one from the excellent "Journey to Centauri" by Mike Ely and "GURPS Alpha Centauri" supplement by Jon F. Zeigler
update (v3):
- Adjusted trait to be less strong for AI, who frequently can earn more Coop agreements than human players.
- Civilopedia no longer displays dummy entries such as trait buildings
- Re-added missing art assets
update (v4):
- Updated to winter patch
update (v5):
- Recoded trait to be a little more optimized and responsive
- Added support for Social Engineering
Planned future changes: .
- Implement trait as an invisible building rather than the many current, very visible buildings.
- Balance changes as more factions are developed and feedback is received.

Known Issues

There's a serious issue that affects many sponsor mods with custom leaderscenes. The mods can cause the game to crash to desktop when used in conjunction with the default civs. A current fix is to play the game with the leaderscenes set to minimum. In the meantime, modders are investigating a proper fix. You can do your part by notifying Firaxis of this widespread issue.


Art, Design - adapted from Sid Meier's Alpha Centauri
Lore - adapted from "GURPS Alpha Centauri" supplement by Jon F. Zeigler
Code - utility functions by JFD
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32 kommentarer
Swedra 13 okt, 2017 @ 4:54 
@Neo-Mussolini: Because bad guys in movies and games you watch and play usually look like him?
Hentaigasm 13 aug, 2017 @ 16:00 
Why does the leader have to look so creepy though
The Dude 11 okt, 2015 @ 16:45 
This going to get updated for Rising Tide?
Meiji 19 jan, 2015 @ 2:41 
Thankies!!! (^_^)
lilgamefreek  [skapare] 18 jan, 2015 @ 10:03 
I have an compilation version hosted on CivFanatics at:

I do not have alternate download links for the individual mods.
Meiji 18 jan, 2015 @ 5:49 
Can we have an alternate download link please?
eldadmaster 24 dec, 2014 @ 11:35 
It really needs some tweaking to better charecterise the typical UN uselessness.
lilgamefreek  [skapare] 22 dec, 2014 @ 9:49

They're from a pre-established universe, their leader is Indian, and he's a surgeon serving aboard a UN colonisation mission. The middle east has nothing to do with this faction.
KFCs Low Prices 21 dec, 2014 @ 16:57 
OK lets get this straight a oil person from the oil corruption war stuff place is not s peacekeeper
Pounce 14 dec, 2014 @ 10:31 
At first I hoped it was the Farscape Peacekeepers...