Arma 3
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Redd'n'Tank Vehicles
 
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Data Type: Mod
Mod Type: Tracked, Weapon, Wheeled
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1,636.033 MB
4 sep, 2017 @ 12:39
17 aug @ 12:06
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Redd'n'Tank Vehicles

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First of all, it is not perfect, but we are getting better ;)
Secondly, our vehicles are never meant to be played with AI, we are focusing on coop content. This means, some functions may not work with AI

Redd'n'Tank Vehicles Version 1.6.131
17.08.2018

The Team:
Redd: Config, functions, model, textures
Tank: Model, textures

Redd'n'Tank official website:
http://reddiem.portfoliobox.net/

Discuss AW-Forum (german):
https://armaworld.de/index.php?thread/3258-redd-vehicles-marder-1a5-release/

Discuss BI-Forum (english):
https://forums.bistudio.com/forums/topic/210296-redd-vehicles-marder-1a5-release/

Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=1128145626

YouTube:
https://www.youtube.com/playlist?list=PLJVKqjrLClHTeQcHtncGIJdRyHiTblsdT

Imgur:
https://imgur.com/a/Uv1Ei

GitLab: (See the whole Changelog)
https://gitlab.com/TTTRedd/Redd_Vehicles
pls report issues here

Support us:
https://www.patreon.com/Redd_Arma_Modding

Contact:
redd.arma.modding@gmail.com

Addon Pack Contains:
- LKW leicht gl "Wolf"
- M120 Tampella
- Gepard 1A2
- Wiesel 1A4 MK20 (No AI Vehicle)
- Wiesel 1A2 TOW (No AI Vehicle)
- Fuchs 1A4 Infantry (No AI Vehicle)
- Fuchs 1A4 Infantry-Milan (No AI Vehicle)
- Fuchs 1A4 Engineers (No AI Vehicle)
- Fuchs 1A4 Medic Vehicle (No AI Vehicle)
- Marder 1A5 (No AI Vehicle)
- Static Milan
- Redd Vehicles Main

Features:
LKW leicht gl "Wolf"
- Woodland, desert and winter camo
- ViV transportable
- Slingloadable
- Each version can be covered with a small and a large camo net to make it harder for the AI to spot the vehicle (Vehicle cannot drive with large camo net)
- Each version has animated doors
- Each version has animated windows
- Each version has a removable cover
- Each version has the "forceFlagTexture" ability
- Each version has animated antennas
- Commanding and mortar version have mountable rotating beacons
- Medic and MP version have rotating blue lights
- Mortar version has M120 Tampella in its cargo
M120 Tampella
- M120 can be assembled and disassembled
- Custom ammoboxes for each ammo type (To work with ACE)
- ACE compatible
- "forceFlagTexture" ability
Gepard 1A2
- Full animated radar
- Commander and gunner have two stances when turned out
- Woodland, desert and winter camo
- Customisable Battalion/Regiment and Company numbers
- "forceFlagTexture" ability
- Animated antennas
- Mountable rotating beacon
Wiesel 1A4 MK20
- Woodland, desert and winter camo
- Commander has two stances when turned out
- ViV transportable
- Slingloadable
- Customisable Battalion and Company numbers
- "forceFlagTexture" ability
- Animated antennas
- Mountable rotating beacon
Wiesel 1A2 TOW
- Woodland, desert and winter camo
- ViV transportable
- Slingloadable
- Customisable Battalion and Company numbers
- "forceFlagTexture" ability
- Animated antennas
- Mountable rotating beacon
Fuchs 1A4 Medic Vehicle
- Actual Fuchs has two brake pedals, try the difference between normal brake (S) and handbrake (X). We tried to simulate pushing both pedals with the handbrake (X)
- Rotating blue light
- Woodland, desert and winter camo
- Animated doors
- Animated Surge Plate
- Animated Bullet Shield
- Customisable Battalion and Company numbers
- "forceFlagTexture" ability
- Animated antennas
- Mountable rotating beacon
Fuchs 1A4 Infantry, Infantry-Milan and Engineers
- FFV left and right rear hatch
- Actual Fuchs has two brake pedals, try the difference between normal brake (S) and handbrake (X). We tried to simulate pushing both pedals with the handbrake (X)
- Mountable rotating beacon
- Mountable Milan for middle hatch (Only Infantry-Milan)
- Woodland, desert and winter camo
- Animated doors
- Animated Surge Plate
- Animated Bullet Shield
- A few more little animations
- Customisable Battalion and Company numbers
- "forceFlagTexture" ability
- Animated antennas
- Mountable rotating beacon
Marder 1A5
- Rear ramp can be opened and closed by driver or rear FFV-seat
- Turned out Commander can assemble Milan on turret
- FFV, rear-back-seat, left-back-seat, right-back-seat
- Commander has two stances when turned out
- Marder has Static Milan in its cargo
- Woodland, desert and winter camo
- Customisable Battalion and Company numbers
- "forceFlagTexture" ability
- Animated antennas
- Mountable rotating beacon
Static Milan
- Static Milan can be assembled and disassembled
- "forceFlagTexture" ability

Known issues:
- Some missing details in Marder interior
- Localization only english and german, all other languages display english names
- Thermal vision always starts in black/white after changing the polarity once it has the correct color

Changelog:
Version 1.6.131
- Added the ACE ability to be reloaded from ammotruck to M120 (Thx to madpat3)
- Added the ACE ability to check ammo to M120 (Thx to madpat3)

Visit GitLab to see the whole Changelog
https://gitlab.com/TTTRedd/Redd_Vehicles

License:
Licensed Under Attribution-NonCommercial-NoDerivs CC BY-NC-ND
https://creativecommons.org/licenses/by-nc-nd/4.0/

Thanks:
- Thanks to T4nk for joining me
- Thanks to Tactical Training Team and TF47 for testing and support
- Thanks to Schubert for all background informations
- Thanks to Pazuzu for original Fuchs config
- Thanks to commy2 for smoke launcher script
- Thanks to Ironie for MG3 sounds
- Thanks to Nobilis for help with support for virtual garage
- Thanks to Golani for promo shots
- Thanks to Herr_KaLeun for Wolf Model
- Thanks to LittleBassman for Fuchs engine sound
- Last but not least, thanks to my wife and my daughter for giving me the time to do all this stuff :*
Populära diskussioner Visa alla (2)
1
28 maj @ 12:15
Redd'nTank Vehicles (Mod permission)
Merino
0
29 jul @ 5:34
Intregrating into Bundeswehr mod
CasualGerman
< >
198 kommentarer
Tank  [skapare] 17 timmar sedan 
Hi, ist uns nat. schon aufgefallen. Die Punkte sitzen momentan eben an den originalen Stellen wenn ich mich nicht irre. Diese sind für ARMA wohl ungeeignet. Schauen wir uns an. Thx
franky68_de 22 timmar sedan 
Hallo zusammen! Großes Lob, der Wolf ist gut gelungen, habe ihn mal als Außenlast am CH53 transportieren wollen. Leider kippt er beim Transport um und wird auf dem Dach liegend abgesetzt. Offensichtlich sind die Befestigungspunkte zu tief definiert und er wird an den Seilen hängend zu stark kopflastig, vor allem mit Beladung oder Insassen. Kann man die Befestigungspunkte vom Kotflügel zur Oberkante versetzen?
Tasel 20 aug @ 11:45 
literally best mod I've seen so far
UEemperor 18 aug @ 15:43 
Ah i see, i did try them indeed but would rly like that change but i understand its fine! Great work keep it up!
Tank  [skapare] 18 aug @ 13:47 
sry thats not possible. We would have to modify the Model in a way we dont want to. u tryed the right Mousebutton already? There is an extra view if u r in need.
UEemperor 18 aug @ 10:54 
Everything is incredible so far! The only issue i have is the PIP vision ports when inside a tank as a driver, if you could add an actual visual port it would make this incredible immersive and smooth.
Tank  [skapare] 17 aug @ 8:27 
We already have it in plan. For now u can use the 82mm , works fine.
Hptm Nik Wolf 17 aug @ 6:09 
can you add a range card for the M120 mortar for compatibility with ace please ?
GRIM TRASH PANDA 16 aug @ 6:46 
anychance for a FFV version of the LKW or weapons mounted? Mods great btw!
CptInside 15 aug @ 8:09 
This Mod keeps geting better and better! astonishing work! :sheridan: :ustank: