ARK: Survival Evolved

ARK: Survival Evolved

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Call of the Wild
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10.249 MB
26 jul @ 23:42
11 okt @ 19:09
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Call of the Wild

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I 1 samling av TimmyCarbine
TimmyCarbine Surviving The Call Series
18 artiklar
MOD ID: 1091463040
Clean & Stackable Wave Defence Mod

Welcome to Call of the Wild

This mod attempts to fill a space I felt was missing in my PvE experiences. I love to build big defensive bases, but unfortunately they are pointless in PvE. Nothing ever attacks my base... until now

Currently there are 2 ways you can use this mod;
  • 1. Survival Mode (UseTimer=true) which using the timer to automatically launch waves at your base.
  • 2. Event Mode (UseTimer=false) which lets you decide when there should be a wave via radial menu.

The mod is centralized around the Call of the Wild Control Unit which summons a wave of various creatures every 30 - 60 minutes around the device with the sole purpose of ending your existence.
Please read the config thread to learn how to customise the settings of this mod

There are 20 Wave Ranks each consisting of randomly chosen creatures depending on the Wave Rank.
(Wave Rank 1 consists of Dodos, Jerboas, Mesos & Dimorphodons)
Each wave can consist of creatures from it's current wave and anything from the previous 2 waves.
(Wave Rank 4 can contain anything from Wave 4 down to Wave 2)

Each wave rank is determined by your level. While you remain under a certain level each wave of creatures will remain that wave rank until you pass the level threshold. Wave Rank 1 is from character level 1 - 9, when you hit level 10 the wave will advance to Wave Rank 2 and so forth.

If you have multiple people in your tribe, your average level of every tribemate is taken. Note: the player needs to be online for it to count

If you die 3 times during a wave, the Control Unit will automatically despawn the creatures to allow you to get back on your feet. It will also reset your Wave Rank back to 1. Note: the 3 deaths can be any online tribemate; If player 1 dies twice and player 2 dies once, the wave will despawn and the timer will reset.

Creature Data
Lists all creatures used in CotW and all data associated with them like Wave Rank, Cost, Wave Type, etc
Let me know if I need to explain something more as I realise not everybody is going to understand the list.
Google Doc: Creature Data

How To Start
  1. Simply learn the engram for the Call of the Wild Control Unit. Learned at level 1.
  2. Craft it and place it in the center of your base. Costs 1 thatch to craft.
  3. Use the Control Unit and click "Show Spawn Distance"
    The Yellow Sphere will show the minimum distance at which creatures will spawn. Creatures will not spawn inside the yellow sphere.
    The Red Sphere will show the maximum distance at which creatures will spawn. Creatures will not spawn outside the red sphere.
  4. Please ensure the Yellow Sphere is larger than your base/walls so creatures don't spawn inside your walls.
    Note: the spheres are not 100% accurate, please allow 2-3 foundations width from your walls for error.
  5. Now just wait for 30-60 mins... but you should probably build some defences ;)

Things To Note:
  • Currently there is no benefit in completing the waves other than bragging rights. Future plans to implement a full loot table.
  • CotW creatures are aggresive only towards players and player-owned creatures/stuctures.
  • CotW creatures cannot be tamed, do not flee and are immune to torpor damage.
  • CotW creatures ignore wild creatures and wild creatures ignore CotW creatures.

Known Bugs
  • CotW creatures will attack any player, whoever is closest. (I'm working on a fix to make them only aggressive towards the tribe that summoned them.) - Added v1.25.0

Future Features
  • Tier Based Loot Table with INI setting ability
  • New Model For Control Unit (One more suited for primitive servers; INI setting toggleable of course)
  • Custom particle effects - Added v1.25.0
  • Rare chance of custom events; A wave of all Alphas, or all flyers, etc - Added v1.25.0

My Youtube Channel where I will be doing a series with this mod installed
My Patreon[] where you can support me in my adventures of youtubing "is that a word?" and now modding!
Community Discord[] where we can chat about the mod, Ark building or Ark in general... or even gaming in general.

Special Thanks
Glog - for helping me think of better ways to do things and generally troubleshoot bugs (I can't thank this guy enough) He is the author of the amazing Zoology mod, check out his workshop
Swords - for his math to generate a random spawn location within certain parameters
Letoric - for his advice on tracking the dinos
Ark Modding Discord - for just being a great community

This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.
Populära diskussioner Visa alla (8)
13 nov @ 18:15
26 okt @ 11:29
KLISTRAD: Suggestions
31 aug @ 17:47
KLISTRAD: Config || INI Settings & Console Commands
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302 kommentarer
KingJaysun 19 nov @ 1:32 
oh okay
TimmyCarbine  [skapare] 19 nov @ 1:31 
@KingJaysun Pick up your Display, there is a bug with it at the moment. I'm currently working on a fix for it.
KingJaysun 19 nov @ 1:01 
my server starts to crash left and right at wave 15 whys that?
TimmyCarbine  [skapare] 18 nov @ 17:24 
@simonjs.DK The "cost" associated with dinos is how much the Control Unit needs to spend in order to spawn one of those creatures. Each wave the Control Unit has a certain amount of "spawn points" to spend on spawning dinos. If it runs out of points, it can't spawn anymore dinos.

No, the auto-start waves need the "UseTimer" set to "true" for it to be enabled
simonjs.DK 18 nov @ 16:52 
inside your google docs theres something called cost. what is it? also will the option for the waves to start by themselves be enabled by default?
TimmyCarbine  [skapare] 17 nov @ 20:48 
Ok good to know. I'll post back when I get a fix for it. Hopefully soon
Bryson 17 nov @ 19:18 
Thanks it's working again
Bryson 17 nov @ 18:25 
@timmycarbine thanks im trying to do a youtube series on it
TimmyCarbine  [skapare] 17 nov @ 18:14 
@KitsuneShiro Not currently, I might add something like that in the future
TimmyCarbine  [skapare] 17 nov @ 18:13 
@Bryson, A few people have reported a similar bug (check bugs thread for more info) Try picking up your Hologram Display and trying the wave again