Arma 3
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Real Engine
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Data Type: Mod
Tamaño
Publicado el
Actualizado el
342.894 KB
11 JUN 2020 a las 22:42
14 ABR 2021 a las 21:47
12 notas sobre cambios ( ver )

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Real Engine

Descripción
Real Engine (RE) - includes systematic enhancements improving the perception, interactivity and pace of Arma 3. This mod is developed pursuing simplicity, compatibility and modularity. It works great with the Vanilla game and should be compatible with all kinds of other Mechanics and AI mods such as ACE, ASR AI etc.

Mod includes:
1. Camouflage system [real_camosystem.pbo]
Now your cloths make difference for the enemy spotting you, making AI spotting in Arma 3 very human-eye-like. So that you can sneak buy in the full ghillie but not even close in a white tee. Script continuously maintains the dynamic camouflage value for ALL units cross-checking the current cloths vs. surface unit stands on. It works for all Vanilla, RHS Escalation and CUP cloths vs. all Vanilla and CUP Terrains. If else - it just keeps the default values (as if the mod was not applied).

2. Slots-to-Rails module [real_slots_to_rails.pbo]
Adds vanilla-native rails system for all vanilla weapons for the unified compatibility of scopes, pointers, bipods and silencers. While effectively the addon fixes a few "official" inconsistencies with 6.5mm and 7.62mm silencers, it delivers the flexible native platform for the universal accessories compatibility like did an outdated ASDG Joint Rails.
Now for accessories compatibility all vanilla weapons exclusively listen to these vanilla classes: CowsSlot_Rail, PointerSlot_Rail, UnderBarrelSlot_rail, MuzzleSlot_556, MuzzleSlot_762 and MuzzleSlot_65.

3. Real Armor by Olds & Bakerman with the clean-up [real_armor.pbo]
Adressing many requests to fix vanilla and RHS armor I found it appropriate to implement a Real Armor script that normalizes the armor properties of every vehicle making the vehicle damage model more realistic.

4. Animations Fixes
- Assigned step blending option to vanilla animations (so the character responds to your WSAD commands faster) [real_animations_step_blending.pbo]
- Tweaked timing for vanilla animations (to make it even smoother not making it faster) [real_animations_timing.pbo]

5. Special Effects (SFX)
- Sparks as a particle effect for metal (now you can see when the vehicle gets fire and enjoy an extra juice hitting the enemy units) [real_sfx_sparks.pbo]
- Blast wave refract for explosions (now you can better "feel" and estimate the explosions power) [real_sfx_blast_refract.pbo]
- Missiles and rockets fly by whistle sound that applies to all vanilla and modded weapons (now you can hear the incoming missiles) [real_fix_weapons.pbo]
- Body fall sound for the units being killed that depends on the surface unit falls at (e.g. dry grass, sand, etc. on Vanilla and CUP terrains) [real_sfx_bodyfalls.pbo]
- Blood Mist that is more natural in shape but seamlessly matches the other vanilla blood effects (no more vanilla "paintball" hit markers) [real_sfx_blood_mist.pbo]
- Inventory open/close sound (just improves interactivity) [real_sfx_inventory_sounds.pbo]

6. UI Fixes [real_fix_ui.pbo]
- Removes action menu text duplication at the middle of the screen (only icons are now shown)
- Icons for actions "Heal Yourself" and "Reload" now don't block your view when you are hit or run out of bullets
- Separate icons for "Open backpack", "Heal teammate", "Take weapon", "Take UAV Turret Control" and "Release UAV Control" (to make it more interactive and avoid occasional hits)
- Bigger compass to follow the bearings easily
- Faded map textures to see the topographic symbols easily

7. Other Fixes
- Vanilla medium-range scopes now have a "scope view" as a default instead of collimator [real_fix_scopes.pbo]
- Vanilla flashlight now has a direct beam that works for 100-150m (like the best modern flashlights) [real_fix_weapons.pbo]
- Increases grass surface value for Mediterranean grass making it little bit easier to hide at Altis, Stratis and Malden. [real_fix_terrains.pbo]
- Adds vehicles for NATO (Woodland) and adds missed groups for NATO (Woodland) and FIA OPFOR/INDEP. (so now they are full-blown factions) [real_fix_factions.pbo]
- RPGs are now can be used by AI to hit the nearby slow moving helicopters. [real_fix_weapons.pbo]
- Vanilla grenade launchers initial zeroing is set to 100m for all weapons. (not 75 for some and 100 for some) [real_fix_weapons.pbo]
- Increased GL and artillery flares brightness to the realistic values [real_fix_flare_lights]
- Decreased hand/GL grenade and smoke shell bouncing to the realistic values [real_fix_grenade_deflection.pbo]
- Unlocked Uniform [real_uniform_unlock.pbo]
- Realistic weights for weapons and magazines [real_fix_weapons.pbo]
- Hides excessive color versions of casual items in arsenal (like a dozen of racing suits) [real_hide_casual_content.pbo]

Credits for the inspiration, ideas and more:
ACE team
Ampersand
Bakerman
Gokmen
Freghar
JonBons
KW Driver
MisterGoodson
Mr Goose
Olds
Patrician
r0dx864
RCA3
sakura_chan
Taro
Discusiones populares Ver todo (11)
7
8 NOV 2022 a las 7:58
Will there be a boolean variable integration with CBA?
.Normalized
4
13 ABR 2021 a las 13:21
Customisation
CynEp_KoTJIeTa
2
27 OCT 2021 a las 10:41
Smoke grenade bounce
Matekosh
592 comentarios
im not dead yet 17 ABR a las 13:50 
im still alive taliban never dies
Saromal 31 MAR a las 7:38 
You really should release these as separate mods. I don't want them all, and they aren't compatible with some other things like animation overhauls.
ReaperOne 22 MAR a las 12:33 
when playing i got strange refract floating around my screens lol anyone know how to fix this?
Stinny 14 MAR a las 21:51 
Any plans to update this?
cyanide13 9 MAR a las 16:44 
why i cant change weapon mode? if I press ctrl + F I have safe mode and I can`t turn off it. Does RE have keybinding?
Monesimo83 12 FEB a las 0:34 
Hello, It is compatible with dagger mod?
Luk_161th 11 FEB a las 9:27 
Please considder adding S.O.G Prairie Fire DLC explosive assets to the heatwave script as currently only vanila assets work. Thanks.
saintbrutal 2 FEB a las 10:56 
does this have any cost of performance? (specifically for antistasi)
RezPutain 29 ENE a las 22:03 
@HUNT-U that actually sounds like a possible issue with your server's command line. I'm unsure of what server you use but with Logic it requires you to remake a command line whenever you change out mods. The Command line is what tells the sever which of the installed mods it needs to actually use.
Rhuan0800 3 ENE a las 15:42 
Is the camouflage system compatible with Atlas and Aegis?