Surviving Mars

Surviving Mars

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Silva - Automated Factories
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19.936 MB
24 JUN 2019 a las 2:25
27 JUN 2019 a las 11:55
2 notas sobre cambios ( ver )

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Silva - Automated Factories

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En 1 colección creada por Silva
Silva's Mods for Surviving Mars
34 artículos
Add 3 new automated factories to produce Polymers, Machine Parts and Electronics. Don't require workers or dome nearby but its production is reduced.

Automated Polymer Factory
Tech required : Automated Systems (SILVATECH)
Workers : None
Upgrades : Amply
Production (per day) : 4 Polymers
Consumption : 6 Electricity, 0.5 Water, 1 Fuel

Automated Machine Parts Factory
Tech required : Automated Systems (SILVATECH)
Workers : none
Upgrades : Amply
Production (per day) : 5 Machine Parts
Consumption : 28 Electricity, 1 Metal

Automated Electronics Factory
Tech required : Automated Systems (SILVATECH)
Workers : none
Upgrades : Amply
Production (per day) : 4 Electronics
Consumption : 6 Electricity, 0.3 Rare Metal

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45 comentarios
ajacksonian hace 15 horas 
Finally able to get past the micromanagement of factories and get a slow, steady output of necessary consumables. It will never replace the productive capacity of Engineers at the workplace, but it does provide for making small amounts of material continuously which is crucial for maintenance.
DeRezonator 11 ENE a las 2:27 
Why does the Machine Parts Factory use over 4 times the power of the other two factories?
22 NOV 2019 a las 22:24 
Same issue, but also the only fix I've found is to ctrl+click or shift+click the power cycle to get all of that category to reset just in case, they all seem to stop working at once, but that's only a temp fix afaik; couldn't find anything that was specifically causing or preventing it. Also my game crashes if I ever bring colonists to the planet but I don't think that's related.
Cash 22 NOV 2019 a las 17:31 
@Ghost fox
oh godddd It's been a long time since I've played this and I forgot you have to ENABLE mods IN the game for them to be on
I am the village idiot please ignore me
Ghost Fox 22 NOV 2019 a las 15:43 
You're sure the mod is active, you've done the required research, and you're checking the Additional Buildings submenu?
Cash 22 NOV 2019 a las 15:29 
Same problem as some others, buildings don't show up anywhere in the build menu after researching. All I have are the automated extractors, concrete plant, and waste rock extractor.
Silven_wolf 16 NOV 2019 a las 21:41 
anyone one else having a problem where the stop producing? "the power button is yellow" even though its got raw resources in it and its out put is empty. i run out of adv resources and see i have none producing. i can get it started again but turning it off and on again but but doesn't stop it from happening again. is there a fix to this?
13 OCT 2019 a las 15:38 
I'm having the same issue as @Rashkavar in that they aren't showing in the construction menu, even the additional buildings part, all I see are waste rock and concrete production, could there be a conflict I'm unaware of?
Rustico 1 OCT 2019 a las 15:11 
Nice, but @Silva the craft cost is missing, and without it those building seems to me pretty strong, shouldn't they produce at lest half of that production per day? A facility with workers produce that ammount per shift more or less. In my opinion the automated facilityes are a good thing, but they should be much less productive, or the worked factories beacome useless.
Rashkavar 22 SEP 2019 a las 12:04 
Aha, thank you! It's there, and works fine.