Guard Duty
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Guard Duty - Walkthrough + 100% Achievements
Por Hanni
Walkthrough and guidance for obtaining 100% achievements!
   
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Introduction


Guard Duty is a lovely but short point and click adventure with 20 achievements. Almost all of them are story-related.

Missable: Give the assassin at the market a coin. You can find another one in the fountain.

This guide will direct you through the entire game step by step. Therefore, it contains major spoilers which are not marked.
Prologue
  • Open and inspect the wardrobe.
  • Pick a dart and the rope.
  • Examine the hatch and use the rope with the broken window. Climb down.
  • Interact with Lil' Birdy and go through the castle door.
  • Approach the guards.

  • Pick your left boot and walk southwards to the gate.
  • Head to the gate and talk with the guard.
  • Go to the market and find your right boot next to the fountain.
  • Give the assassin your last gold coin.
  • Examine the fountain to find another coin, use it to buy a froot from the Froot IV Salers.
  • Open your inventory and inspect the froot.

  • Go eastwards and travel to the field.
  • Fasten the net on the small bridge and re-enter the scene to catch the toad.
  • Use the toad to get your trousers from Girtrude, at the market.

  • Open your inventory, get the coin and buy a Medus Root from the froot stall.
  • Use the Medus Root with yourself.
  • Head back to the gate and talk with Barric.
  • Examine the Usual Place below the population sign and use the key to open the chest.
  • Travel to the field and dress yourself.
  • Enter the castle and pass the guards.
Act I - Royal Blood
  • Speak with Bertwick and pick the first option.
  • Find Hendrick at the market and speak with him.
  • Travel to the gate and try to leave.
  • Head to the Clerk in the castle and ask him about the DLC.
  • Enter the Drunken Monk at the market and talk to the mage. Choose:

    1. What brings you to Wrinklewood?
    2. A thousand follow?
    3. Talk to me...
    4. A thousand follow?
    5. Stopped who?
    6. So what did your apprentice do exactly?

  • Inspect the creepy book from your inventory.
  • Search in the box of lost property for your apartment key.
  • Enter your room in the castle and use the creepy book with the broken window.
  • Go to the castle library (to the right at the stairs).
  • Give the library card to the bookkeep and show her the creepy book afterwards.
  • Walk to the left and interact with the ladder twice.
  • Go through the study room door.
  • Start a conversation with the photographer and choose:

    1. King Barrington himself!
    2. In the Throne Room!
    3. Because they'll cut off your head if you don't!

  • Obtain the film strip and interact with the shelf.
  • Examine the camera, press the button and load the blank film.
  • Pull the lever and click on the switch.
  • Exit and hit the footswitch.
  • Use the exposed photo with the developing solution and with the fixer fluid.
  • Rinse the photo in the sink.
  • Open the window (shutter) on the right side of the screen and leave.
  • Enter the castle and give the fake ID card to the Clerk.
  • Show the DLC to the guard at the gate to leave the kingdom.
Act II - The Great Outdoors
  • Go to the right and travel to the Gap Tours catapult.
  • Head into the forest and proceed to the left. Speak with the fisher.
  • Walk southwards and jump above the stream. Go to the left twice and enter the cave.
  • Take the ladder and go all the way back to the map.
  • Travel to the wrinkleworm territory and interact with the rope.
  • Use the ladder to save the knight.

  • Enter the forest and try to reach the cave. Leave the forest again.
  • Visit both remaining places and return to the map.
  • Put the dart into the festering sore.
  • Go to the very top of the map:



  • Follow the red path and interact with the webs along your way.
  • Take the venom glands and save the knight in the north (screenshot).
  • After picking the ladder, leave the forest through the south (where you killed the monsters).

  • Enter the cave and give the ladder back. Take a cup of hot stew.
  • Travel to the frozen carriage at the center of the map.
  • Use the how stew to melt the ice around the supplies and take all of them.
  • Deliver the red paint to the woman who's inside the cave.
  • Take the empty paint bucket and head to the catapult. Repair it with the spanner.

  • Take the compass from the dead adventurer and go northwards. Enter the snow fields.
  • Go up, left and right to find the mountains.
  • Take the packsack and continue walking to the right. Approach the mountain gate.
  • Give some cereals to the goat and head back to the frozen knight.
  • Open your inventory and use the goat with the frozen knight.
  • Slide the body to the cave entrance and place it on any pressure pad.
  • Put some cereals on any of the remaining pressure pads.
  • Stand on the last pad to open the gate. Enter the cave.

  • Approach the princess and try to untie her with the dagger.
Act III - Guardian Duty
  • Start the administration process and input any citizen ID.
  • Examine the access panel behind you and get rid of all screws.
  • Click on all switches and interact with the port afterwards.
  • Shoot a bullet to the left (outside) to outsmart the sentry.
  • Trigger another lockdown by walking to the right and interact with the sealed elevator door.
  • Walk to the left.

  • Speak with the shiny robot, you can exit the conversation whenever you want.
  • Interact with your communication device and call Rugratt. Ask her about the droid.
  • Talk with the shiny robot and tell it to turn around (Look out behind you!).
  • Call Rugratt and continue your conversation about the droid.
  • Speak with the droid again and ask it a few questions, go through all options.
  • Pick up the weapon and destroy the panel.
  • Use the elevator to reach the research labs.
  • Examine to secured door and go back to Block A.
  • Drag the dead droid to the elevator and cut off its arm.

  • Take the arm and open the door at the research labs.
  • After the fight, check the terminal, click on ReleaseCell.DX and logout.
  • Click on the exposed wires to get rid of the arm and take the green power cell.
  • Replace the red cell with the charged cell and assign the target to Tank1 with the terminal.
  • Climb on the belt system.

  • Interact with any valve several times.
  • After the call, approach the energy crystal.
  • Interact with the console twice.

  • Find four colored capsules in the MediGun station and go to the bridge.
  • Click on the Navigational H.U.D and speak with the AI. Proceed to the right.
  • Turn the valve twice and place the capsules on the door.
  • Use the valve to turn up the heat. Approach the general.
  • Refill your inventory with capsules and interact with the MediTech station. Choose red + blue.
  • Interact with the station again to fill the blank capsule.
  • After another interaction with the station choose both remaining capsules.
  • Head to the bridge and use the central lift to get to the crystal.
  • Activate the teleporter with the terminal.

  • Continuously go to the right until you reach a plate. Stand on it.
  • Give some cereals to the goat and attract it to any pressure pad.
  • Stand on another pad and change roles to activate the third one. Enter the cave.
  • Finally, untie the princess.

3 comentarios
Ellerwind 12 AGO 2020 a las 1:13 
I used the guide. After playing the game I can say this: it’s a game. Not good not bad but a game. The guide helped a lot so ty
Zyro 13 OCT 2019 a las 1:38 
@razing32 You can turn the compass until the "N" mark is at the northern (red) end of the needle and then look up the next direction to go NW at every new place. I actually expected the way(s) to go to be randomly generated so you would have to figure this out. :)
razing32 1 AGO 2019 a las 14:35 
Good wlkathrough.
Wish it explained how that broken compass actually worked but it did the trick to help me get past where i got stuck.