ARK: Survival Evolved

ARK: Survival Evolved

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Call of the Wild
 
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26 JUL 2017 a las 23:42
14 ENE a las 15:23
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Call of the Wild

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En 1 colección creada por TimmyCarbine
TimmyCarbine Surviving The Call Series
18 artículos
Descripción
MOD ID: 1091463040
Clean & Stackable Wave Defence Mod

Welcome to Call of the Wild

This mod attempts to fill a space I felt was missing in my PvE experiences. I love to build big defensive bases, but unfortunately they are pointless in PvE. Nothing ever attacks my base... until now

Currently there are 2 ways you can use this mod;
  • 1. Survival Mode (UseTimer=true) which using the timer to automatically launch waves at your base.
  • 2. Event Mode (UseTimer=false) which lets you decide when there should be a wave via radial menu.

The mod is centralized around the Call of the Wild Control Unit which summons a wave of various creatures every 30 - 60 minutes around the device with the sole purpose of ending your existence.
Please read the config thread to learn how to customise the settings of this mod

There are 20 Wave Ranks each consisting of randomly chosen creatures depending on the Wave Rank.
(Wave Rank 1 consists of Dodos, Jerboas, Mesos & Dimorphodons)
Each wave can consist of creatures from it's current wave and anything from the previous 2 waves.
(Wave Rank 4 can contain anything from Wave 4 down to Wave 2)

Each wave rank is determined by your level. While you remain under a certain level each wave of creatures will remain that wave rank until you pass the level threshold. Wave Rank 1 is from character level 1 - 9, when you hit level 10 the wave will advance to Wave Rank 2 and so forth.

If you have multiple people in your tribe, your average level of every tribemate is taken. Note: the player needs to be online for it to count

If you die 3 times during a wave, the Control Unit will automatically despawn the creatures to allow you to get back on your feet. It will also reset your Wave Rank back to 1. Note: the 3 deaths can be any online tribemate; If player 1 dies twice and player 2 dies once, the wave will despawn and the timer will reset.

Creature Data
Lists all creatures used in CotW and all data associated with them like Wave Rank, Cost, Wave Type, etc
Let me know if I need to explain something more as I realise not everybody is going to understand the list.
Google Doc: Creature Data

How To Start
  1. Simply learn the engram for the Call of the Wild Control Unit. Learned at level 1.
  2. Craft it and place it in the center of your base. Costs 1 thatch to craft.
  3. Use the Control Unit and click "Show Spawn Distance"
    The Yellow Sphere will show the minimum distance at which creatures will spawn. Creatures will not spawn inside the yellow sphere.
    The Red Sphere will show the maximum distance at which creatures will spawn. Creatures will not spawn outside the red sphere.
  4. Please ensure the Yellow Sphere is larger than your base/walls so creatures don't spawn inside your walls.
    Note: the spheres are not 100% accurate, please allow 2-3 foundations width from your walls for error.
  5. Now just wait for 30-60 mins... but you should probably build some defences ;)

Things To Note:
  • Currently there is no benefit in completing the waves other than bragging rights. Future plans to implement a full loot table.
  • CotW creatures are aggresive only towards players and player-owned creatures/stuctures.
  • CotW creatures cannot be tamed, do not flee and are immune to torpor damage.
  • CotW creatures ignore wild creatures and wild creatures ignore CotW creatures.

Known Bugs
  • CotW creatures will attack any player, whoever is closest. (I'm working on a fix to make them only aggressive towards the tribe that summoned them.) - Added v1.25.0

Future Features
  • Tier Based Loot Table with INI setting ability
  • New Model For Control Unit (One more suited for primitive servers; INI setting toggleable of course)
  • Custom particle effects - Added v1.25.0
  • Rare chance of custom events; A wave of all Alphas, or all flyers, etc - Added v1.25.0

My Mods
Call of the Wild
TCs Auto Rewards

Support
My Youtube Channel
My Patreon[www.patreon.com] where you can support me
Community Discord[discord.gg] where we can chat about the mod, Ark building or Ark in general... or even gaming in general.

Special Thanks
Glog - for helping me think of better ways to do things and generally troubleshoot bugs (I can't thank this guy enough) He is the author of the amazing Zoology mod, check out his workshop
Swords - for his math to generate a random spawn location within certain parameters
Letoric - for his advice on tracking the dinos
Ark Modding Discord - for just being a great community

This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.
[creativecommons.org]
Discusiones populares Ver todo (10)
83
14 ENE a las 15:34
FIJO: Bugs
TimmyCarbine
54
18 FEB a las 13:19
FIJO: Suggestions
TimmyCarbine
22
3 FEB a las 1:41
FIJO: Config || INI Settings & Console Commands
TimmyCarbine
< >
343 comentarios
DONNIE hace 17 horas 
i understand these things take time, but do you have a tentative timeline on when you'd like to have the TCsAR integrated into the mod? would love to add to my server as i already use the rewards system
Mitch 16 FEB a las 2:53 
TIMMY COME BACK
TimmyCarbine  [autor] 14 FEB a las 11:31 
@everyone after thinking about it; I've decided to incorporate the reward point from TCsAR as a reward for completing waves. I think it will add another layer to CotW which would be great. Cheers for your suggestions, I appreciate the feedback
TimmyCarbine  [autor] 14 FEB a las 11:27 
Let me try to understand this correctly; you've installed a mod that is designed to create a challenging aspect to the game and you are complaining that you couldn't get easy hide?
Clementine Everett 13 FEB a las 9:24 
BTW I'm on single player so my lvl is the only one that matters,
Clementine Everett 13 FEB a las 9:23 
I don't like this mod. I thought it'd be nice and I was lv 10 and activated it hoping to get easy hide only to be killed by a lvl 33. If it goes by your lvl why would 1-9 activate a wave of lvl 30+????
MASTER MUELLER 12 FEB a las 18:45 
How can you set it to where everyone on a server can compete in the events I place. and its only giving me 1 wave atm how do I fix this . thank you
Kalisa 11 FEB a las 15:36 
Though I dont use this mod yet, I hope the amount of waves, dino composition, and dino level/stats would eventually be configurable, allowing servers to set up their own difficulty, perhaps long term idea would be to have unlockable difficulties we could set up, but really the skys the limit in what these kind of mods can do, though personally I dont mind if its not very user friendly as long as its highly configurable :D
Monopoly 11 FEB a las 14:48 
@TimmyCarbine Idk if it would be too difficult/too laggy to do, but i'd love to see the ability to add a modded dino to either the final wave (Boss) or to any wave via .INI

This is a fantastic mod, but my server is heavily modded, and these dino's don't really compare.
I could configure their stats to be on par, but i'd love to add a Boss from another mod to the final wave of this.
AustinL94 10 FEB a las 22:29 
Please link TCsAR with CotW thats such a great idea and will open up so many possibilities for the use of these mods in events. we personally wanted to use TCsAR for weekend events where players earn the points for how long they play and then allow them to purchase the differenet packs with the event points. We are wanting to use CotW in an arena where players will recieve a large amount of event points for defeating all the waves, currently the rewards will be limited to official event times where an admin will reward them upon victory, but if these mods where linked we could have the arena be open all the time and players would automatically get their points for their victory. Anyways +1 for that idea, thatd be awesome.:steamhappy: