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Long War Alien Pack
396.338 MB
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Long War Alien Pack

By Pavonis Interactive

This mod adds a series of new enemies to XCOM 2. It is an update to the Muton Centurion pack and replaces it entirely. It includes:

* Muton Centurion, a Muton leader with the ability to inspire its allies
* Muton Elite, a powerful Muton who can dominate in battle
* ADVENT Drone, a small, nimble crowd-control robot that hunts for hidden enemies
* Naja, an alien sharpshooter related to the Viper
* Sidewinder, a speedy alien skirmisher related to the Viper
* Sectoid Commander, a stronger sectoid with area-of-effect abilities
* ADVENT MEC Archer, a mechanized unit built to bombard at long ranges
* Chryssalid Soldier, a larger, strong Chryssalid
* Hive Queen, a monstrously large Chryssalid
* ADVENT Sentry, a soldier specializing in overwatch abilities
* ADVENT Grenadier, a soldier with a grenade launcher
* ADVENT Rocketeer, a soldier with a rocket launcher
* ADVENT Gunner, a suppression specialist
* Many of these have upgraded versions that appear later in the campaign, and the mod includes upgraded Vipers and Archons as well.

If you prefer just to use the old Muton Centurion mod, it's available as v1 of the Alien Pack on the Nexus ( http://www.nexusmods.com/xcom2/mods/5/?). v2 and later is the full Alien Pack, the same as this mod. You should unsubscribe from this mod to get it working properly.

------------------- CREDITS --------------------

Concept Artists
Dana Henderson (http://www.danaillustration.com/)
James "JCLewis" Karlson

Modeling and textures
Muton Centurion, ADVENT Drone, Naja, Sidewinder, Sectoid Commander, MEC Archer: James "JCLewis" Karlson
Muton Elite, Hive Queen: Chris "CapnBubs" Mansell (Twitter: @capnbubs)

Additional Artwork / Technical Artistry
Alexander "XMarksTheSpot" Behne
Dana Henderson

Technical Lead
Rachel "Amineri" Norman

Design Lead
John Lumpkin

Tim "Bilfdoffle" Evans
Lance D. Allen
Xavier Wynns
Matt Price


Free for noncommercial use: Modders are free to incorporate any code or other assets from this mod in their own, provided credit is given to Long War Studios in the appropriate places in mod releases.

--------------- COMPATIBILITY ----------------

This mod swaps the vanilla class X2Action_WallClimb.

----------- TROUBLESHOOTING ------------

NOTE: IF after the update you are getting floating ADVENT heads or other issues, you should exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. (Additional tip: You can preserve your options settings by NOT deleting XComEngine.ini in this directory.)

XCOM2 Mod Troubleshooting Guide

NOTE 2: The Alternative Mod Launcher tends to give bad information about our mods. They don't conflict with each other.

DO NOT LOAD THIS MOD WITH LONG WAR 2. Its features are already incorporated.
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875 条留言
RambelZambel 5 小时以前 
it doesnt work with wotc
CmdrNature 6 小时以前 
im wondering if this mod can be used with wotc
RambelZambel 5月19日下午1:06 
Kazuhira Miller 5月19日下午12:04 
Can this mod be used with regular WOTC?
PlayOnWords 4月29日下午2:48 
I forgot to mention that according to the LWOTC discord, they have officially started the "development" phase (moved beyond the design phase). :steamhappy:
PlayOnWords 4月29日下午2:46 
The linked stuff needs some fixing:

[0005.23] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultLW_AlienPack.ini
[0005.23] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComLW_AlienPack.ini

The above is the result of me trying to run the mod with no other mods enabled.

Seem like that it is looking for file(s) that do not exist, and is trying to load them from the wrong location.

Redshiftja 4月16日上午2:31 
Thanks for the link Dragon.

Does anyone know if the LWOTC Alien Pack port playable without Long War just as the original Alien Pack was?
Deadput 4月16日上午2:14 
Yes the current files are meant for testing and not really meant for us to use
PlayOnWords 4月15日下午4:32 
@Deadput, interesting. I rarely go into that group, so I probably missed it. Briefly looking at the code, it looks like it's mainly just compatibility stuff that's been added...

I hope it works (not going to try it until I finish my current campaign); which I'm now tempted to rush through now that there's available LW2 content for it.

I remember the on reddit, the LWOTC devs mentioned that they didn't want a simple direct port - they wanted to add a lot more of their own mechanics, which I highly look forward to.

Deadput 4月15日下午2:11 
I talked to one of the Lwotc team and it is their stuff that got posted on Discord months ago