ARK: Survival Evolved

ARK: Survival Evolved

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Variants of Caballus - Mod
   
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2022 年 4 月 16 日 下午 1:48
2023 年 6 月 5 日 下午 12:32
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Variants of Caballus - Mod

描述
ONLY USEFUL WITH CABALLUS MAP
Mod ID: 2795445162

How to Start:

First you need the Caballus Dinos Mod.

You can find it here.

On all your Server (including Caballus itself) you need to add the Mod ID to your Mod list.

The Concept is simple: We need to replace the original Dinos on Caballus with the Dinos from the Caballus Dinos Mod. Than, you can travel the Dinos on every Map, where the Mod is in the Modlist.

Replacement in Game.ini

In the Game.ini we will Replace all (no Shimmer Pegasus!) the Modded Dinos from Caballus.
All Dinos with differents Blueprints Paths:
  • Deino
  • Horse
  • Shimmer Equus
  • Unicorn
  • Shimmer Unicorn
  • Griffin
  • Shimmer Griffin

Just Add the Follow Settings to your Game.ini

NPCReplacements=(FromClassName="ShimmerEquus_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="CaballusEquus_Character_BP_ShimmerUnicorn_C",ToClassName="") NPCReplacements=(FromClassName="CaballusEquus_Character_BP_Unicorn_C",ToClassName="") NPCReplacements=(FromClassName="CaballusGriffin_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="CaballusShimmerGriffin_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="Deinonychus_Character_BP_ChildCaballus_C",ToClassName="Deinonychus_Character_BP_C") NPCReplacements=(FromClassName="Horse_Character_BP_EquusVariants_C",ToClassName="")

After this Step, no modded Dino from Caballus will now spawn. You can check this: Restart your server and do a Dino wipe!

Next Step, is to Add the the Dinos from the Mod to Caballus.
For This Step we need the Spawn Containers and the Settings.

Add the Text also to your Game.ini:
What is the effect? - We Add the Dinos from the Extra Mod to the original Caballus Spawn Container. So they will Spawn, like the implemented Dinos - but they can be transfered to other Server, who running the extra Dino Mod.

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusGriffinNPCSpawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusGriffin_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusGriffin_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusShimmerGriffinNPCSpawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusShimmerGriffin_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusShimmerGriffin_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_ShimmerEquus_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_ShimmerEquus_2_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesShimmerForestCave_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=0.150000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesUnicorn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_ShimmerUnicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_ShimmerUnicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSunkenGarden_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=0.300000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_Unicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_Unicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=0.300000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesUnicorn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=0.100000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_Unicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_Unicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesSteppe_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Horse_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="Horse_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=0.100000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Horse_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="Horse_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))

After a Restart and a Dino Wipe, the Equus, Shimmer Equus and all other Dinos from Caballus will now Spawn on Caballus again, but with the Blueprint Path from the extra Mod.

So every Server running this Mod, can be used to travel the Dinos from Caballus now on.

Problems with OverSpawn

in Some Case, it is possible to have an overspawn of Griffins and other Mod Dinos

In this case you can tweak the Spawnrates until they work for you.

Or make it Simple and use a Plugin Called:

WildDinoSpawnControl[gameservershub.com]

here is our Config wich works fine on Caballus:

{ "Max_Dino_Counts": { "Blueprint'/Game/Mods/VarOfCab/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP_VOC.CaballusShimmerGriffin_Character_BP_VOC'": 30, "Blueprint'/Game/Mods/VarOfCab/Shimmerequus/ShimmerEquus_Character_BP_VOC.ShimmerEquus_Character_BP_VOC'": 5, "Blueprint'/Game/Mods/VarOfCab/ShimmerEquus/ShimmerEquus_Character_BP_VOC.ShimmerEquus_Character_BP_VOC'": 25, "Blueprint'/Game/Mods/VarOfCab/Horse/Horse_Character_BP_VOC.Horse_Character_BP_VOC'": 180 }, "WriteDumpsToFile": true, "DestroyDinosOverLevel": false, "MaxDinoLevel": 150 }

Alreaday Tamed Creatures:

What about the already tamed Creatures before we used the extra Mod?
Can i Travel these Dinos also?
- No, the Blueprint Path is the original one. So on other Maps, you can't release them

Can i overwrite it with the Creatures from the extra Mod?
- with Vanilla Ark, you can't, but with the Dino Storage Mod you can.

You have to overwrite them on release. Its a Ini Setting on the Server and if you add this on every Server running the extra Mod (Caballus included) you just have to release the old Verion once. Then trapp it againg - and voila , its the Creature from the extra Mod and you can still breed and use it.

here's one Code you have to put in CostumGameusersetting under (for every Creature you want - Comma seperated)
[DinoStorage2]

ConvertClass=/Game/Mods/Cavallus/CustomAssets/SpawnBlueprints/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP.CaballusShimmerGriffin_Character_BP:/Game/Mods/VarOfCab/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP_VOC.CaballusShimmerGriffin_Character_BP_VOC
热门讨论 查看全部(5)
3
2023 年 8 月 29 日 下午 6:39
Dino Conversions
OoGoSuoO
3
2023 年 7 月 12 日 上午 7:31
置顶: Blueprint Paths
Doudel
0
2022 年 6 月 4 日 上午 11:54
置顶: How to use - Guide
Doudel
38 条留言
VendettaP 2023 年 10 月 22 日 上午 10:15 
Hello just to be sure to understand correctly, if I leave Caballus map in my mod list, but I play on another map (Valguero), can I still use this variant mod? To have the griffins and others on valguero? Thx
BiniGamer 2023 年 9 月 3 日 下午 6:11 
Is this mod still needed for the Caballus map?
Wolf 2023 年 9 月 2 日 上午 11:23 
The mod works fine for me on my cluster. I would love to see the God Horses added though.
antonioleaes 2023 年 8 月 13 日 上午 9:47 
someone know how to transfer variants from caballus to other maps?
MOTTSAPPLESAUCE 2023 年 7 月 21 日 下午 12:48 
Would it be possible to add the Caballus Ice Wyvern variant: Caballus_Wyvern_Override_Ice as currently you cannot bring Caballus Ice Wyverns to other maps, despite having this mod across the cluster :]
Martian 2023 年 7 月 19 日 下午 7:24 
I have tried so many different things, but when I go to the other servers the dinos from caballus just show a question mark, and wont let me throw them out. I have tried everything mentioned in the how too guide. nothing works! I cant even throw out the ice wyverns. I have dino storage mod, but cant find anything listed to convert them.
AlexInModeration 2023 年 7 月 6 日 下午 1:02 
the horses insta-kick when trying to ride while taming. is there something to be done about this?
Ravenclaw 2023 年 7 月 3 日 上午 7:04 
the mod is not working
Weillie396 2023 年 6 月 27 日 上午 2:33 
I had a similar issue to Nightly and the others. Couldn't tame a horse and then the rear buck / kick would not work.

I removed the Variants of Caballus mod from my Caballus map and this is working again. I have not tried this on a different map with the Mod but hopefully this can help some people. Might be a clash when running the mod on the map ??
nightyscribble 2023 年 6 月 9 日 下午 7:56 
Hey m having some similar issues to GetOffMyRaft, Bloodpossum, and ImperialTricksters where

with the horses I can't buck or use the right click but I can use the left click bite attack. I'm also having similar issues to being kicked off right away or not being able to ride and them spooking really easily. I hope this is fixed soon as I do love all the coats and designs i''ve seen so far <3