Crusader Kings II

Crusader Kings II

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The Orders of Chivalry
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标签: Society
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53.451 MB
2018 年 7 月 29 日 下午 9:56
2019 年 12 月 3 日 上午 12:24
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The Orders of Chivalry

在 Maal 的 1 个合集中
Maal's Society Collection
3 件物品
描述
After creating The Great Trade League, here I am with my second set of societies! This time we have Holy Orders and Fighters Guilds!

The Holy Orders. The smallest in membersship amount of the 2 categories, specially the christian ones. Every Holy Order in the game will have its own society once they can be hired. Only the Grand Master of the holy order can achieve the top rank in the society.
They can be joined by the vassals and courtiers of the Grand Masters or by rulers with martial education or specific traits. Their events and powers are more religiously focused.

The Fighters Guilds. They are bigger, with an easier access based on cultures, they are more war focused compared to the Holy Orders. Ranking up by simply pressing the button is very expensive compared to normal societies, as event will prefer to make you target and defeat someone in a higher rank to take his place and then you will need to defend it.

Generic features:
-Duel System. A new duel engine with a lot of attack types, counters and sound effects!
-Bounty System. Non members can place one bounty at a time on people they do not like, that target will be a mission target for members of a fighters guilds.
-Playable Mercenaries. High rank members of the societies can become holy orders or mercenaries themselves if they meet the other requirements. These are not the usual mercs/orders, but you will still be hirable by other rulers, have new governments types and laws.

Current/Planned Powers:
-Squire appointment. Name a child in your court as a squire, the child will receive and upgrade a trait over time make him or her more martial oriented.
-Request for training. A fellow member can start a quest chain with you to randomly remove bad traits like craven or improve the warrior traits. HO (Holy Orders) also affect sins and virtues.
-Hire commander. Recruit commanders that are better than the ones recruited normally. They will come with special commander traits.
-Warrior Pilgrimage. Let the character go on a long pilgrimage with several random events giving various rewards and traits. The final reward is an upgrade to one of your commander traits.
-Set-up tournaments in your holdings. (FG only) For some society currency, you can change the quantity of certain units type in your holdings with "tournament" modifiers.
-Give holdings to Holy Orders. (HO only) Similar to the regular event, you may offer some of your holdings to Holy Orders in exchange for more troops and some minor bonuses.
-Propose law changes. (HO only) For some society currency, you can influence your holy order to change the joining recruitment or request boons.
-Hire armies. Event troops until the war end. HO will only give troops against infidels. The amount is based on how many tournaments or holy order castles you have.

Current/Planned Missions:
-Train a fellow member. An event chain to help a member who requested training.
-Help someone in a war. Get involved in a third party war, by either giving money, troops or joining directly.
-Duel a target. HO will hunt demon worshipers and cultists while FG will hunt bounties.
-Pick the right focus. Up to the society condition, you can be asked to pick a specific focus.
-Acquire a weapon artifact. Get any weapon.

Compatibility:
The mod is fully compatibles with both HIP and CK2+ without patches, it will adapt itself to their custom holy orders, religions and cultures.
It is also compatible with Umbra Spherae, change the fighters guilds rule from "European Map" to "Europe with Extra" to give the new cultures access to generic societies.
It should also be compatible with all non-total-conversion mods.

Inside of the downloaded file, there is extras ".mod" files to use with mods like "After the End" or "Game of Thrones" to make sure that my mod load properly. The mod can work without these files with some major mods, but they'll often be necessary. If there is no file for the mod you want, or one is outdated, just tell me and I'll fix it.

If you downloaded the file here, use the "Steam_Forum_the-overhaul-you-use.mod". "Chivalry_Forum_" is for the forum's version of my mod. There is a mod picture above to guide you.
Files Included for:
After the end
Game of Thrones
Nova Monumenta Iaponiae Historica
Seven Kingdoms
Warhammer: Geheimnisnacht

Also, before starting your game, on the rules menu. Make sure you use the "Non European Map" and the "No holy order" rules to avoid any issues if you use a non-european mod like "Elder Kings". You will have 3 fighters guilds available to everybody and will be able to target one holy order's Grandmaster to make his holy order a society.

Do note that I cannot really be responsible for balance and logical outcome with other mods. Some mods vastly increase the combat attribute, so my mod's values won't match,

For people using Rise to Power, it's recent tweaks break all societies mods, to make mines work again with it, you'll need to add this line to my mods' ".mod" files:
dependencies={"Rise to Power"}
Remove it if you stop using Rise to Power or make a second copy of the .mod with another name.

General Warnings:
Installing the mod mid-game is not recommanded. It won't really be playable for years or even decades and it will shuffles all of the traits.
You cannot uninstall the mod in an on-going game. It will crash.
I am only human, wars and titles are finicky things to mod, I'll fix the issues reported as fast as I can.

Special thanks to:
AnaxXiphos & HIP/EMF for the 4 Fighter traits pictures.
fc08 for his help with spellchecking the localization. (I should ask him to check this mod's description one day)

Logo Pictures:
HIP mean that HIP is required
A + mean CK2plus is required
Default Crusader Kings[i.imgur.com]
For modded Crusader Kings[i.imgur.com]

Do check my other society, The Great Trade League, and my Paradox's forum thread[forum.paradoxplaza.com] for dev diaries, direct download link and more informations!

Since some people actually requested it, here's a button to give me a donation.
[www.paypal.com]
Or here's a link to patreon till I make a picture.[www.patreon.com]
My mods will always be free to use, this is just if you feel like giving me an extra big pat on the back.
热门讨论 查看全部(6)
25
2020 年 11 月 11 日 下午 3:08
Suggestions
Azeloth
7
2021 年 3 月 17 日 下午 4:45
Crashes when using AGOT
Tri-Enclave President CEO
3
2019 年 11 月 7 日 下午 6:41
Could this be used in shattered worlds?
Saxton Fail
747 条留言
Maal  [作者] 2 月 19 日 下午 1:56 
@Kartoshka
Targeting a body type stack "penalty" on that body part, lowering the character's combat skill. The more debuff on the same body part, the more likely they have to get a real injury or even be maimed. A crit is just more damage.

The auto-duel button basically skip the system and give a result based on your trait difference and stuff if it is too convulted (the system was done before Paradox released their duel overhaul IIRC).

There's also a game rule where you can disable death from duels, it only give a health penalty if it is enabled.
Kartoshka 2 月 19 日 上午 3:08 
Am I missing some sort of explanation or guide on how the duelling works? The tooltips in-game aren't very helpful unfortunately since they don't explain things like what the difference between a normal and critical miss is, or why you would aim for different body parts, etc. This seems like a cool mod but I can't justify using it if I might end up dying because I don't understand how the duelling works.
Maal  [作者] 2 月 13 日 上午 10:02 
@nenyerbisnus
Documents\Paradox Interactive\Crusader Kings II\mod\The_Orders_of_Chivalry\common\scripted_effects\chivalry_socities_scripted_effects.txt

Search for:
chivalry_champion_bloodline_effect

Inside of that, look for:
check_variable = { which = chivalry_champion_bloodline_var value = 10 }

10 is the number of victories in a row needed, increase that to make it harder. There are other ways but this is the simplest.
nenyerbisnus 2 月 12 日 下午 8:37 
Is it possible to limit or make it harder for the bloodline creation, if so how do I edit it? I'm well into 1500 and the bloodline bloat is really yish...
Maal  [作者] 2023 年 12 月 26 日 下午 5:01 
@Sergeant Non Sweat
Nop, it doesn't rely on any DLC code.
Sergeant Non Sweat 2023 年 12 月 26 日 下午 3:31 
Does it require a DLC? @Maal
Maal  [作者] 2023 年 11 月 11 日 下午 7:28 
@chaz
That's what I meant too. You are supposed to have a decision to break the holy order/merc title and return to a generic gov type.

"Dismantle your Holy Order or Mercenary band"

Or maybe not, maybe it's only available in certain cases...

It's been years, trying to remember how all that code works. I THINK that manually destroying the title make you unable to be to stay merc/holy order so you revert automatically. The event mentionned above is for when the title in undestroyable.
chaz 2023 年 11 月 11 日 下午 6:45 
Oops, sorry, I mean switch from being a merc / holy order back to Feudal. Sorry for the mistake
Maal  [作者] 2023 年 11 月 10 日 下午 7:45 
@chaz
There SHOULD be a decision in the decision menu I think?
Looked at the code and I seem to have made one, but I cannot recall exactly. It is event:

CHI.372

If you want to trigger it with the console instead.
chaz 2023 年 11 月 10 日 下午 3:56 
How do you switch from being a merc / holy order?