Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (испанский Лат. Ам.)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I was told by the developer that I could delay the increase in force level by changing the Force Level cooldown lines in the XComLW_Activities.ini. I changed the FL cooldown from 15 to 18 days and it had the opposite affect. The FL screamed up really fast. So I changed the values back to the original 15 and started a new campaign and the FL increases are persisting.
I'm getting Advent Commandos in May, when the FL should be 5 or 6. They don't appear until FL 12. My current FL is 14. I can't party with these guys at my Troopers skill levels, so unless I can find a fix, LW2 is a non-starter for me. This really sux. Any ideas???
The numbers are accurate unless you have another mod messing them up somehow. Going by ufopedia's records [www.ufopaedia.org], you can start seeing those at FL 9 as pod leaders and as standard enemies at FL11.