Arma 3
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Data Type: Mod
Mod Type: Editor Extension
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2.309 MB
12 июл. 2016 в 11:39
12 авг в 10:08
Обновлений: 25 (просмотреть)

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Achilles is a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes.

Achilles started as an expansion to Ares mod, which was created by Anton Struyk. Achilles became the de facto successor to Ares at the point the latter was no longer updated. Achilles has already grown into a splendid project, but new additions are still to come!

Table of Contents
• Features
• Language Localization
• Getting Started
  ◦ Installing
  ◦ Required Addons
  ◦ Incompatible Addons
  ◦ Optional Addons
  ◦ Other Zeus Addons
• Documentation
• Reporting Issues, Requesting Features and Changes
• How to Contribute
  ◦ Basic Steps
  ◦ Setting up Your Local Development Environment
  ◦ Add a New Module
  ◦ Add a Translation
• Authors
• Contact
• License

• Visual changes to the Zeus interface
• Tons of new modules:
  ◦ ACE Medical (e.g. heal, injury; also work in vanilla!)
  ◦ AI Behaviour (e.g. animations, garrison buildings, surrender)
  ◦ Arsenal (e.g. add/modify)
  ◦ Buildings (e.g. destruction, breachable doors)
  ◦ Development Tools (e.g. execute code, config/function viewer)
  ◦ Environment (e.g. advanced weather, earthquakes)
  ◦ Equipment (e.g. toggle tac light)
  ◦ Fire Support (e.g. artillery, suppressive fire)
  ◦ Objects (e.g. attach to, toggle simulation, IEDs)
  ◦ Reinforcements (e.g. spawn reinforcements on the fly)
  ◦ Scenario Flow (e.g. advanced intel, side relations)
  ◦ Spawn (e.g. custom compositions, smoke pillar, USS Freedom)
  ◦ Zeus (e.g. add/remove objects)
• Extended attribute window:
  ◦ Groups (e.g. careless, hold fire)
  ◦ Vehicles (e.g. cargo, pylons, garage, damage wheels)
  ◦ etc.
• New waypoint types:
  ◦ e.g. seek and destroy, paradrop, sling load
• Hotkeys:
  ◦ Copy/past units including the full loadouts
  ◦ Remote control
  ◦ etc.
• Customizations:
  ◦ Settings (e.g. faction filter)

Language Localization
Achilles is available for the following languages:
• English
• French
• German
• Japanese
• Russian
• Simplified Chinese
• Traditional Chinese
If your language is not on the list, the English localization will be used. We welcome any new translations (check out How to Contribute).

Getting Started
Below is what you need to know to get Achilles up and running:
• Installing
• Required Addons
• Incompatible Addons
• Optional Addons
• Other Zeus Addons

You can download Achilles from:
Steam Workshop
If you are not familiar with installing ArmA 3 addons, check out the Armaholic installation guide[].

Required Addons
Achilles requires:
Arma 3[]
Community Based Addons A3 (CBA_A3)

Incompatible Addons
Addons that you should not run when you use Achilles:

Optional Addons
These mods below are required for certain features (e.g. fast-roping):
Advanced Combat Environment 3 (ACE3)
Advanced Rappeling (AR)
Task Force Arrowhead Radio (TFAR)

Other Zeus Addons
A list of other Zeus mods that are not required, but nice additions:
Zeus/Eden Compositions (ZEC)
Zeus/Eden Compositions for CUP (ZECCUP)
Zeus/Eden Interiors (ZEI)

Check out the Achilles Wiki[] and the Achilles Tutorial Series on YouTube. The documentation is rather limited at the time and thus, you will certainly have questions. We will gladly answer them on our Discord server[].

Reporting Issues, Requesting Features and Changes
Please use our Issue Tracker[] for these kinds of purposes.
In the case of a bug report, please only use a minimal set of mods (i.e. only use other mods than the required ones if they are clearly related to the issue).

How to Contribute
We always welcome contribution to the repository and thank you for your work! We will update the list of contributors.

What you need to know:
• Basic Steps
• Setting up Your Local Development Environment
• Add a New Module
• Add a Translation

Basic Steps
1. Fork the Achilles repository[]
2. Set up your local development environment
3. Do your stuff
4. Create your pull request[]
And then we will have a look at your work!

Setting up Your Local Development Environment
1. Clone your forked repository[]
2. Set up your addon builder (either get Hephaestus[] or use the AchillesAddonBuilder[] in the repository)

Add a New Module
A good starting point for your new module is the custom module framework[].
We will gladly help you to port your custom module to Achilles (message us on our Discord server[]).

Add a Translation
You have to edit the stringtable[]. The basics about string tables can be found on the Bohemia Interactive Wiki[]. If you don't want to edit the file with a text editor, you can use a dedicated tool such as Tabler[].

Check out the list of contributors[].

Find us on our Discord server[].

Achilles is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International[] license.
Популярные обсуждения Просмотреть все (26)
24 авг в 12:21
[Suggestion] Make Search building work with cup maps
13 авг в 14:10
New Change Notes?
21 июн в 21:10
loading SQF (local) breaks server
< >
Комментариев: 975
Kex  [автор] 5 ч. назад 
Did you delete the Civilian Occupation Module as well?
CreepPork_LV  [автор] 8 ч. назад 
Are you saving the game using the Save Game button in the main menu? If so, there is a engine limitation that breaks the modules after loading a saved game.
123 20 ч. назад 
I run Achilles, MCC, CUP Maps and Core, and CBA_A3. When i make my missions and use a helicopter to patrol an area with the patrol area thing in AI Behavior in the modules section and then lets say i log out and come back another day to start editing in zues mode. When i come back the heli for example wont be patroling the area it wont be there and when i go over to the modules section to access AI Behavior nothing from the achilles zues mod will be in that section. hope this helps its hard to explain:)
Migrant 23 ч. назад 
Obviously, they respawn again.
Kex  [автор] 20 сен в 12:19 
Sry, your description is rather vague. Can you explain in more detail on how to reproduce this issue? Is it a continously running server that you leave/come back to? What are the mods/mission that is running?

Did you try to add them with the "add objects to Zeus" module?
123 19 сен в 12:36 
in the modules tab
123 19 сен в 12:36 
after a couple times of using achilles zues then leaving and coming back after a while to do zeus stuff, i can no longer do anyhting with ai behavior
Migrant 16 сен в 3:52 
When I add ambient civilians or soldiers, how do I remove them?
Nightglider 13 сен в 17:17 
Can triple that, mine works fine.
CreepPork_LV  [автор] 13 сен в 9:59 
Achilles is working fine, there is no other reports of such issue. I'd advise you to follow @Arcieri♠'s recommendation and remove all mods and try again.