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Maps (co-op): Checkpoint
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80.067 MB
24 сен. 2014 в 13:05
11 авг. 2015 в 14:41
Обновлений: 7 (просмотреть)

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You must clear several buildings and a subway of insurgent forces. This map is a checkpoint mode with 10 capture points.
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Комментариев: 31
egocks 20 окт. 2018 в 6:07 
Great map
moejoejoejoe 15 окт. 2015 в 18:48 
Is this the beta5 version?
Darkith 3 июн. 2015 в 17:19 
Anybody else having problems with INS not downloading this map to the client? I've got a server subscribed to it, but the clients can't seem to download it. It used to work until the latest update of the map...wondering if maybe the uploaded file is corrupt or something???
Chief-C  [автор] 9 апр. 2015 в 4:37 
There are two version of the map...the workshop version and downloaded version. The workshop version is block_party_coop_ws. Subscribing to this map won't help you, when joining a non-workshop server since there will be a version mismatch. To join the server you've mentioning, you'll need the block_party_coop_beta4 version. Since it doesn't exist anymore after the update, I've uploaded the older version to . You can find the beta4 version there and download it.
Tanaka.san 3 апр. 2015 в 6:25 
I have a question, map on the vote page is showing as "block_party_coop_beta4" while that map doesn't exist anymore on the workshop page, I subscribed to this one instead, what do I do? I'm unable to play on this map as they vote it with a different name
neiio 31 мар. 2015 в 3:14 
It's fixed in the latest version of Insurgency! Cheers.
Chief-C  [автор] 20 мар. 2015 в 8:12 
doh...just saw hoadeath's post...what he said ; )
Chief-C  [автор] 20 мар. 2015 в 8:11 
Word from the devs...the ""Failed to lock vertex in CMeshDX8::LockVertexBuffer"" error will be fixed in the next update
neiio 18 мар. 2015 в 15:36 
@hoadeath Thanks for the information, hopefully NWI fixes it soon.
hoadeath 15 мар. 2015 в 14:38 
I get that error on multiple workshop maps from different authors, it's not limited to Block Party. Their is a thread related to it, and the dev's say there should be a fix in the next patch.