MADNESS: Project Nexus
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[Arena Mode] Chaos & Order Guide (Custom Origins / Gameplay-tips)
От May
<Currently Being updated>

This guide is made for people who have downloaded my "Chaos & Order" mod pack.
The information here will help you understand each custom origin, and how they are designed for.
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About the Chaos & Order Mod pack
The "Chaos & Order" mod pack is made for players who have enjoyed all the Arena-mode content, and wish there were more.

The mod pack adds 17 custom origins that have unique abilities according to their skill focus & playstyle.




Mod download page




⬇ ⬇ ⬇

https://steamcommunity.com/sharedfiles/filedetails/?id=3288491230

Custom Origins

Nearly all of these custom origins are centered around solo-runs & madness difficulty runs, as they are basically made as end-game content.

Some origins are strong from the start to the end, while some have a much steeper learning curve(like the Gunslinger). But once you have a hang of it, you will enjoy M:PN Arena mode more than ever.

All origins have high imprint restrictions(between 5 ~ 10 imprints), but all of them start with far greater stat points. Some even start with unlocked skills, which cannot be obtained because of their skill focus & weakness.
"Final Anarchy"





















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The one and only "Buffer" of C&O, "Anarchy". His ability to buff allies and additional clones makes one hell of an army. Other than having a LOT of throwables(and being a heavy-weapon/throwable dispenser), Anarchy's true strength comes from his team composition and positioning.




Difficulty
☆☆
Mastery
☆☆
Damage
☆☆☆
Mobility
☆☆

Passives:

1. +100 throwables
2. +5 Heavy Mag
3. Damage from fire -95%

Drawback:

None.

Skillsets / Tricks:

Special Items / Skill Name
Command Input
Dodge-Teleport
"Shift" + "Space"
Ammo Dispenser
"R" -> (hold)"Ctrl" + (on hireling)"RMB" -> (on weapon)"LMB"
"Hateful Butcher"



















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The reckless, devilish plague, "Butcher". Butcher is a master of two-handed weapons, its attacks being mostly violent and wide. Its infection grabs are hard to connect but are quite useful. Butcher those grunts like cattle, convert those who you feel worthy on your side.




Difficulty
☆☆
Mastery
☆☆☆
Damage
☆☆☆
Mobility
☆☆☆☆

Passives:

1. +20% Melee Speed
2. +25% Move Speed

Drawback:

None.

Skillsets / Tricks:

Special Items / Skill Name
Command Input
???
A hidden cleaver. You need to gather flesh blood to awaken it.
Charge-Spin
(hold)"LMB" -> (release)"LMB"
Dash Grab
(hold)"Dash" + "LMB" -> (Spam)"LMB"
Butcher
(during)"unarmed / melee attack" + "guard"
Infininte-Charge
(during)"Charge-up attack" + (hold)"Ctrl" + release Ctrl
"Crazed Carnivore"



















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The first-born of C&O, "Carnivore". Carnivore is an origin that specializes in breaking enemy lines and massive combo stacking. Her aggressive skillset shines when she stays on the offensive...healing and tanking while biting off enemy necks. Don't forget to feed the cat.




Difficulty
☆☆
Mastery
☆☆☆☆
Damage
☆☆☆
Mobility
☆☆☆☆☆

Passives:

1. +50% health recharge.
2. Stun & Dizzy Immunity
3. +35% Unarmed speed
4. Inflict bleeds with unarmed attacks

Drawback:

1. +50% electric damage received
2. -20% cash bonus each wave

Skillsets:

Skill Name
Command Input
Breakdance
"Dash" + "LMB"
Zoomies
"LMB" -> (consecutive)"RMB"
Charge-Punch
(hold)"LMB" -> (after first sound, release)"LMB"
Charge-Grab
(hold)"LMB" -> (after second sound, release)"LMB"
Stealth-ChargePunch
"attack" + "ctrl(hold)" + walk/dash + "Release(timed first charge-up)"
Stealth-Grab
"LMB" + (hold)"Ctrl" + "Walk" -> (after second charge-up, release)"Ctrl" + "LMB"
Instant Execution
(into enemy)"Charge-Rush" + "E"
Pinball
(While in Charge-Rush)dash into a wall + "Charge-Rush" -> Repeat
Front-Leap
(hold)"Forward" + "Shift" + "Space"
"Prepared Coffin"




















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The cheesiest origin, "Coffin". Coffin is simple but effective. Use guns, spam, dodge, or dig into the ground if needed. He'll provide useful dodge abilities and tricks that can be used in battle, and the tools to erase larger foes in a...very simple manner.




Difficulty
Mastery
☆☆
Damage
☆☆☆☆
Mobility
☆☆☆

Passives:

1. Infinite Reloads
2. +50% Bonus Cash
3. +80% Non-auto fire rate

Drawback:

1. -60% Tac-Defense

Skillsets / Tricks:

Skill Name
Command Input
Roll-Dodge
"Space"
Counter-Execution
Unarmed/Melee Perfect Guard
Die Mother-F-er
(On G03LM size, hold)"Shift" -> (from back)"E"
Dead-Eye
(hold)"Dash" + "Shift" -> "MMB"
"Last Samurai"



















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The slow & almighty, high dps dealer of C&O, "Samurai". Samurai's skillset centers around her heavy melee attacks and quick & perfect command inputs. She is easy to use but is hard to master. dish out absurd amounts of damage if handled correctly.




Difficulty
☆☆
Mastery
☆☆☆☆☆
Damage
☆☆☆☆☆
Mobility

Passives:

1. Stun and Dizzy immunity
2. Hold & Dual-wield Any Weapon
3. +50% slashing damage
4. No durability loss

Drawback:

1. -35% Move Speed
2. -50% Ranged damage

Skillsets / Tricks:

Skill Name
Command Input
Melee Teleport
(on far away enemy)"LMB"
Follow-Through-Teleport
"LMB" + "RMB" -> "(consequtive)LMB"
Battojutsu(follow-through)
(hold)"LMB" -> (release)"LMB" + "RMB"
Charge-Teleport
(hold)"LMB" -> (release)"LMB" + (on far away enemy)"LMB"
Teleport-Follow-Through
(hold)"LMB" -> (release)"LMB" + (on far away enemy)"LMB" -> (on enemy)"RMB"
Charge-Follow-Through(Teleport)
(hold)"LMB" -> (release)"LMB" + (on far away enemy)"LMB" -> (on far away enemy)"RMB"
Infininte-Charge
(hold)"LMB" + (hold)"Ctrl" -> (release)"Ctrl"
Stealth-Charge
"LMB" + (hold)"Ctrl" -> "Move/Dash" -> (release)"Ctrl" + "LMB"
Stealth-Charge-Followthrough
"LMB" + (hold)"Ctrl" -> "Move/Dash" -> (on far away enemy)"LMB" -> (on far away enemy)"RMB"
Teleport-Kick
(Melee)"MMB"
Fast-Kicks
"MMB" -> (consecutive)"RMB" -> Repeat
Third-Teleport
(Hold)"LMB" -> (Release)"LMB" + (on enemy)"LMB" -> (on enemy)"RMB" -> (on enemy)"MMB"
Mastery Input
"LMB" + (hold)"Ctrl" -> "Move/Dash" -> (on far away enemy)"LMB" -> (on far away enemy)"RMB" -> (on far away enemy)"MMB" -> (consecutive)"RMB -> (hold)"LMB" -> (release)"LMB" + (on knocked down enemy)"LMB" -> "RMB"
Upper Slash
"Dash" + "LMB"(double damage when dual-wielding)
pounce
followed by Upper slash /or dropping down
Upper Slash Combo
"Dash" + "LMB" -> (near ground, hold)"LMB" -> (release)"LMB"
Yoko's Ultimate
"Dash" -> "Shift" + "LMB"
Dash Tackle
"Dash" -> "Shift" + "LMB" -> (consecutive)"Space"
Secret Ultimate
"Dash" -> "Shift" + "LMB" -> (consecutive)"Space" -> "Dash" + "LMB"(also works when ultimate is canceled by height)
"Great Conqueror"




















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The ultimate tanker & counter-punisher origin, "Conqueror". Conqueror's skillsets are centered around her shield and her ability to nullify enemy actions. Her counters are extremely deadly and will crush enemies who charge foolishly at her.




Difficulty
☆☆☆☆
Mastery
☆☆☆☆
Damage
☆☆☆☆
Mobility
☆☆☆

Passives:

1. Stun and Dizzy immunity
2. No durability loss
3. +50% blunt damage
4. +20% strength
5. Enemy Knockdown

Drawback:

None.

Skillsets / Tricks:

Skill Name
Command Input
Counter-Bomb
"get hit by/block successive enemy attacks 5 times"
Counter-Bomb
(while rag-dolled)"stand up"
Insta-bomb
"dash forward" + "K" + (consecutive)"mash stand-up"
Grab Throw
"Unarmed attack" + "Mash"
Insta-Throw
(next to enemy)"Dash attack"
(unarmed)Counter-Execute
"successful perfect block"
(Dash)Insta-Execute
"Dash into Enemy" + (on knocked down)"Dash attack"
Back-Throw
(behind enemy)"Dash" + "E"
Shield-Whip
"shove attack"
Teleport-Shield-Whip
"shove attack" + (consecutive, cursor on enemy)"shove attack"
Heavy Shield Bash
"shift" + "Shove attack"
High voltage smash
dropping down from highground
Charge-Through
"Charge-up preparation"
Full-Charge-Through
(during)"Charge-up preparation" + (hold)"ctrl"
Heavy-Whip
"first charge-up attack"
Dissonance Burst
"second charge-up attack"
Teleport-Shield-Whip
(during)"Charge-up attack" + "click on far-away enemy"
Teleport-Heavy-Whip
(during)"Charge-up attack" + "click on far-away enemy"
Silent-Charge
"unarmed/melee attack" + (consecutive, hold)"Ctrl" + movement + release Ctrl + "Charge-up attack"
Infininte-Charge
(during)"Charge-up attack" + (hold)"Ctrl" + release Ctrl
Shield Throw
(using no.133's shield)"right mouse" + "Throw"
"Total Cyborg"





















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The sturdy two-legged tank of C&O, "Cyborg". All of his attacks are heavy, dangerous, and most importantly, ruthless. Terrain and obstacles don't matter for Cyborg as he can zip through the map with his charge-smash. Grunts turn to spaghetti sauce, Brutes and Mags are nothing but bigger sandbags for his fierce rocket punches.




Difficulty
☆☆
Mastery
☆☆☆☆
Damage
☆☆☆☆
Mobility
☆☆☆☆☆

Passives:

1. Stun and Dizzy immunity
2. Knockback and Knockdown immunity
3. Natural Armor(+5)

Drawback:

1. -25% unarmed speed


Skillsets / Tricks:

Skill Name
Command Input
Rocket Punch
"Shift" + "Unarmed attack"
Shoulder Bash
"Dash"
Escape-Roll
(during)"unarmed attacks" + "Guard"
Charge-Smash
(first)"Charge-up" + "aim toward enemy/object" + "release"
Charge-Rush
(tap)"unarmed guard" + "dash"
(Charge-Smash)Charge-Rush
(Towards ground)"Charge-Smash" + "Dash"
Grab-Execute
"Charge-Rush" + (next to enemy)"Dash attack"
Helicopter
"shove attack"
Pinball
(While in Charge-Rush)dash into a wall + "Charge-Rush" repeat
"Vengeful Ninja"



















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The master of tricks of C&O, "Ninja". Ninja has a handful of hidden abilities that you can use, which makes her the most difficult origin to master. Her clones will be extra useful, disarming and knocking down enemies as they roam. There are a lot of things going on with this origin, even I can't remember everything.




Difficulty
☆☆
Mastery
☆☆☆☆☆
Damage
☆☆
Mobility
☆☆☆☆☆

Passives:

1. +20 Thrown Ammo
2. corrosive fists
3. Spawns clones during missions

Drawback:

Skillsets / Tricks:

"Rocking Pulse"



















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The most stylish origin of C&O. His unarmed attacks pierce through tough enemy armor and rumble the ground to knock unfortunate bystanders far into the air. As his attacks flows through rhythm, the tempo of the game can become SUPER HOT.




Difficulty
☆☆
Mastery
☆☆☆
Damage
☆☆☆☆
Mobility
☆☆☆

Passives:

+400% Tac-Defense

Drawback:

1. -20% Melee Damage
2. slightly more damage taken on Madness difficulty

Skillsets / Tricks:

Skill Name
Command Input
Timed Pulse
(unarmed)"LMB" -> "LMB" -> "LMB"
Double Pulse
(unarmed, hold)"shift" + "LMB" -> "LMB" -> "LMB"
Breakdancing
"Dash" + "LMB"
Charge-Leap
(Hold)"LMB" -> (release)"LMB"
Cheap-Pulse
"MMB"
"Lone Sniper"




















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The free-to-win origin of C&O, "Sniper". As long as you aim correctly, her bullets will hit enemies like magnets.




Difficulty
Mastery
Damage
☆☆☆☆
Mobility
☆☆

Passives:

1. Invisible to enemies
2.
3. +200% ranged damage
4. +70% recoil recovery

Drawback:

1. -25% Move speed

Skillsets / Tricks:

Skill Name
Command Input
Assassinate(ranged)
(behind enemy, with ranged weapons)"E"
Assassinate(melee)
(behind enemy, with melee weapons)"E"
Assassinate(dual)
(behind enemy, with ranged+melee akimbo)"E"
Dead-Eye
(hold)"Dash" + "Shift" -> "MMB"
"Backstabbing Dagger"




















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The not-so-sneaky but deadly assassin of C&O, "Dagger". Dagger will change your Arena Mode experience completely. She can backstab and assassinate enemies who turn their back on her, as well as fly across the map...infinitely. In fact, she is indeed my magnum opus, and my favorite origin to play as.




Difficulty
☆☆☆
Mastery
☆☆☆☆☆
Damage
☆☆☆☆☆
Mobility
☆☆☆☆☆

Passives:

None.

Drawback:

-90% Ranged Accuracy

Skillsets / Tricks:

Skill Name
Command Input
Jetpack Hover
(hold)"LMB" -> (release)"LMB"
Overhead
(in front of enemy)"E"
Lunge-Stab
(with melee)"RMB" -> (consecutive)"LMB"
Backstab(works on Mag units as well)
(melee weapon, behind enemy)"E"
Charge-Rush
(tap)"RMB" -> "Dash"
"Reaping Harvest" (currently fixing)




















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The nimble, deadly duke from the otherworld, Harvest. Harvest starts with two unique scythes that gradually evolves by sacrificing blood from your enemies. One will change its form and attacks, while the other one grows and grows. It is advised to invest at least one of his scythes so he can deal with stronger foes and bosses in the later waves.




Difficulty
☆☆☆
Mastery
☆☆☆☆
Damage
☆☆ -> ☆☆☆☆☆
Mobility
☆☆☆☆

Passives:

1. Full Immunity to Negative/Prime damage
2. +70% dash modifier

Drawback:

None

Skillsets / Tricks:

Skill Name
Command Input
Hover Dodge
"Space"
Scythe Throw
(with shuriken ark skill & scythe, hold)"Q" -> "LMB"
"Rising Havoc" (Currently fixing)




















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
Hardest origin to master in C&O, hands down. Havoc is an explosive specialist who can blow up enemies high in the air for crazy combos and executions. This origin in particular requires a lot of movement knowledge...and a LOT of practice.




Difficulty
☆☆
Mastery
☆☆☆☆☆
Damage
☆☆☆
Mobility
☆☆☆☆☆

Passives:

1. Full Immunity to explosives
2. +2 Extra Mags

Drawback:

1. -50% Critical modifier

Skillsets / Tricks:

Skill Name
Command Input
Leap
(hold)"Shift" + "Space"
Air Leap
(while airborne, hold)"Shift" + "MMB"
Infinite Hovering
(while airborne, hold)"Shift" + "MMB" -> (hold)"Shift" + "MMB" -> Repeat
Air Barrel-Roll
(while airborne, one-hand ranged)"RMB"
Infinite Air-Rolling
(while airborne, one-hand ranged)"RMB" -> "RMB" -> "RMB"
Air Strike
(while airborne)"LMB"
Launch Enemy
(aim next/in front of enemy's feet with rocket launcher)"LMB"
Knockout Execution
(onto ragdolled enemy)"E"
Rising Mid-Air Execution
(aim next/in front of enemy's feet with rocket launcher)"LMB" -> (consecutive, hold)"Shift" + "Space" -> "E"
Late Mid-Air Execution
(put mouse cursor over enemy, hold)"Shift" + "Space" -> (aim next to enemy's feet with rocket launcher)"LMB" -> "E"
Place Air-Trap
(hold)"Shift" + "Space" -> (with any trap)"G"
Air-Trap Trigger
(hold)"Shift" + "Space" -> (with any trap)"G" -> (aim next/in front of enemy's feet with rocket launcher)"LMB"
Quick Air-Trap Combo
(hold)"Shift" + "Space" -> (with any trap)"G" -> (hold)"Shift" + "MMB" -> (aim next/in front of enemy's feet with rocket launcher)"LMB"
Get over here
(with wire)"LMB" -> "E" or/ (hold)"Q" + "LMB"/"RMB" -> "E" (depends on which hand you're holding it)
Death Trap
(with any trap)"G" -> (with wire, hold)"Q" + "LMB"/"RMB"
Air Snatch
(with wire, hold)"Q" + "LMB"/"RMB" -> (consecutive, hold)"shift" + "Space"
Air Slice
(with melee, hold)"LMB" -> (right after leaping, release)"LMB"
Air Snatch and Slice
(with wire, hold)"Q" + "LMB"/"RMB" -> (consecutive, hold)"LMB"-> (right after leaping, release)"LMB" (cursor should be behind you)
"Peak Ice-Age"




















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The widest splash attacker & magic master of C&O, "Ice-Age". The arcane items that come inside her war chest allow her to use unique powerful magic without any consequences, and her unarmed special attacks and charge-up attacks turn the whole battlefield into an icy deathtrap. Ice-Age is like a glass cannon that can shoot all 360 degrees at once, so be mindful of placing her before spamming powerful attacks.




Difficulty
☆☆☆☆
Mastery
☆☆☆
Damage
☆☆☆☆
Mobility
☆☆☆

Passives:

1. The Wooden Stick: You can use & modify the wooden stick from workbench
2. Ice-fists

Drawback:

1. -2 ammo clips

Skillsets / Tricks:

Special Items / Skill Name
Command Input
Magic Wand
Spells can be modified with the workbench
Tome(Blizzard/Ice-Wall/Icicle)
Given from the start, each has their own unique magic.
Hover-Dodge
(hold)"Shift" + "Space"
Charge-Air-Strike
(melee, hold)"LMB" + (consecutive, hold)"Ctrl"
Staff Explosion
(hold)"LMB" -> (release, first)"LMB"
(charge)Ice-Age
(hold)"LMB" -> (release, second)"LMB"
(charge)Ice-Age
(hold)"LMB" -> (release, second)"LMB"
(quick)Ice-Age
(hold)"Dash" -> (hold)"Shift" + "LMB"
"Cruel Tyrant"




















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The most capitalist origin of C&O, "Tyrant". Tyrant is a dualist who specializes in converting enemies on his side, as well as executing unwanted targets. Most enemies like money. Even most bosses. Bribe them. Bribe them all.




Difficulty
Mastery
☆☆
Damage
☆☆☆
Mobility
☆☆

Passives:

1. +500% Cash bonus
2. +15% All damage

Drawback:

None

Skillsets / Tricks:

Skill Name
Command Input
Anger slice'n'grab
Getting hit by enemy 5 times in a row
Backwards-Grab Execution
"MMB"
Grab-360
"MMB" -> "turn mouse 180 degrees" + "LMB"
Grab-execute(Unarmed/Melee)
(hold)"Dash" -> "LMB"
Hover-dodge
(hold)"Shift" + "Space"
Like, jump into the air and swing three times before slamming down to the ground.
(unarmed/melee, hold)"LMB" -> (release)"LMB"
"Swarming Virus"




















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The most fragile and unpredictable origin of C&O, "Virus". The virus can transform enemies into toxic-filled zeds in an instant, and those zeds will also infect nearby enemies as well, diving and spreading toxins all over each other. Infected zeds are not only dangerous to enemies, but to you as well due to their toxin and erratic behavior on certain missions. You'll need to manage the swarm by keeping a distance and reducing the numbers with your charge-up attack.




Difficulty
☆☆☆☆☆
Mastery
☆☆☆
Damage
☆☆☆☆☆
Mobility
☆☆☆☆

Passives:

None.

Drawback:

1. 5 base health
2. 200% stun duration when being attacked by melee/unarmed attacks
3. 5 CONTINUOUS HITS from an enemy can instantly kill you











Skillsets / Tricks / Effect:

Skill Name
Command Input
Zed-bite
"E"
Charge-Leap
(hold)"LMB" -> (release, first)"LMB"
Charge-Smash
(hold)"LMB" -> (release, second)"LMB"
Diglett
(hold)"LMB" + (consecutive, hold)"Ctrl"
Air-Snipe
(hold)"LMB" -> (release, second)"LMB" + "RMB"-> "Tab" + (ranged)"LMB"
Spread Toxin
Drop down near an enemy
(INFECTED ONLY)Leap-Pursue
(automatic, leaps towards far away enemy)
(INFECTED ONLY)Spread Toxin
(automatic, spreads toxic dot damage & speed boost)
(INFECTED ONLY)Zed-bite
(automatic, infects other enemies)
(INFECTED ONLY)Anger-Bomb
(when hit 5 times, spreads toxic dot damage & speed boost)
(INFECTED ONLY)Kamikaze
(on 2nd death, spreads toxic dot damage & speed boost)
"Cursed Warden"




















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The highest spike damage dealer of C&O. Warden requires a totally different approach of combat. All of his melee attacks are sluggish, but will obliterate any enemy that stands before it(including bosses). You have to consider when to cancel an attack and disengage, or fully invest on a strike even if it means losing a single health bar.




Difficulty
☆☆☆☆
Mastery
☆☆☆☆
Damage
☆☆☆☆☆
Mobility

Passives:

1. +400% Melee Damage

Drawback:

1. -50% Melee Speed
2. -75% Movement Speed
3. -50% Trauma Regen

Skillsets / Tricks:

Skill Name
Command Input
Leech
(on ragdolled enemy)"E" (always heals current corpus, regain lost corpus on kill)
Straight Slash
"LMB"(always goes straight & predictable)
Random Slash
"Shift" + "LMB"(random slashes that could wipe groups of enemies, or completely miss)
Critical Slash
"LMB" / "Shift"+"LMB" -> (right before hitting enemy)"LMB"
Slash-Cancel
(during melee attack)"RMB"
Sword Throw
(with shuriken ark skill, hold)"Q" + "LMB"
Quick Slash
(dual wield melee)"LMB" -> (consecutive)"LMB"
Ground Shake
(hold)"LMB" -> (release)"LMB"
Quick Leech
"Shift" + "MMB" -> (on ragdolled enemy)"MMB"
Forward Charge
(hold)"Dash" -> "LMB/MMB"
Hold Enemy
(with curse)"G"
Unavoidable Execution
(with curse)"G" -> (executioner)"LMB" -> (right before hitting enemy)"LMB"
Quick Execution
(hold)"Shift" + "Dash" -> "MMB"
(currently fixing) "Invincible Fortress"




















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The hands-down most overpowered origin in C&O. Fortress can modify its guns to the max, eventually gaining world-ending firepower. Have fun with the workbench, and have fun burning Nevada and its citizens.




Difficulty
☆☆
Mastery
☆☆☆
Damage
☆☆☆☆☆
Mobility
☆☆☆☆

Passives:

1. +25% Explosive damage dealt
2. +20 Extra Magazines

Drawback:

1. +900% electric damage received
2. Snap turning disabled

Skillsets / Tricks:

Special Ammo Type / Skill Name
Command Input
Homing Rocket x 50
Fast homing rockets.
Homing Rocket x 60 (Slow)
Short Range and high gravity, but overall Higher damage.
Flare x 30
Shoots bunch of strong-homing projectiles
7.62x51mm x 3000 Belt Fed Drum
Minigun-like bullet spam
Nuke
Shoots a single rocket of absolute doom.
Double Air Leap
"Shift" + "Space"
Hover
(while airborne)"Shift" + "MMB"
(currently fixing)"Complete Supernova"




















⁜⁜ INTRODUCTION ⁜⁜
Автор сообщения: May
The omega of the C&O history, Supernova. This is the complete opposite of the other end-game origin. Ridiculously mobile, full-invested in close combat...and doesn't require any weapon/modding to be powerful. If there's a being that can stop an army of fully-upgraded death machines, it would be this one.




Difficulty
Mastery
☆☆☆☆☆
Damage
☆☆☆☆☆
Mobility
☆☆☆☆☆

Passives:

1. +25% H2H Speed
2. +100% Trauma Regen
3. +30% Move Speed

Drawback:

None

Skillsets / Tricks:

Skill Name
Command Input
Seeecret
Seeecret...for now.
Комментариев: 188
May  [создатель] 19 ноя. 2024 г. в 10:53 
<2024-11-20>
Added 2 new origins, along with one replacement.
I'll slowly update this...like usual :leaCheese:

(Guh I wish if I had someone who can update these things for me)
-WhackedSnake- 6 ноя. 2024 г. в 7:43 
Ah, thanks! I spent hours looking, that's my fault for being stupid. Though im going to use a mod that allows me to buy wands and such, and make a crazy ice and fire mage.
May  [создатель] 5 ноя. 2024 г. в 16:08 
@-WhackedSnake-
Ice-age doesnt have her own dimension, instead she starts with couple of wands after the sleepwalker.
-WhackedSnake- 5 ноя. 2024 г. в 10:27 
Can ice-age purchase wands? The doorway isnt showing up
May  [создатель] 4 ноя. 2024 г. в 19:09 
@Wulcan
Think as more like, I sawed Mangled into many parts and give the parts to other origins. Supernova has a lot going on with her, which I didnt really explained yet.
Wulcan 4 ноя. 2024 г. в 11:41 
so supernova is now the mangler?
because the interessing stuff of the mangler origin for me is the high unarmed piercing and the instant execution with melee
does supernowa havwe those stuff?
May  [создатель] 4 ноя. 2024 г. в 8:24 
@Wulcan

Mangler didn't fit in the "I can do something with this" category in the development. I really tried everything to make it fun & interesting, but it didn't really had anything other than cool visuals and fast speed one-trick.

Instead, many of its traits are now divided and melted into other origins. Like Supernova's nuke explosion, for example(which used to be Mangled's).
Wulcan 4 ноя. 2024 г. в 6:51 
whre mangler? Did you remove this origin?
May  [создатель] 4 ноя. 2024 г. в 6:27 
[2025.11.14]

Went through a couple of updates to many of the origins(Anarchy/Butcher/Cyborg/Ice-Age/Fortress)
May  [создатель] 13 сен. 2024 г. в 18:38 
@Vinnie1961
Conqueror starts with all of the counter skills with unarmed. It's the most viable xp gaining method.