Arma 3
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Pook Soviet Air Force Pack
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Data Type: Mod
Mod Type: Helicopter, Plane
Размер файла
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Изменён
1.675 GB
19 дек. 2018 г. в 22:02
1 дек. 2023 г. в 13:12
Обновлений: 32 (просмотреть)

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Pook Soviet Air Force Pack

В 1 коллекции, созданной hcpookie
Pookie's Playhouse
Предметов: 58
Описание
After (literally) years of work this is finally ready for play time.

This is an amalgamation of my previous Soviet AF mods - my Bomber Pack and Flankers pack, and some Rangemaster aircraft together with some A2 stuff, all up to Jets DLC standards. Sources from various locations and as such the textures etc. vary in their resolution. (see discussion for further source details)

See the Release Notes tab for a comprehensive list of vehicle and weapon types

Features

- Physx compatible
- Jets DLC pylon placements and presets
- Vehicle-in-Vehicle transports
- Cargo parachute function
- Speed-triggered Mach vapor cloud function
- Randomized MP-compatible numbering function
- Ejection seat support for multi-seat planes (!!!)
- All planes compatible with LESH Towing mod
- Large range of Soviet-derivative weapons
- Attempts to avoid "bomb trucks" and simulate realistic weapon loadouts
- Working drogue parachutes for supported planes
- Working sonobuoys that reveals underwater targets (via Tu-142)
- Support for air-dropped water mines from pook_Boats pack
- Automatic swept-wing function on specific aircraft
- Enhanced flares on larger aircraft
- Adjustable Russian-language "♥♥♥♥♥♥♥♥ betty" low altitude function
- Fuel tank siphon and drop functions (carry extra fuel!)
- Limited GPS targeting functionality for certain TASM's (Tactical Air-Surface Missiles)
- Function to support for beyond-visible range (BVR) anti-radar missile (ARM) targeting of enemy SAM radars (based on my pook_SAM ARM scripts)
- Function to support missile jammers (both on-pylon and internal) - based on my pook_SAM jammer scripts
Популярные обсуждения Просмотреть все (12)
5
10 апр. 2023 г. в 7:49
Any chance of a retexture?
unknown clone
19
18 мая. 2023 г. в 8:16
Answers to questions you may not have considered!
hcpookie
17
15 янв. 2023 г. в 10:59
TASM - Launching long-range missiles
hcpookie
Комментариев: 424
GamenatorGR 16 апр в 5:40 
Hello I was seeing the code and saw that the mi-28 has only 30 minutes of fuel with 300 as it's fuel capacity. I saw the thing you used a base the mi-48 kajman and it has 2500 capacity. Could it be that there may be a typo of a lost 0 at the end of the fuel capacity of the mi-28
Sheliz 1 апр в 15:02 
I have selected the TASM compatible missiles and when I use "Launch TASM" it tells me that there is no one selected
RostFrost 27 мар в 8:06 
Hello I would like to report that there are issues with the incoming.sqf script. The AI isn't firing flares or anything I tried firing on it and get a script error in eden editor. I only have your mod loaded. I may have isolated the error and I would like to help you fix it.

At line 145 the While loop doesn't close and by the usage of variables it looks like it should have a }; at line 174 before the RWR flash warn comment
nohasenada 9 мар в 1:00 
The textures inside are not the best but who cares when you can drop a nuclear bomb
dividernine 27 фев в 5:28 
does anyone know how to use the GPS guided stuff?
blarcy 21 фев в 10:50 
Heyo, just wondering if you allow retextures with this as a dependency? Thanks!
Verdun 23 янв в 4:21 
Hey man! I'm making an Indian Armed Forces mod and am currently using Notbatgaldi's IL-76.. Could I include your IL-76, Su-30, An-26 and Mig-21 after retexturing in the IAF Livery? Naturally all credit will be given.. Would appreciate it a lot, thanks.
Texas_the_Omertosa 11 янв в 1:33 
Excuse me, can I ask some questions?
I want to know how to make a flying machine mod of my own
Stratagem Prime 30 дек. 2023 г. в 23:42 
Is there a way to use the GPS guidance for the non-TASM-guided GPS bombs and missiles?
LAND0_NORRIS 20 дек. 2023 г. в 16:20 
how do you use the sead function :steamsad: