Sid Meier's Civilization V

Sid Meier's Civilization V

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Really Advanced Setup
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Метки: Other, Resources, Interface
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13 фев. 2013 в 10:35
13 авг. 2015 в 15:43
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Really Advanced Setup

Описание
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game.

To use the Really Advance Setup mod in your game first enable it then click "Next".
Then click "Single Player" then "Set Up Game" then "Advanced Setup".
Do not click "Back". That just causes you to exit the mod.

The following options are available.

Select Active Civilizations:
This allows you to determine which civilizations are active. Deactivate the civs that you don't want and they won't show up. Even when using randomly selected civilizations.

Starting Bias
Allows you to set starting bias for any player to: Start Along Ocean, Start Along River, Region Priority, or Region Avoid. The region biases allow you to select up to three regions such as grass, plains, hills, desert, tundra, jungle, forest, and hybrid.

Starting Bonuses
You can set the amount of Gold, Culture, Faith, and Free Techs that each player will start with.

Starting Units
You can individually control which units each player will receive to start the game.

Terrain, Features, Resources, and Natural Wonders
There are two methods available to add these items to the map. They can be placed relative to any player's starting location. They can also be scattered randomly across the map. There are numerous options available that allow you to place as many of these various items as you wish on the map. You set the guidelines when setting up the game. The items are then added automatically when the map is made.

Starting Visibility
You can increase the amount of the map that is visible when the game starts. This option applies to all players.

New Game Options
Disable Nuclear Weapons, No Science, No Policies, No Happiness, Always War, and Always Peace.

For more information: http://forums.civfanatics.com/showthread.php?t=486324
Популярные обсуждения Просмотреть все (32)
7
20 фев в 1:42
Mod not appearing in mod menu
Jesus, Joel!
4
13 июл. 2019 в 20:35
Does this mod work in Linux?
phil_prod_part
4
11 янв. 2019 в 16:18
Bug with mod
Shypigeon
Комментариев: 2 472
General Tso  [создатель] 1 мар в 19:32 
Unfortunately that is probably not possible with this mod.

The only way this mod can do what it does is by making changes after the game has already created the map. And by that time a large portion of the game data is locked and can't be changed. I haven't checked. But I can pretty much guarantee that civ colors are already locked before this mod does it's thing.
DestrockQc 1 мар в 19:16 
Hey, has someone made a sub-mod for this one to let us pick our civilization and bot city border colors ? I use couple mods adding civilization and it bug the colors. I have some ugly ones and I'm some time stuck with a bot the same color as mine.
DestrockQc 1 мар в 18:47 
I deactivated the mods more luxuries (and the community patches because it was requiring it) and the Donut map SEEMED to have less luxuries. But right now I'm making a Pangea map and I found the missing option "strategic balance" for the resources I usually always use.

I will try 1 or 2 games without this community patch bs always breaking every single game the communities touch (I mean other games, other than a civilization franchise. People always break stuff, it became a tradition wtf).
General Tso  [создатель] 1 мар в 18:05 
Sorry but there is no way to change your current map using this mod. But I believe there may be other mods available on the Workshop that do this. Or you can use the Civ 5 SDK available on Steam to manual change things. (The SDK may take a little work to get set up.)

If you have to many resources because you added them using this mod. I would recommend just starting a new game after changing the mod settings.

Note: If you didn't specifically tell this mod to add more resources. Then the large number of resources did not come from this mod. This mod never automatically adds resources.
DestrockQc 29 фев в 22:36 
Hi, I reinstalled civ 5 recently and I retried this mod. After just 3 turns I noticed that I had way too many luxury resources around my capital. Is there a way to reduce the amount ?
merlock acemann 9 фев в 20:31 
Oh, despite the Multiplayer in the name, I'm not using it for multiplayer. It packs the mods as a modpack that looks like a DLC to the game. I just wanted achievements not to be disable as they give me thing to not get bored and wonder off when you've already won but you have to still wait like 70 turns for game to actually end.
General Tso  [создатель] 9 фев в 5:48 
I don't play multiplayer so I'm probably not a whole lot of help. I did make a quick try at getting this mod to work with multiplayer years ago. And had no luck. If I remember correctly the problem was that this mod changes things during the loading screen.

But I didn't spend a lot of time on it. So while I'm not certain this mod can't work with multiplayer. I think that is probably the case.

Sorry about that.
merlock acemann 8 фев в 21:53 
I'm trying to use this with Multiplayer Mod Workaround. After making the modpack all fields are empty and every button does nothing in advance setup. I also asked over there, but figured you might have a clue what's happening so I at least know where to start.
General Tso  [создатель] 26 янв в 19:46 
@Cloudslayer. For some reason my original reply to you disappeared. But it it looks like you got a chance to see it before it happened. So I won't bother retyping it.

I'm not sure what happened. Maybe I accidentally deleted it somehow?
Cloudslayer 26 янв в 5:10 
Yeah, I figured it was a slim chance. Any ways, Thanks for the reply and the great mod!