Portal 2
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Four Corners
   
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30 сен. 2012 г. в 16:16
14 окт. 2012 г. в 15:22
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Four Corners

Описание
This is a map originally meant to be "Mho Power: Part 4" but the puzzle didn't really suit the electrical plate concept very well so I made it into a regular map with a new theme.
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Комментариев: 22
Kzitold 8 мая. 2015 г. в 15:01 
Am I the only one who thought this was one of the easier community chambers? It's a really good chamber, and I enjoyed it without any of the rage I tend to get from most community chambers.
leafoflive 28 фев. 2015 г. в 22:55 
that. was. amazing.
ken.roberts 24 апр. 2014 г. в 19:12 
OK I have cube on floor button and pressed pedestal button then walked over and shot the portals needed to remove tall fizzler. But that is where I am STUCK ! ! I need to get "over" (so must shoot a portal in the ceiling Tile as HMW revealed). But I also MUST have a portal in the angled panel to fling to the reflector cube. But as soon as I shoot EITHER of those 2 Portals, the tall fizzler comes back ON instantly. I can shoot the angled portal first while dropping down and then the ceiling portal on the other side . . . but then how to get over by dropping down througn the Ceiling portal on the other side ? To do that I must shoot a 3rd portal which removes the angled portal !!!! And that portal is now blocked by the Tall fizzler so I cannot re-shoot it after dropping down into the other side !! This is the conundrum that I cannot solve. Don't wanna watch Video yet either !!
DrFauli 4 дек. 2013 г. в 11:27 
Very clever map. Enjoyed the puzzle very much. Thanks!
Space Potato 18 окт. 2013 г. в 2:27 
Very nice map! Think backwards to solve it.
Cassie‽  [создатель] 4 мая. 2013 г. в 15:42 
presto668: First, try figuring out how to disable the taller fizzler. Then you can bring the cube over to the button. The rest should follow from there. If you can't figure anything out, there is a walkthrough here: http://www.youtube.com/watch?v=-Qe64IcMMSY Good luck!
presto668 4 мая. 2013 г. в 14:42 
I can't figure out how to make any progress. At all.
I Kinda Fail 11 окт. 2012 г. в 1:28 
Very, very difficult map... But I solved it. :3

I think it would be a tad easier if you made the timer longer, though. I must've pressed that button 50 times while playing this, and probably 20 were because I had brainfarts or couldn't get a portal placed in time before the timer ended. The ceiling panels are nice looking, but they can be hard to shoot portals on when you're on the go.

Very good map... It's one of the ones I had to check the comments afterwards to make sure I was doing it right. :P
GR1M R3APR 10 окт. 2012 г. в 22:20 
I forgot to mention that after about 3 minutes of playing your map I muted my speakers. I just dont like the classical music. I understand that it would probably fit with the theme of your map but perhaps turning the volume down a tad? Anywho, I found this map greatly entertaining. I see a style here that I have never seen anymore. This is glorious. Good job!
HMW 9 окт. 2012 г. в 12:56 
Yes, I did use one of the tiles to get across. What I meant is that there is also another tile that allows you to get back to the beginning without loosing portals .
But I don't think that you should remove that one. It's good to have some useful looking but redundant things around, to give people something to think about :)

@Inspirata: you're right, there is a soundscape active in that room, but it gets drowned out by the music. I haven't tried adjusting the music volume, although that should work fine if the right soundscript is used. ("music.sp_a4_tb_catch_b0" in this case.)