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Maps (co-op): Checkpoint
Dimensiunea fișierului
80.067 MB
24 sept., 2014 @ 13:05
11 aug., 2015 @ 14:41
7 notițe privind schimbările ( vizionare )

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You must clear several buildings and a subway of insurgent forces. This map is a checkpoint mode with 10 capture points.
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31 comentarii
egocks 20 oct., 2018 @ 6:07 
Great map
moejoejoejoe 15 oct., 2015 @ 18:48 
Is this the beta5 version?
Darkith 3 iun., 2015 @ 17:19 
Anybody else having problems with INS not downloading this map to the client? I've got a server subscribed to it, but the clients can't seem to download it. It used to work until the latest update of the map...wondering if maybe the uploaded file is corrupt or something???
Chief-C  [autor] 9 apr., 2015 @ 4:37 
There are two version of the map...the workshop version and downloaded version. The workshop version is block_party_coop_ws. Subscribing to this map won't help you, when joining a non-workshop server since there will be a version mismatch. To join the server you've mentioning, you'll need the block_party_coop_beta4 version. Since it doesn't exist anymore after the update, I've uploaded the older version to . You can find the beta4 version there and download it.
Tanaka.san 3 apr., 2015 @ 6:25 
I have a question, map on the vote page is showing as "block_party_coop_beta4" while that map doesn't exist anymore on the workshop page, I subscribed to this one instead, what do I do? I'm unable to play on this map as they vote it with a different name
neiio 31 mart., 2015 @ 3:14 
It's fixed in the latest version of Insurgency! Cheers.
Chief-C  [autor] 20 mart., 2015 @ 8:12 
doh...just saw hoadeath's post...what he said ; )
Chief-C  [autor] 20 mart., 2015 @ 8:11 
Word from the devs...the ""Failed to lock vertex in CMeshDX8::LockVertexBuffer"" error will be fixed in the next update
neiio 18 mart., 2015 @ 15:36 
@hoadeath Thanks for the information, hopefully NWI fixes it soon.
hoadeath 15 mart., 2015 @ 14:38 
I get that error on multiple workshop maps from different authors, it's not limited to Block Party. Their is a thread related to it, and the dev's say there should be a fix in the next patch.