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Juggernaut Revamp
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23 mart. 2020 la 0:08
27 febr. la 12:39
36 notițe privind schimbările ( vizionare )

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Juggernaut Revamp

În 1 colecție creată de James Fire
TermiAurthur's Current game mods
112 obiecte
Descriere
[discord.gg]

The Juggernaut feels... not like a Juggernaut. Something that doesn't quite match up to power expectations. Aiming to fix that, I've done the following:

-Added 2 sections to it, with a similar total slot count to the middle one.

-Added variations to the sections, including:
-Titanic slots for those of you with Apocalypse. They are unlocked by Titans tech.
-Sections with large weapons instead of strikecraft.

-Changed the empire limit. You can build unlimited, with 1 per 1000 naval cap.
-Increased shipyards from 2 to 4

The standard section is the vanilla one, and the standard wing sections are similar in slot distribution.

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119 comentarii
Imperator of Rome 22 ian. la 19:41 
Oh, I'm gonna make a mess with this bad boy!

Now if I could just find a mod that mods the Colossus into being able to take part in a battle and defend itself.
Patrick Schlesier 29 dec. 2023 la 15:28 
this greatest juggernout ist bigger an better than the orginal and should be unique ship. the ai spam this ship was a battleship
James Fire  [autor] 12 iul. 2023 la 12:29 
That was the case in the old launcher
greatswizard 12 iul. 2023 la 11:02 
oh ok thanks, I usually think the loader has the inverse loading priority where the mods loaded first overwrite everything else.
James Fire  [autor] 7 iul. 2023 la 15:53 
This mod is first? That's why. NSC overwrites the juggernaut file.
greatswizard 5 iul. 2023 la 7:12 
this mod doesn't seem to be working for me, it ight be due to me having NSC, even thought I placed it as my first mod.
James Fire  [autor] 21 mart. 2023 la 6:07 
Honestly, even if I could replicate, I'm not sure what I'd do about it, or if it's even my problem to fix.

Disengagement is just a yes or no. It doesn't modify the ship, beyond doing damage to it. If mods can change what disengagement does, you should look at whatever mod you have that does that. If they can't, then it's a PDX bug.
Nimizz 21 mart. 2023 la 4:38 
First time it was the war jugg I made the regular jugg but it's not had to disengage yet so I'll let you know if it breaks as well, it might be a conflict with another mod but I don't have anything else (That I know of) that changes juggs
James Fire  [autor] 20 mart. 2023 la 20:48 
@Ligraph Ah, the new archeotech T weapon. Yeah, that's my thing to fix.

@Blanket Normal Jugg, War Jugg, both? I can't replicate with either.
Nimizz 20 mart. 2023 la 14:28 
Looks like after a Jug jumps out of combat to avoid destruction when it returns you only get 1/3 the juggernaut and the other 2 sections are missing if you view the ship, disbanding it then remaking it fixes it but thats not ideal