Garry's Mod
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Omega Desolate
   
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Content Type: Addon
Addon Type: Map
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1.317 MB
12 apr. 2013 la 9:39
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Omega Desolate

Descriere
The map name is ws_omega_desolate

I DID NOT MAKE THIS MAP! I AM SIMPLY REUPLOADING IT! IF THE ORIGINAL CREATOR WANTS ME TO REMOVE IT I WILL!

This map was made back in Garrys mod 12 and was on garrysmod.org and of course the toybox. I decided it should get its redemption on the Steam Workshop so here it is.

The map features a decent sized map with dynamic fog, snow fall, and ambiance as well as a creepy atmosphere and movable scenery.

The first three images are the original images from gmod 12 the rest are new images I made for the workshop.

AGAIN I TAKE NO CREDIT FOR THIS MAP AND IF THE ORIGINAL CREATOR WANTS IT REMOVED I WILL DO SO!
35 comentarii
SuperToaster 4 oct. 2018 la 18:38 
ok :D
ThatForgottonGuy  [autor] 4 oct. 2018 la 18:33 
@Mr.Hunter
I can take a look, I haven't ported a map since gm_seascrapper, so I'll definitely need some time to get back to a point where ports aren't abominations...
SuperToaster 4 oct. 2018 la 18:25 
The construct flatgrass one is a VERY old one,
not the one today.and the excess construct,its just an older version that would be nice to have on the workshop.
ThatForgottonGuy  [autor] 4 oct. 2018 la 18:14 
@Mr.Hunter
Also it appears some of the maps in you list (either the version you listed, a remake, or a newer versions) already exist on the workshop such as gm_excess_construct, gm_construct_flatgrass, and gm_castlesiege...
ThatForgottonGuy  [autor] 4 oct. 2018 la 18:06 
@Mr.Hunter
It depends on whether I can remember how, if I still have the required programs, and course, if I have the time to do so. I'll definitely take a look through the list though, who knows, maybe I played on some of those maps back in the day!
Puw 8 sept. 2018 la 0:11 
Thanks xd
ThatForgottonGuy  [autor] 7 sept. 2018 la 13:23 
@💔❄Puw❄💔
welcome back lol!
Puw 7 sept. 2018 la 13:05 
Oh jesus, i don't remember saying "its like silent hill!" in 2016
ThatForgottonGuy  [autor] 7 sept. 2018 la 11:32 
@Sharkie Teh Shark [lenny502001]
I believe there is either a few basic AI nodes, or a basic Navmesh, but something like the Node Graph Editor tool might not be a bad idea if you'r looking for any complex AI behavior...