The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Stronger Daedric Artifacts
   
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Category: Armor, Weapons
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9 fev. 2012 às 23:48
9 out. 2014 às 19:38
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Stronger Daedric Artifacts

Descrição
Most Daedric Artifacts were modified.

-Higher damage/armor rating
-Powerful enchantments
-Unlimited charges
-Most are now disenchantable and improveable
-Worth more gold
-Stack with smithing perks

In the Elder Scrolls lore, daedric artifacts are ultra powerful items crafted by the god-like daedra, granting those who wield them with supreme power. While they should be the best items in the game, in Skyrim most of them are quite wimpy.

Bethesda made some weak and some a bit stronger, allowing gamers to find artifacts that are suitable to their level throughout the game, trying to never make the experience too tough or too easy. Thing is, I hate overly leveled gameplay and dumbed down items (especially daedric artifacts); it stops gameplay from being dynamic and exciting.

Here is what I did to upset the balance a bit:

==========================================================================

==REVISION 2.1 CHANGES==
-Fixed glitch with Ebony Blade. See update history for details.

==========================================================================

WEAPONS

===========================================================================
(DMG: Base Damage before any enhacements like smithing, perks, etc.)
*Approximation: This was as accurate as I could get it

Dawnbreaker: DMG: 12>25.....Fire DMG: 10>35.....$740>8000

Ebony Blade: DMG: 13>37.....$2000>20000.....Now has speed/reach of, and listed as a 2-handed weapon

Mace of Molag Bal: DMG: 17>28.....Magic and Stamina DMG: 25/25>35/35.....$: 1257>12860

Mehrunes' Razor: DMG: 11>22.....Added Banishing 100.....$: 860>8690

Skull of Corruption: DMG: 20>80.....DMG (from dreams): 50>115*.....$: 1680>17480

Volendrung: DMG: 25>40.....Added chance to Paralyze 1 sec.....$: 1843>18790

============================================================================

ARMORS and ITEMS

============================================================================
(AR=Base Armor Rating before any enhacements like smithing, perks, etc. )

Ebony Mail: AR: 45>55.....Poison DMG: 5>10.....$: 5000>30000

Ring of Namira: Fortify Stamina: 50>100.....$: 870>8700

Savior's Hide: AR: 26>45.....Resist Magic/Resist Poison: 15/50>25/100%.....$: 2679>26790

Spellbreaker: AR: 38>51.....$: 277>27752

Masque of Clavicus Vile: AR: 23>33.....$: 1277>1500
-Prices are 20% better, +10 Speech, and Magicka regenerates 5% faster changed to 25 / 25 / 25

Ring of Hircine: $: 400>4000
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LIMITATIONS
(this list is not exhaustive and needs to be updated)

==========================================================================
The following items can be disenchanted, but cannot have their enchantments put on other items: all staffs, ebony mail, ring of namira, saviors hide, spellbreaker, masque of clavicus vile

Ebony Blade enchantment does not work when put on other items

Newly enchanted items with daedric enchantments may have unlimited charges until you reboot the game, then they return to normal (thanks for the info Psychotic Killer Cheeseburger)
*this may no longer be the case; unlimited charges are now working for me. Further testing is required.


==========================================================================

== INSTALLATION and CONSIDERATIONS ==

==========================================================================
Also downloadable on the Nexus: http://www.nexusmods.com/skyrim/mods/8825/?

Featured in Le Dagz's " Skyrim Mod Review:Top 5 Must-Have Weapon Expansions!"
Check above for the video, or here: http://youtu.be/zQkebi2sQM0

This mod should be compatible with almost all other mods. It only adds a few
enchantments and buffs item statistics and little else. It should therefore
be compatible with all mods except those that change these same stats.

This mod is save game compatible; no need to start a new playthru.

Any issues can likely be fixed by altering your load order.

As with any modded game, you can either put this mod lower so that it
overwrites the changes of your other mods, or put this higher, so other mods
overwrite it.

If you have a lot of mods installed, its always a good idea to create a
merged or bashed patch.

I welcome all comments, feedback, bug reports, etc.
Thank you for viewing this, and I hope you enjoy the mod.
Discussões Populares Ver todos (1)
4
18 fev. 2015 às 19:27
WARNING
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483 comentários
Damien 23 set. 2020 às 11:33 
If I already have a Daedric artifact, will applying this mod buff the artifact or do I have to use console to get a new copy of the item?
Feddy von Wigglestein 27 abr. 2020 às 20:03 
Seems that enchantments can't be recharged once they run out of their initial charge. There's just no option in the menu.
Netsch 9 jun. 2019 às 14:11 
Hey, nice work ! But, sadly, this mod does'nt works with the mod "WAR : Named Weapons Improved and Two-Handed"
Hope someone may be able to do something...
I already tried to put it on the top of the list, etc... But they both are not compatible yet...
Joldain 24 mai. 2019 às 17:14 
Doesn't work for namira's ring as far as I can tell.
taterthetank 13 dez. 2018 às 21:25 
upgraded my spellbreaker and it sold for 40000, amazin
立法者 24 jun. 2018 às 12:56 
Try sorting your load order, put it on top of everything else
Solstrii 8 jun. 2018 às 19:41 
Hey, they're not working for me. Help?
runscottyrun 17 mar. 2018 às 20:34 
So the ebony blade no longer levels up when you kill followers?
Anon 3 mar. 2018 às 8:39 
well, does this work with a mod that changes the smithing perk tree? like ordinator perks of skyrim?
Compact cowboy 31 jan. 2018 às 18:10 
Is there a way to fix the ones that cant have their enchantments put on other items? or is it stuck like that?