Stellaris
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Hypothetical Stars
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1.844 MB
22 abr. 2017 às 5:20
28 out. 2023 às 6:55
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Hypothetical Stars

Em 2 coleções por Nouvilas
Nouvilas's Stellaris Mods
3 itens
Multiplayer
21 itens
Descrição
Version 1.3.26 for Stellaris 3.9.x "Caelum".





This is a mod sort of complimentary to either Kepler68's More Star classes, or Annatar's Real Space, that adds several new types of stars that as of now are only hypothetical and have not been detected yet.



Features:

  • 7 new types of stars (some included in binary systems):
    • Antimatter star
    • Blue dwarf star
    • Black dwarf star
    • Dark star
    • Quasi-star
    • Strange star
    • White hole
  • 6 new modifiers:
    • Q-star (for black holes)
    • Intermediate mass black hole (for black holes)
    • Population III star (for class M and K stars)
    • Thorne-Żytkow object (for red supergiants and hypergiants)
    • Quark Star (for neutron stars and pulsars)
    • Electroweak star (for neutron stars and pulsars that have the Quark Star modifier)
  • 3 new strategic resources, with their corresponding technologies:
    • Strange matter, found in strange stars.
    • Quark-gluon plasma, found in quark stars.
    • Antimatter, found in antimatter stars.
  • 3 new edicts that make use of the new strategic resources.
    • Strange matter alloys research: costs 50 strange matter, gives +25% materials research, +25% ship armour.
    • Antimatter explosives research: costs 25 antimatter, gives +25% propulsion research, +25% explosive weapons damage.
    • Quantum physics research: costs 25 quark-gluon plasma, gives +25% physics research.
  • English, Spanish, Brazilian Portuguese, German, Russian and Polish localisation. Japanese localisation patch here.



Compatibility

This mod should be compatible with most mods, since it doesn't overwrite any vanilla file. However, there are some mods that are known to cause issues:
  • Any mod that adds strategic resources - You'll need to also enable the Universal Resource Patch, so all of the resources are shown properly.
  • Stellar Energy - Compatibility patch by Zinogre here!
  • Real Space - Compatibility patch no longer needed.
  • Enigmatic Technologies - Might cause some graphical bugs.
  • Gigastructures - Compatibility fixed. Now both mods should work together well.
  • Unique Ascension Perks - Has separate white hole and antimatter so they show in duplicate. May make compatibility patch in the future.

This mod should also be compatible with beautification mod ! 00 Infinite Graphic I - Gorgeous Galaxy, although I cannot assure it since I haven't tested it.

If you find any bugs or problems, please let me know in the bug reports section :)



To-do list:

  • Supramassive pulsars that eventually turn into Blitzars and then Black Holes.
  • Blitzars with special anomalies to observe their collapse.
  • Enviromental effects
  • Iron Stars
  • Frozen Stars
  • Special naming system for White Holes, analogously to black holes.
  • Starting systems with the hypothetical stars.



Acknowledgements

Many thanks to:



Sources:




Check out my other mods:




[discord.gg]



If you like my mods and would like to donate, you can do so through this link:

[www.paypal.com]
Discussões Populares Ver todos (3)
61
23 jun. 2023 às 11:26
AFIXADO: Suggestions
Nouvilas
21
28 set. 2021 às 3:04
AFIXADO: Bug reports
Nouvilas
677 comentários
MetaGrampus 5 de abr. às 3:26 
A white hole?
Auri Sariel 20 de mar. às 11:24 
Im not pressuring or anything but i wanted to ask if there is an estimate time of update of your mod, i absolutely love this mod and i so cant wait for new content, im too overhyped seeing the content in the to do list u plan to add, aaaaaa.
Beast-Storm 15 de fev. às 15:02 
Is it possible to make a 3.6.1 legacy version?
12thArchivist 11 de fev. às 20:12 
Most likely a misspelling of "trajectories".
andreas 9 de fev. às 17:35 
What is a "trayclories" on the white hole image?
Sparble 7 dez. 2023 às 12:45 
great mod! do the exotic stars spawn as common as vanilla/normal stars?
Lemon Soul 19 nov. 2023 às 10:08 
does this still work for 3.10?
Sylxeria 14 nov. 2023 às 15:26 
No rush! I'm just glad this mod exists at all, its actually one of the first mods I've found and installed. Best of luck with your other work!
Nouvilas  [autor] 14 nov. 2023 às 12:25 
That would be cool but I have limited time now and I have other priorities, so don't expect to see anything like that soon.
Thank you for the suggestion anyway :)
Sylxeria 13 nov. 2023 às 1:15 
It'd be cool if the resources served another purpose beyond the edicts which are pretty cheap to activate (25 last I checked for Antimatter?). Like how Solar Storm's Hypernuclear Matter can also be used for energy production buildings and a late-game armor tier above Dragonscale.

I know almost nothing about modding, and just as little about gameplay balance - the last time I tried modding it was something relating to buffing Defense Platforms waaaay back in 1.8 or something, so all I can really do is suggest...


Love the mod by the way, ever since I first discovered its been a mandatory staple in my every session <3 Thank you for providing us with this gem of a mod