RimWorld
464 avaliações
Zombie Apocalypse (v. 1.5)
   
Premiar
Adic. a Favoritos
Nos Favoritos
Desfavoritar
Tamanho:
Publicado em:
Atualizado em:
414.921 KB
26 jul. 2016 às 0:34
27 jul. 2016 às 21:12
2 notas de alterações ( ver )

Subscreve para transferir
Zombie Apocalypse (v. 1.5)

Descrição
Description

This mod adds Zombies to the game. Zombies are a completely unique and challenging enemy which can greatly increase the difficulty of RimWorld.


Compatibility Notes

Zombie Apocalypse is not compatible with EPOE without the EPOE compatibility patch. If you try to run them together without the patch they will not play nicely together.

- This mod might have compatibility issues with other mods that alter Pawns.
- This mod will not be compatible with previous saves.


If there is any question about whether or not the mod is working properly, look towards the bottom right of your screen. If it says "Zombie Virus Active" that usually means the mod is working properly.


Features

Zombies
- Zombies are mindless killers. They kill you and your enemies indiscriminately.
- Their bites are infectious. If a colonist is bitten you will get an alert. The colonist will slowly die of the bite, and then they will turn into a zombie immediately on death.
- They are 20% slower than colonists and other enemies, and can be easily killed with Cutting weapons like knives and swords.
- You can easily keep track of the origin of any zombie by looking at their names. A zombie that was spawned in a zombie horde will simply be named "Zombie". If the zombie reanimated from someone who was originally living in your game, their name will be "Zombie [Name]". If they were a colonist there will be a pair of "*"'s surrounding their name.


Zombie Infection
- The Zombie Infection will affect any limb that is bitten by a zombie. This can be seen in the Health tab.
- Removing infected limbs will cure a colonist of the infection.


Zombie Hordes (raids)
- Zombies attack in large numbers.
- Zombie hordes always attack immediately.
- Zombie stragglers will be left behind, forcing you to leave your base to deal with them after the initial zombie attack is over.
- Zombies do not give up or flee.


Zombie Apocalypse/Airborne Zombie Virus
- The zombie virus goes airborne and affects all humans and corpses. All human corpses will start reanimating even if they were never bitten while living.
- This incident never ends. Once the virus goes airborne, everyone is infected.


NOTE: The airborne virus does not harm your living colonists. It just means there will be more zombies for you to deal with, since casualties from normal raids can later be reanimated if not disposed of.


Special Thanks

Special thanks to Vuursteen, Skyarkhangel, Latta for updating the mod for A12, and to the Hardcore SK team for updating it for A13.


My Other Mod

If you enjoy Zombie Apocalypse consider taking a look at my other mod, Wave Survival Mode:
http://steamcommunity.com/sharedfiles/filedetails/?id=732261506

Wave Survival Mode is a unique combat-focused game mode where you have to survive as long as you can against wave after wave of enemies with little time in between to recover. It's a unique experience that feels and plays completely different from vanilla RimWorld.

Wave Survival Mode is not fully compatible with Zombie Apocalypse, but that will change soon.


NOTICE: An earlier version of this mod was uploaded to the Steam Workshop without permission and has been removed. This is the original RimWorld Zombie Apocalypse, and I am the original author of this mod.
Discussões Populares Ver todos (10)
21
24 out. 2017 às 5:38
AFIXADO: Compatibility Patches
JustinNeedsCaffeine
19
13 ago. 2017 às 15:10
is an a17
Bryan=0101
2
4 out. 2016 às 16:22
Post your stories!
Sailing
649 comentários
VeloSLIraptor 16 de abr. às 8:43 
Well, this might be compatible with multiplayer mod (Rimworld together)
programmed.messiah 11 de abr. às 13:04 
The prophesy has been fulfilled JustinNeedsCaffeine.
Pelletonin 23 dez. 2023 às 22:41 
@Chi (Nils) check out Zombieland on the workshop.
Chi (Nils) 6 out. 2023 às 19:21 
It's a shame that this mod is neither updated nor is there an alternative mod for it.
T 19 ago. 2023 às 16:09 
Oh realy? how could you tell
Super_Gamer!? 27 jul. 2023 às 11:19 
I feel like this is a similar to zombieland
Thaddios 16 jul. 2023 às 16:40 
Not sure what happened, turned off all specialist zombies, I just wanted mindless hordes, first zombie wave to spawn was 500 spiters. Checked setting spiters were turned off.
torpid 5 abr. 2023 às 13:46 
ancient ahh mod
_♣Caligula♣_ 27 jan. 2023 às 3:33 
It is version >0>14.
Zero like in several versions before even 1.0 came out.
We are speaking summer of 2016 release here.
How could anyone assume it could even work horribly bugged at all?
Doxhot 19 jul. 2022 às 14:11 
This doesn't work anymore. Won't let you generate a world with it enabled. Too bad