Stellaris
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More Events Mod
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1.141 GB
18 jul. 2016 às 9:33
20 de mar. às 14:40
164 notas de alterações ( ver )

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More Events Mod

Descrição
COMPATIBLE with Stellaris 3.11.*

Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of interesting diversion, then you have come to the right place. This mod adds new anomalies and events to your game, focusing on spicing up the game after exploration has slowed down.

Note: There have been some slight changes to the galactic_features_events.txt

ACHIEVEMENTS WILL BE DISABLED WHEN USING THIS MOD

This mod will be constantly updated with new content for your game. All events are designed to be balanced with the events in the vanilla game.

Languages

Mod Content
Anomalies and Events to add more variety to your gaming expierience.
Also this mod adds deactivatable planetary shield graphics as well as an also deactivatable alternative version of the shieldworld planets.

Fun with numbers:
Anomalies:
72 with a total of 127 Outcomes (not counting potential branching events after the anomaly finisher)
Archaeological sites: 21
Primitive related events: 18
Colony level events: 13
Country level events: 17
Special system focussed events: 5
Highimpact Questlines and Crises: 11
  • Elusive Carcosa
  • Legacy of the Carcharorion
  • Food Constructor
  • Lost Emperor
  • Descended Ascendant
  • Extinct Abductors
  • The Last Orila

  • Return of the Sadrell
  • Surveyor Probe
  • Broken Clock
  • Vazuran Menace

If there are ARTISTS out there who are able to produce event pics with a quality and style matching that of Paradox´s pics and would like to support our work we would love to use their artwork in this mod.

Bug Reports
You found a bug during your game session? Please, post it in the Bug report discussion thread so we can squish it in the next version. And if you could give us some hints on how to reproduce it, it would be also very helpful.

FAQ
Q: Is this or that event from your mod?
A: First, open your console while the event window is still there. Then type in "debugtooltip" and press enter, then close the console. Now check the tooltip when hovering your mouse over one of the event's options. It displays the event_id among other information. All of our event_ids start mit "mem_". If there's no "mem_" it's not from us.

Q: I hate these f*****g Vazurans! They are the worst crisis ever and it makes me disable this s****y mod! How do I make them go away forever!?!
A: The Vazuran Menace only has a 5% chance to occur naturally, but if you do not enjoy them at all, you can easily disable them during your game setup. Just create an AI empire with the "fainthearted backwater" origin and set it to force spawn. This will 100% prevent the Vazurans in your game.

Q: Can I activate this mod in a running save game?
A: Yes you can, but some events won´t appear in that case, as they are set at game start. Aside from this there should be no issues.

Q: My planetary shields are not correctly centered on my planets. What is wrong?
A: All shield objects are adjusted to vanilla scaling. Every mod that changes planet/system scaling will lead to our shields being off centered. If this is the case and you do not want to deactive the other mod, you'll have to deactivate our graphical shield effect in our options menu.

Real Space Users could try this compatibility fix:
Real Space System Scale/Planetary Shields Compatch 2.0


[discord.gg]

Donations

If you want to further support our work on improving the mod by adding additional art assets, please leave us a little donation. The page is set up to accept the lowest possible amount in my currency. Whatever you can spare, you'll have our thanks for it. You also won't be throwing your money into the aether either, as we have clear goals on what to do next with donated funds - visible on that page. See our latest addition (Orila, Vazuran and Neochadamus portraits) to get an idea of the quality you can expect. In the end you'll support both the mod and the artist, with whom we plan to keep on colaborating.

The Orila (+ their currently worked on expansion), Vazuran and Neochadamus (paragon) portraits were funded by us. At this point we have to make a cut however as our personal funds for this project are limited as well.

Anything further will need your support. Next we want to add new species portraits for the different Broken Clock aliens (devouring swarm molluscoids, determined exterminator robots, fanatic purifier lithoids all following the same scheme in terms of shape so we can use the same animations for all three and lower the price) which are also meant to be available for the player species.

Finished and implemented:
  • Neochadamus paragon portrait
  • Orila species portrait with outfits and hologram paragon portrait variation
  • Vazuran species portrait
  • Neochadamus portrait expansion for species portrait *
  • Overlord Trailer Emperor paragon portrait *
Currently worked on:
  • Orila Expansion (fitting robot portrait, hologram version for normal portraits, cybernetic variation)
Funded and next on the plan:
  • Broken Clock molluscoid devouring swarm species portrait *
Planned, not yet funded:
  • Broken Clock lithoid purifier species portrait
  • Broken Clock machine terminators species portrait
* funded through donations

[www.buymeacoffee.com]
Discussões Populares Ver todos (67)
1,881
7 de abr. às 9:42
AFIXADO: Bug Reports
Malthus
280
2 de fev. às 5:31
Ideas
Malthus
1
30 de mar. às 23:08
Ascendant Neochadamus Shows unassigned but cant assign him
icewall
5.098 comentários
Inspire 17 de abr. às 11:06 
Ahh I must have misread, I had thought it was one or the other, and I had failed the research roll. That feels better I appreciate the clarification
Malthus  [autor] 17 de abr. às 10:23 
Well, it does not always make them go for the drugs, but it always gives you that research boost ;)

When it comes to event art, there are surely a lot of events that could benefit from a custom picture. Any help in that regard is more than welcome indeed. I'll send you a friend request.
Inspire 17 de abr. às 9:09 
An event breaking the 4th wall asking for support is okay. I do not like that it gave my leader "substance abuse" and reduced their lifespan by 10 years. If you need artwork done for free, I will happily contribute and support the mod and its hard work in that way.
NatusInIgnis | NII 15 de abr. às 13:19 
CSM-101 "T-800" It's Gigastructure April Fools (HOI4 EaW collab) Crisis iirc
CSM-101 "T-800" 8 de abr. às 13:49 
ahh thx
Malthus  [autor] 8 de abr. às 13:47 
Siren doesn't ring a bell to be honest. We have the Vazuran Raiders, Brocken Clock, Surveryor Probe and the Sadrell. There isn't anything else that could be counted as a crisis.
CSM-101 "T-800" 8 de abr. às 13:24 
How do I deal with this siren crisis? Or rather I should say, does the siren crisis belong to this mode because I don't use any other mode except real space and more evens mode.
Rezen Seriffen 30 de mar. às 3:21 
ah i see, i downloaded both this and the gigastructure mod at the same time. ill investigate if theres a solution there. thanks :)
Malthus  [autor] 30 de mar. às 2:51 
There are two things that add something at the center of the galaxy that I know of. One is the gigastructure mod and the other is the formless event from the astral planes dlc. There is no system that we spawn there.
Rezen Seriffen 30 de mar. às 1:55 
Im guessing this mod is the one that added the center of the galaxy? Is there a way to get rid of the fog of war over that area? I've already taken over the area but it is still dark,