Arma 3
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Data Type: Mod
Mod Type: Mechanics
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0.359 MB
15 Abr, 2015 às 3:55
29 Abr, 2015 às 3:25
5 notas de alterações ( ver )
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Arma 3 samples
4 itens
Descrição
Description:
This is a demonstration of how to well present your mod on the game and on the Workshop

Documentation: https://community.bistudio.com/wiki/Mod_Presentation

© 2015 Bohemia Interactive a.s.


General license:

Asset Samples for Arma 3 (APL)
--------------------------------------------------------------------------------

LICENSE SUMMARY
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PLEASE, NOTE THAT THIS SUMMARY HAS NO LEGAL EFFECT AND IS ONLY OF AN INFORMATORY NATURE DESIGNED FOR YOU TO GET THE BASIC INFORMATION ABOUT THE CONTENT OF THIS LICENCE. THE ONLY LEGALLY BINDING PROVISIONS ARE THOSE IN THE ORIGINAL AND FULL TEXT OF THIS LICENCE.

With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
- Attribution ? You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
- Noncommercial ? You may not use this material for any commercial purposes.
- Arma Only - You may not convert or adapt this material to be used in other games than Arma.

The full text of the license is part of the archive and can be obtained at http://www.bistudio.com/licenses/arma-public-license.


LEARN MORE
----------

Learn more about Arma Tools and content editing at http://dev.arma3.com/ and http://community.bistudio.com.

Visit the appropriate sections of http://forums.bistudio.com/ to discuss the custom content creation.

Learn more about Bohemia Interactive's content licenses and the possibilities of their use at http://www.bistudio.com/licenses/.

See http://community.bistudio.com/wiki/Arma_3_Asset_Samples for more details of usage
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7 comentários
Biowire20 16 Mai, 2015 às 10:02 
Thank you for helping P.S. Arma 3 is life :AAF: :ALTIS: :CSAT: :FIA: :NATO:
Tom_48_97  [autor] 16 Mai, 2015 às 9:37 
@Biowire20 The picture used by the Launcher is the same as the one used by the Workshop. It's the picture defined from Publisher. The only "rule" is that the picture should have a ratio of 2:1 and personally, I'd recommend 1024*512 ;)

@Jumbobreakfast: I will try to find the time to investigate that, thanks for the ping :B1:
Biowire20 11 Mai, 2015 às 21:51 
Just wondering what is the neccesary size of the picture for the picture displayed from your Arma 3 launcher?
Jumbobreakfast 6 Mai, 2015 às 5:07 
Will a similar example be done for scenarios? All this co16/COOP 1-x etc is very inconsistent. I would like a way to search for COOP scenarios that require a certain amount of players. (e.g. search by "min players required" and "max players supported" in a scenario). Sorry for the hijack but I think the scenario section would benefit greatly from this.
igu@na 30 Abr, 2015 às 9:25 
This is very important, thanks dude!
Tom_48_97  [autor] 23 Abr, 2015 às 4:14 
Glad it served its purpose :B1:! On the fly, this will be updated soon.
Drahkken 22 Abr, 2015 às 17:05 
Useful examples. Helped me get my mod populated correctly. Thanks much!