Divinity: Original Sin 2

Divinity: Original Sin 2

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Divinity Conflux - Combat Overhaul
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8 jun. 2020 às 22:14
12 de mar. às 11:52
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Divinity Conflux - Combat Overhaul

Numa coleção por Xorn
Official Divinity Conflux Collection
6 itens
Descrição
Version 1.09.37



[ko-fi.com]


Simply extract DXGI.dll file to the same directly as EoCApp.exe for DefEd and you're good to go.



Divinity Conflux is a Combat Overhaul mod that aims to be a true class-less system with improved skill and talent synergy. Players are no longer encouraged in having to choose a specific archetype then stack multipliers. Now countless build varieties are available to players in a true make-your-class condition.

Players can not only choose the schools they want to mix but how they want to mix them. A player can choose their schools then also choose to go flat damage, pure status effects or a mix of both adding an entirely new layer to play style options. No longer is status just something that comes with an ability but instead a conscious choice in character building. More emphasis is placed on attaining skills the player wants rather than stacking multipliers.

Includes a new Difficulty mode: Strategist which takes the place of Tactician (this will not show when first loading the mod)- In this mode enemies will smoothly and continuously scale in difficulty apposed to falling off around the end of Act2. This lends to a more consistent need of player attention in combat till the very end of the game as lvl 20 enemies are notably stronger.

NOTE: Strategist Mode has been balanced around a 4man team without additional Class mods.



One major feature of Divinity Conflux are new and powerful Tier 2 Status effects. These statuses help tie the knot on build variety by integrating different elements together on a global scale including Elemental Runes on melee weapon having the ability to proc statuses.



Conflux interactions are not exclusive to a single conversion. If more than one condition is met then multiple Conflux statuses can occur with a single trigger. ie Shocking a target afflicted by Poison and Burning will produce both Virulent and Accelerant.


Many Skills have been reworked for better synergy with their own schools and others. Many have been given conditional bonuses that can be fulfilled granting more powerful effects, more damage or allowing effects to ignore Armor to give a more thoughtful approach to combat.

Some global Statuses such as Proliferate and Congeal can also bypass armor when proper conditions are met adding further intricacy to build setups and ability rotations.

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Why Armor? Armor in Conflux plays a more preventative and counter-play role. Far more status cures have been added to the game well as Talents to diminish the value of armor. HP to Armor scaling ratios have been changed in addition to changes in enemy damage scaling. There's quite a few moving parts but the main point is that Armor will never be your main source of survival in Conflux and as mentioned there are ways around it.



This is an example of a Defender Template. Defenders have the highest Armor values outside bosses and yet still both combined do not exceed the unit's total Vitality. Add to this additional layering through bypassing armor, talents / skills which prevent status effects and a more thoughtful approach to combat is rewarded.



Enemy AI now has a more human-like response to player actions. They will cure allies of status effects, esp CC. They will attempt to reveal invisible players or disrupt line of sight on themselves and/or allies from a ranged attacker. Enemy AP efficiency has been improved to value more effective skills and enemies now have access to far more skills, talents and consumables which increase as the game progresses.

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All but 2 Talent have been re-scripted and remastered.

Affliction Overload, Arcanist, Comeback Kid, Combat Reflexes, Divine Vigor, Elemental Ranger, Elusive, Equilibrium, Escapist, Flowing Recollection, Grenadier, Guerilla, Opportunist, Parry Master, Perfectionist, Picture of Health, King of Flames, King of Ice, King of Storms, King of Terra, Leech, Runic Arsenal, Thaumaturgy Warlord, Walk It Off, Wind Dancer, Unstable, What A Rush.



There are further built in features for customizing your experience. Enemy Archetype Talent Injector with a Normal and Extreme version, Immortal Sir Lora, Remove annoying NPCs, Character Tag swapping, Free Mystic / Scholar / Villain, Enable/Disable Innate LW,and clean sold items from vendors. In all it's a good idea to check options in the Config Orb.



There's too much to cover here so please feel free to check out any of the following Links:

Quick Reference Guide [docs.google.com]

Community Discord [discord.gg]

Change Log for the detail reading. [docs.google.com]

Nexus Version Available here. [www.nexusmods.com]



All Class mods work with Conflux. Some mods are being integrated one by one for better blending and balance with Helaene series likely next. Players may find LL's Mod Manager[github.com] necessary to get the right mix of features.

Note: This does not mean Conflux has these mods built in. You will still need the original.

Not compatible with other Combat Overhaul mods. Spirit Vision, Animal Empathy Giftbags or free Savage Sortilege. This mod has these functions built in. Also not compatible with Refund Race based Civil Abilities, Additional Summons Pack or Magic Mirror Fix.




Conflux Odin Library - This is a 100% modular add-on for Odin Class mods. It will detect which mods are active and dynamically change UI elements, stats, scripts and some balance tweaks.
Conflux Heavy Enemies Add-on - This add-on notably increases enemy HP scaling and is often seen as the preferred method of play. Also good for heavily modded sessions.
Pip's Improved Hotbar - Allows you to create multiple hotbars. A very good QoL mod for Conflux with it's huge skill collection and synergies.
Sorcerous Sundries Fix - Pretty much required if you enable this Giftbag with mods.

Enemy Upgrade Overhaul or Enemy Randomizer mods compatible for even greater difficulty.

Discussões Populares Ver todos (8)
82
24 ago. 2023 às 11:54
AFIXADO: Feedback
Xorn
56
12 de mar. às 10:35
AFIXADO: Bug Reports
Xorn
26
15 jul. 2022 às 16:11
AFIXADO: FAQ
Xorn
1.073 comentários
Mr Softy Beard 12 de abr. às 12:58 
Ok gotcha. I have dabbled in the original game on normal and tactician difficulties but I am no where near a pro player. So maybe the alternate options would be better instead of jumping up to strategist. Not looking for a super challenge, but a decent fight back.
Xorn  [autor] 12 de abr. às 11:54 
@Mr Softy Beard
Lone World is innate until you get more than 2 party members.
Strategist with the Heavy Enemies add-on is the intended experience. The add-on works for Tactician as well. When I tried to make this change to the core mod it divided the community. You can also enable some of the built in difficulty options. Talent Injector (Normal) is my usual recommendation.
Mr Softy Beard 11 de abr. às 9:59 
Are you supposed to get 2 points per 1 increase when you level up, specifically into attributes and combat abilities? Seems like I am really strong in fort joy on tactician
Xorn  [autor] 17 de mar. às 3:00 
@SnowDrop
You could try turning Lone Wolf off using the Config Orb. That might do something.
SnowDrop 15 de mar. às 16:55 
Definitely something else then, as it caps in the mirror and outside of it, may just need to wipe everything and reset.
Xorn  [autor] 15 de mar. às 10:57 
@SnowDrop
There's a base engine bug that can cause the cap of 5 with skills but I've never heard of attributes before. If it's the same bug it should only affect point addition in the mirror itself and you can add the missing points outside of the mirror. If that's not the case something else is wrong.
SnowDrop 13 de mar. às 19:02 
imma be honest things are good, am trying to figure out what's limiting stats to 25 and capping skills at 5 besides summoning, keep checking my mods and I can't seem to find anything that mentions that and I am pretty sure this mod doesn't do that but I don't know anymore.
Bloody Nine 8 de mar. às 4:57 
@Xorn got it working, thanks for the help!! This is really a great mod.
One last thing, I know you made Ifan's Soul Wolf scale so he won't be relying on Infusions.
But when pet power is on, I can still infuse Ifan's Soul Wolf with Elemental Infusions at lower levels. When it becomes a direwolf, the Elemental Infusions can't be casted on it.
Maybe make it so that you can cast elemental infusions on the direwolf so it won't feel weird that lower level wolves can become elemental and the direwolf cannot.
Xorn  [autor] 6 de mar. às 2:11 
@Bloody Nine
If you're using Sundries. It's infectious. By that I mean it will stay on and edit other saves until you close the game and restart it. ie Loading a save with Sundries on will transfer to another save without Sundries even enabled. It doesn't make permanent changes to the save files so not restarting the game with the fix on might be causing the confusion.

Enabling the fix then closing the game entirely before loading any saves should fix it.
Bloody Nine 5 de mar. às 23:41 
@Xorn
Still didn't work after I load Crafting Overhaul above Conflux. Strangely, when I removed Sundries Fixed, it started working. Though it only works for my earlier saved file. I must have done something wrong with my latest save since I can't get the staff to work even if I remove all other mods except for Conflux.