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Over the Glass Wall
   
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16.288 MB
3 out. 2013 às 0:08
11 out. 2013 às 11:17
3 notas de alterações ( ver )

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Over the Glass Wall

Descrição
My tenth map.

Cross the glass wall and ascend to the exit-door's level with the light-bridge and funnel. The shots available for the light-bridge and the blue-funnel are at opposite sides of the map. After listening to some helpful feedback, I have tried to make the Easter Egg a part of an alternate path through the puzzle, rather than just trying to add it and its related elements afterwards and having the typical problem of mysterious 'faceless' elements and possible red-herrings.

- Easter Egg: Alternate Companion Cube + Alternate Blue-Funnel -
9 comentários
Silhouette  [autor] 4 nov. 2013 às 1:16 
Thank you very much for the feedback!
I will check out your other maps too. :)

(Yea I dislike the long funnel-rides myself, I did not intend this map to be so large when first started >.< There is an easter egg in the map that makes moving through the map a lot faster though ;) )
Flav606 4 nov. 2013 às 1:09 
This was not bad. I enjoyed it. The only think I disliked maybe was the travel time with the funnel :). Other than that it was a good map! You've got thumbs up from me. Gonna play your other two you linked. You could try my Element9, Irritating Apparatus and The 2wo if you have the time. You might find them enjoyable.
Silhouette  [autor] 17 out. 2013 às 11:48 
Also forgot to type that the shots are not exactly what some spots look like now. haven't had the time to change them, but I will soon. (forgive me for the repeat posts)
Silhouette  [autor] 11 out. 2013 às 11:23 
Made some slight changes, mainly to the blue-funnel side of the area. I did not like how tedious the long ride with the blue-funnel using the portals was, so I did a change to the white panels over the toxic goo to make the ride a little more complex.

(This map may take a second to download, sorry about the wait.) :/
Silhouette  [autor] 3 out. 2013 às 19:02 
Okay, just made an update, most of them for the easter egg and incorporating it into an alternate path through the test.
Silhouette  [autor] 3 out. 2013 às 15:27 
Oh, almost forgot! The white panels above the water don't have anything to do with that, they were just placed just in case of getting stuck with the blue-beam.
Silhouette  [autor] 3 out. 2013 às 15:25 
Yes, Ive been trying to work on that. I don't like the idea of the mysterious, faceless elements myself and have been making updates to my recent maps to try and reverse this. May completely change this when I get the chance.

Thank you very much for your feedback!
I will definitely try your maps when I have time. :)
nicklonium 3 out. 2013 às 3:00 
I can sort of see what you're going for in here but several of the items in here serve no purpose at all and are unlabelled so I couldn't see what they were for e.g. none of the faith plates, most of the white tiles in the water or the stairs. Generally, if you're going to place an easter egg in a test chamber, it's best to either integrate as an alternative solution that actually helps the player to open the exit door (the exit door is already open so this is not possible) or make it completely irrelevant. If it's irrelevant, there should be no mysteriously unlabelled items in the chamber that could potentially mislead the player into chasing red herrings for no reason.

I've got a little collection of chambers going and I'm always interested in feedback on each chamber or the collection as a whole. I'd be grateful if you'd have a look:
Elementary