Tabletop Simulator

Tabletop Simulator

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Seize the Bean (Early Access)
 
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12 Fev, 2018 às 0:57
28 Abr, 2018 às 15:05
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Seize the Bean (Early Access)

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Descrição
You are a seasoned barista, skilled in the craft of coffee. You've had it with your day-job and set out to open your own café in the beautiful, diverse and thriving city of Berlin. Competing against other up-and-coming cafés, you set out to be the best, no matter the cost!

Seize the Bean is a thematic deck builder with brutal resource management, card drafting, set collection, engine building, modular setup and wild components!

Players compete to get the most good reviews by the end of the game. They do so by successfully serving customers in their line. Each turn will provide them limited actions which they can use to attract certain types of customers, gain resources, or even boost their actions for more effective results. By looking for opportunities in the ever-changing city, the players can take the right products and upgrades and build up their shop and clientele to victory.

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We've been fully funded on Kickstarter!
So if you'd like to own a physical copy please come pre-order at: http://preorder.seizethebean.com

View our WIP rulebook here: http://rulebook.seizethebean.com

Give us your feedback at: http://feedback.seizethebean.com

Join us on our Discord server: http://discord.qualitybeast.com

Or join our Play-testers' Guild: http://playtest.qualitybeast.com

And lastly, follow along via updates: http://newsletter.qualitybeast.com
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16 comentários
m'tired 25 Fev, 2018 às 19:31 
Covfefe?
dilkROM  [autor] 25 Fev, 2018 às 10:46 
@Naanbrood met knoflook this is what the current, public early draft of the rulebook stated, yes. But we sent out preview copies and have been generally doing all testing just playing with 6 groups no matter the count. It works at 2 players, 3 players, 4, 5 or 6. We put this in the early draft because we thought it would be necessary. We still aren't 100% sure yet but it's honestly one of the very last things we'll need to lock down compared to all other aspects still in development. Hope this makes sense, yeah?

PS. There are more cards coming to the mod very soon, so stay tuned!
dilkROM  [autor] 25 Fev, 2018 às 10:44 
...Those are being taken for their purposes, for their icons, which changes depending which groups you add, not how many. The same goes for the Products side, heavily. It's very possible you can setup games where the now-called Café Achievements are going to be a challenge to get, but everyone will face that same challenge.

I'm super open for feedback but the game is not intended to be about everyone having an easy time. It's meant to force you to be flexible and pivot. That's what entrepreneurship is about IRL, at least IMO. In all my play-testing if I don't "mess up" (we can talk about what that means in chat platform more easily) then I can smash the competition not by luck but by paying attention to what is or isn't available and working within those restrictions. You have a lot of ways to score points in the game so don't forget them! :) (2/2)
dilkROM  [autor] 25 Fev, 2018 às 10:43 
@ACGalaga [GdF*A] don't worry, this is a discussion we can have here for sure! BGG is great too, or on our Discord is always good. If you haven't already, please sign-up for our playtesters' guild at: http://playtest.qualitybeast.com . Once you're there we can do some serious rules testing together, seems you are good at this! :)

A couple of things: when it comes to a deck running out, then yes, it would be sensible that more cards are added to a higher player count. When it comes to "completing a set" it depends what you mean. There is no such thing as "completing a customer set". In fact, you don't need the most Tourist Customers to win the Tourist Award; you just need the most Tourist *things*, which may include Customers but could also be Upgrades or a Product. Don't underestimate how sneaky those can be! When it comes to other sets, like getting matching symbols on Products or Upgrades this isn't really something that more helps with... (1/2)
Naanbrood met knoflook 18 Fev, 2018 às 5:29 
@DilkROM Humm, I don't think I understand... If you want to play with for example 2 player in this MOD, you'd need to only pick 5. For 3 players you pick 6 (...But you can't play with 4 because you need 7?)
-Ω- 17 Fev, 2018 às 10:06 
Seize the beans of production
ACGalaga [GdF*A] 16 Fev, 2018 às 17:15 
Interesting... About the limited number of card sets, it would make the game play differently at various player counts, but here's my concern about that; the game becomes more about snagging certain cards before others and it becomes harder to work on completing certain sets. Since the city refreshes every time someone takes a card, it becomes more about luck of the draw and who's turn it is, doesn't it? Does this take away from strategy? Or is it more about tatics (as in, playing the best possible move based on the curent board state) which will heavily rely on luck of the draw? ...rambling... this is probably best disussion for BGG since it doesn't apply to the actual TTS mod. Sorry ~_~;

So I'm just theorizing here honestly. You're testing this out a buch so I'm sure you'll go with what works best for the game. Is there a "discard" shuffle if the deck runs out of cards?
dilkROM  [autor] 16 Fev, 2018 às 13:39 
@Ryno: If you like solo, just wait. *Actual* solo mode is coming soon!
dilkROM  [autor] 16 Fev, 2018 às 13:38 
@ACGalaga [GdF*A] we'll be changing the rules. So far we just play 6 groups no matter the player count. This amount works for 5 and 6 player counts too (though products / upgrades may run out faster). Still, great feedback!
dilkROM  [autor] 16 Fev, 2018 às 13:35 
@Naanbrood met knoflook this is exactly what we're planning. Right now, with only 6 sampler groups in the game, you pretty much *have* to play with them all. Stay tuned for updates though!