Arma 3
Ocen: 39
Sunken City Circuit (Karts)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Vehicles
Scenario Map: Stratis
Meta: Dependency
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Zamieszczono
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1.536 MB
3 czerwca 2014 o 18:38
30 października 2014 o 4:25
Listy zmian: 10 ( zobacz )
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Sunken City Circuit (Karts)

Opis
A truly custom track for Arma 3: Karts. Each section of the track was hand crafted to encourage driver skill, memorization and tactics. At the end of the race the driver in first is given the option to either cross the finish line or jump in a Hunter GMG. Note: Your driver and first Kart have God mode but even with God mode, grenade spam will knock karts around the track.

This track is difficult it containers lots of stunts and hidden pathways. Stick with it, learn it and then race your friends. :)
Komentarzy: 10
Pharoahs 4 czerwca 2016 o 16:11 
Brings back memories. Arma Carts ftw!!!
SGswift  [autor] 30 października 2014 o 4:26 
Fixed scripting errors should improve FPS.
JoeyTheThird 13 września 2014 o 10:43 
My arma 3 crash's everytime when I try to launch this map?
SGswift  [autor] 14 sierpnia 2014 o 5:23 
Update: Fixed issues with Ramps not working after Arma 3 update. Added some new variance to the course. Enjoy and thanks for your feedback.
SGswift  [autor] 15 czerwca 2014 o 1:11 
Update: Players can now respawn to the starting line if they fall off the map. Removed Karts that would sometimes not start up.

If any one has a coding skills to make a Mario Kart like script that puts you back on course when/where you fall off, feel free to add me. This is the best I could come up with for now. Thanks for all the feed back so far.
Garbo 14 czerwca 2014 o 19:02 
respawn karts dont work :/ otherwise hella sweet map
SGswift  [autor] 11 czerwca 2014 o 14:57 
Nope used the default 2d editor, thanks for all your feed back. If you guys wana get some races going consider joining this group dedicated to Arma 3 Kart Racing:
http://steamcommunity.com/groups/A3KRC
Icono 10 czerwca 2014 o 20:27 
Great mission! Lots of sudden maneuvering plus great bursts of speed. How did you place so may objects? MCC?
Dogg 7 czerwca 2014 o 3:26 
So, cool!
Immortal Cilerk 6 czerwca 2014 o 15:36 
Very good, you can just see the amount of hours and effort this guy put into the map.