Arma 3
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Redd'n'Tank Vehicles
 
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Data Type: Mod
Mod Type: Tracked, Weapon, Wheeled
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1,153.632 MB
4 września 2017 o 12:39
11 czerwca o 15:31
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Redd'n'Tank Vehicles

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First of all, it is not perfect, but we are getting better ;)
Secondly, our vehicles are never meant to be played with AI, we are focusing on coop content. This means, some functions may not work with AI

Redd'n'Tank Vehicles 1.4.86
12.06.2018

The Team:
Redd: Config, functions, model, textures
Tank: Model, textures

Redd'n'Tank official website:
http://reddiem.portfoliobox.net/

Discuss AW-Forum (german):
https://armaworld.de/index.php?thread/3258-redd-vehicles-marder-1a5-release/

Discuss BI-Forum (english):
https://forums.bistudio.com/forums/topic/210296-redd-vehicles-marder-1a5-release/

Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=1128145626

YouTube:
https://www.youtube.com/playlist?list=PLJVKqjrLClHTeQcHtncGIJdRyHiTblsdT

Imgur:
https://imgur.com/a/Uv1Ei

GitLab: (See the whole Changelog)
https://gitlab.com/TTTRedd/Redd_Vehicles
pls report issues here

Support us:
https://www.patreon.com/Redd_Arma_Modding

Contact:
redd.arma.modding@gmail.com

Addon Pack Contains:
- Gepard 1A2
- Wiesel 1A4 MK20 (No AI Vehicle)
- Wiesel 1A2 TOW (No AI Vehicle)
- Fuchs 1A4 Infantry (No AI Vehicle)
- Fuchs 1A4 Infantry-Milan (No AI Vehicle)
- Fuchs 1A4 Engineers (No AI Vehicle)
- Fuchs 1A4 Medic Vehicle (No AI Vehicle)
- Marder 1A5 (No AI Vehicle)
- Static Milan
- Redd Vehicles Main

Features:
Gepard 1A2
- Full animated radar
- Commander and gunner have two stances when turned out
- Woodland, desert and winter camo
- Customisable Battalion/Regiment and Company numbers
Wiesel 1A4 MK20
- Woodland, desert and winter camo
- Commander has two stances when turned out
- ViV transportable
- Slingloadable
- Customisable Battalion and Company numbers
Wiesel 1A2 TOW
- Woodland, desert and winter camo
- ViV transportable
- Slingloadable
- Customisable Battalion and Company numbers
Fuchs 1A4 Medic Vehicle
- Actual Fuchs has two brake pedals, try the difference between normal brake (S) and handbrake (X). We tried to simulate pushing both pedals with the handbrake (X)
- Rotating blue light
- Woodland, desert and winter camo
- Animated doors
- Animated Surge Plate
- Animated Bullet Shield
- Customisable Battalion and Company numbers
Fuchs 1A4 Infantry, Infantry-Milan and Engineers
- FFV left and right rear hatch
- Actual Fuchs has two brake pedals, try the difference between normal brake (S) and handbrake (X). We tried to simulate pushing both pedals with the handbrake (X)
- Mountable rotating beacon
- Mountable Milan for middle hatch (Only Infantry-Milan)
- Woodland, desert and winter camo
- Animated doors
- Animated Surge Plate
- Animated Bullet Shield
- A few more little animations
- Customisable Battalion and Company numbers
Marder 1A5
- Rear ramp can be opened and closed by driver or rear FFV-seat
- Turned out Commander can assemble Milan on turret
- FFV, rear-back-seat, left-back-seat, right-back-seat
- Commander has two stances when turned out
- Marder has Static Milan in its cargo
- Woodland, desert and winter camo
- Customisable Battalion and Company numbers
Static Milan
- Static Milan can be assembled and disassembled

Known issues:
- Some missing details in Marder interior
- Localization only english and german, all other languages display english names
- Thermal vision always starts in black/white after changing the polarity once it has the correct color

Changelog:
Version 1.4.86
- Fixed some texture issues on Gepard 1A2
Version 1.4.85
- Added Gepard 1A2
- Added all wreck models, they can be found under "empty->wrecks->Redd'n'Tank Wrecks"
- Added empty Milan tube, can be found under "empty->things->objects"
- Readded static Milan
- Readded Milan to Marder and Fuchs
- Changed static Milan model and Marder Milan model to Tanks model
- Fixed "Fix GetIn Bug" user action radius was 25 meters, now its 5 meters

Visit GitLab to see the whole Changelog
https://gitlab.com/TTTRedd/Redd_Vehicles

License:
Licensed Under Attribution-NonCommercial-NoDerivs CC BY-NC-ND
https://creativecommons.org/licenses/by-nc-nd/4.0/

Thanks:
- Thanks to T4nk for joining me
- Thanks to Tactical Training Team and TF47 for testing and support
- Thanks to Schubert for all background informations
- Thanks to Pazuzu for original Fuchs config
- Thanks to commy2 for smoke launcher script
- Thanks to Ironie for MG3 sounds
- Thanks to Nobilis for help with support for virtual garage
- Thanks to Golani for promo shots
- Last but not least, thanks to my wife and my daughter for giving me the time to do all this stuff :*
Popularne dyskusje Zobacz wszystkie (1)
1
28 maja o 12:15
Redd'nTank Vehicles (Mod permission)
Merino
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Komentarzy: 177
Reddiem  [autor] 20 lipca o 16:59 
What do you mean with ave compat. Everyrhing that should work with ace works fine.
☆ ILuxx ツ © ☆ 20 lipca o 11:21 
Hey Redd, is there any chance of an ace compat? Would love it.
Ouskejon 7 lipca o 16:51 
Please make a Véhicule de l'Avant Blindé. You will be hero to french players
[TWATS] TyrTheBull 24 czerwca o 9:36 
As far as i know they recommend using the Leo from BW mod or SFP
Valquiria 24 czerwca o 9:34 
An incredible job, seriously. I would like to know if you have any plan to introduce some variant of the leopards.
☭Commissar Nico33 ☭ 21 czerwca o 11:14 
Okay :DD
Reddiem  [autor] 21 czerwca o 10:26 
So soll es sein
☭Commissar Nico33 ☭ 21 czerwca o 3:44 
Könnt ihr vl. die HP vom Fuchs anpassen :) ? Der geht sofort nach einer RPG26 von RHS hoch
[NDF] MoaB 19 czerwca o 5:59 
Vielen Dank :-)
Reddiem  [autor] 19 czerwca o 5:57 
Hey, MoaB think we had this proplem already, will fix that soon. Shame on me ;)