Sid Meier's Civilization VI

Sid Meier's Civilization VI

Ocen: 53
TCS Canaanite City-State Pack [VANILLA]
   
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Type: Mod
Mod: AI, Gameplay
Rozmiar pliku
Zamieszczono
Zaktualizowano
2.696 MB
23 sierpnia 2017 o 18:16
30 grudnia 2017 o 7:27
Listy zmian: 3 ( zobacz )

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TCS Canaanite City-State Pack [VANILLA]

W 1 kolekcji stworzonej przez thecrazyscotsman
thecrazyscotsman's City-State Foundry
Przedmioty: 8
Opis
This mod adds in four Canaanite city-states: Akko, Megiddo, Sidon, and Tyre.
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Akko
Scientific
Suzerain Bonus: Land units receive +20 HP healing in land tiles adjacent to Coast.

Megiddo
Militaristic
Suzerain Bonus: Your Encampment districts add +1 Production and +2 Gold to international Trade Routes from that city.

Sidon
Industrial
Suzerain Bonus: Receive 2 Glass luxury resources, which provide 4 Amenities. Your Plantations receive +1 Production.

Tyre
Trade
Suzerain Bonus: Your City Centers gain +1 Food and +1 Production for each adjacent Coast tile.
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Compatibility
Supports YNAMP
No known conflicts
Alternate download available here[forums.civfanatics.com].
Komentarzy: 25
Mazzini 27 lutego 2018 o 14:01 
I have Sidon and Tyre, finally. thank you @author
Willelmus 17 lutego 2018 o 11:29 
I love that Megiddo turns in to Armageddon when conquered. Nice touch!!
Orionox 14 grudnia 2017 o 5:08 
this hasn't updated in awhile does it still work?
thecrazyscotsman  [autor] 9 września 2017 o 14:44 
Oh good :) In general that's because the FontIcons are not setup properly. FontIcons need their own separate Icon Atlas (22x22 pixels in size), like this:

<Row Name="ICON_ATLAS_TCS_GLASS_RESOURCE_FONT_ICON" Baseline="6" IconSize="22" IconsPerRow="1" IconsPerColumn="1" Filename="TCS_GlassResource_FontIcon.dds"/>

...and then an entry like this under IconDefinitions:

<Row Name="TCS_RESOURCE_GLASS" Atlas="ICON_ATLAS_TCS_GLASS_RESOURCE_FONT_ICON" Index="0"/>

After that, you should be able to use [ICON_TCS_RESOURCE_GLASS] or whatever your resource is and it will show up correctly in text.
Vaulen 9 września 2017 o 14:35 
I am referring to adding a resource in general. Your mod has had no problems!
thecrazyscotsman  [autor] 9 września 2017 o 12:15 
Did that happen to you with this mod? Or are you referring to adding a resource in general?
Vaulen 9 września 2017 o 9:07 
@thecrazysctosman

Awesome patch, just had a game with Sidon and everything ran smoothly with Resourceful and glass trading.

If you don't mind me asking, when making Glass, did you ever have the Glass luxury icon that is displayed across the top bar not appear, and instead show something like ICON_RESOURCE_GLASS? If so, what did you do to fix it?
Ruben Thomas 8 września 2017 o 8:09 
Thank you for the clarification, and thank you for the mod =)
thecrazyscotsman  [autor] 8 września 2017 o 8:07 
I specifically intended for the second copy of the resource to be tradeable. You can lose access to it, true, but the game treats it exactly like any resource you are selling through a deal and then lose access to.
Ruben Thomas 8 września 2017 o 5:00 
Maybe a loaded question, but are you supposed to be able to trade away luxuries granted by city states anyway? You can't trade away the ones Jakarta (?) give you in the vanilla game, cloves and cinnamon (?). Seems weird to be able to trade away a luxury for thirty turns that isn't really yours and that you could lose access to any second.

Now that you've added the possibility to trade them away anyway though, maybe it would be nice to write something like "these luxury resources are tradable" or something to Sidon's suzerain text, so it's apparent they are different from the luxury resources given to you by vanilla city states.