RimWorld

RimWorld

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WallDefenses
   
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Mod, 1.2, 1.3, 1.4
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25.907 MB
19. feb. 2021 kl. 13.21
29. mai 2023 kl. 10.13
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WallDefenses

Beskrivelse
Adds a Wall Mountable Shield and Wall Mounted AA Turret to the game, requires my other mod Wall Stuff to work.
Wall Shield - Wall mounted shield that produces a square/rectangular barrier that destroys any enemy bullets or mortar shells that hit.
AA Turret - Turret that only targets inbound Drop Pods, Ship Chunks, Defoliator Ships and Psychic Drone Ships

Configurable Mod Settings:
Wall Shield power usage (scales with the size defended)
AA Turret range, reload speed and ammo count (i.e. how many targets can be destroyed before it needs to reload), Chance to Destroy DropPod, Damage done to targets inside droppod if not destroyed.

Using this with RimThreaded will throw up a few errors but think they can be ignored, I've added some defensive code but there's still some cases where a target can be destroyed by one turret but another tries to damage or destroy it.
36 kommentarer
nikita150u 7. mars kl. 9.46 
Can you add to AA turret mechanoids droppods as targets?
Dahak 29. aug. 2023 kl. 5.42 
I too would love to have a wall mounted regular turret. Seeing these AA guns up on the walls is awesome, and I want ones that can shoot at ground targets too!
HungHoro - [赫蘿] 26. aug. 2023 kl. 1.45 
Could there be a wall mounted normal turret or something? just balance it by make it cannot shoot target too close like a mortar:2017stickycrab:
Velxra 23. okt. 2022 kl. 15.39 
was the VFE pirates issue mentioned below fixed?
SovietAmerica 2. mai 2022 kl. 16.53 
So does the shield also destroy things like friendly/neutral drop pods/shuttles?
Seipherwood 3. feb. 2022 kl. 13.48 
Would it be possible to maybe patch in the Vanilla Factions Expanded: Pirates? The junkers are their crafts ignore the AA Turrets.
Seipherwood 23. jan. 2022 kl. 6.22 
Ah, i used the Region setting and just highlighted my walls, maybe thats why. Ill try to give em a 1 cell buffer next time. Thanks :)
Arcjc  [skaper] 23. jan. 2022 kl. 5.23 
@Seipherwood, any projectile that's considered hostile should be destroyed upon entering a shield cell, some mods won't be compatible (Combat Extended for one I imagine but I've never used it) and RimThreaded can let a single bullet or two through when faced with something like a minigun etc., you should see a little puff of smoke in the cell when a bullet is destroyed, make sure your shield is extended around any walls etc. I normally put mine one cell in front instead of directly on the wall itself as that seems to work better
Seipherwood 23. jan. 2022 kl. 2.21 
How exactly does the Wall Shield work? I have it set up, but my walls still take the same damage as if it didn't exist at all? Im not sure what its suppose to do.
Vlad_1492 3. des. 2021 kl. 7.29 
Bump for please add CE compatibility