Total War: ATTILA

Total War: ATTILA

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642 Dark Ages - Multiplayer - Full Version no Submod
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139.954 MB
19. juni 2020 kl. 9.25
19. juli 2021 kl. 1.43
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642 Dark Ages - Multiplayer - Full Version no Submod

Beskrivelse
Click here for the new 634 Fire & Swords DLC!
- This mod is the Multiplayer Version for 642 Dark Ages - Rise or Fall of Islam
- English language game settings are required!
- This version is for multiplayers and everyone who wants to play without the supply system. You can switch between the two versions. They are safegame compatible, but the supply script in the single player version prevents multiplayer modus!

I recommend to play MP Campaigns totally unmodded!

Hints: The 642 Reskin submod and other mods should work for Custom and MP Battles. For normal campaigns you can use the allowed mods and all graphical stuff. As reported MP campaigns getting instabil when using mods. I am not a MP campaign player. 642 is running on Attila engine, so I am not responsible for potential crashs in MP campaigns (642 Dark Ages is running very stabil).

- Please take a look at your subscribed mods you use and give all of them a "Thumbs Up"!
- Play only Grand Campaign (642 - Dark Ages)!

Have fun!

AD642 - the whole world in crunch. The Arabs overran Palestine, Syria, Egypt and Mesopotamia and advanced to the Persian highlands. The showdown there is imminent. The Byzantine Empire, led by the 12-year-old child emperor Constans II, is on the edge of a catastrophe. The tribes are becoming renitent throughout Africa. The Avars rage in the Balkans and in Italy the Langobards are out for revenge. Furthermore Turk tribes threaten the empire. The Persians are also in a two-front war and lost areas in the north to the Göktürk Khaganate. After the death of King Dagobert, the Franconian Empire was divided into 3 allied realms, two are run by children. The Slavians have their first realm, Sámová Riše, and the Thuringians are insurgent. In Britain everyone fights everyone as usual.
14 kommentarer
Anisvara  [skaper] 13. okt. 2022 kl. 3.03 
@frog, the Mod runs 100% on Vanilla mechanics. In all modmaps also in the CA DLC problems can appear more often than in Vanilla. On YT is a large MP campaign with this mod. The problem is that Attila is anything else than perfect.
frog 11. okt. 2022 kl. 2.09 
Hello my friend and I are playing a campaign and were desyncing during battles though in beginning we could play battles fine if you any advice for this it would be appreciated.
Anisvara  [skaper] 22. okt. 2021 kl. 0.20 
@Imadisaster - I sent you a friends request. Let´s investigate your issues.
Imadisaster 21. okt. 2021 kl. 20.12 
@Also, i apologize, idk how i got to this page, the issues im having is actually on the 634 Fire & swords dlc you linked me to, my apologies
Imadisaster 21. okt. 2021 kl. 20.08 
@Anisvara is there a way to show you? Because the low level Islamic Buildings produce both Islam and Manichaeism, untill the 3rd level of Mosque. Could it maybe be a conflict? because i also get invisible generals as Rome, during the winter times
Anisvara  [skaper] 10. okt. 2021 kl. 14.27 
@Imadisaster - the islamic buildings do not produce Manichaeism. In some regions is Manichaeism zeal. All improvements I put in 634 Fire & Swords DLC: https://steamcommunity.com/sharedfiles/filedetails/?id=2128069857
Imadisaster 10. okt. 2021 kl. 13.58 
It stops giving both religions at a certain level though, so idk if this is intentional or not
Imadisaster 10. okt. 2021 kl. 13.57 
is there any way to update the islamic buildings? they produce Manichaeism as well as Islam, so when i fight them, the lands arent really islamic. Just a simple request
sam.pidgeon 14. mars 2021 kl. 3.43 
Anyone that wants bigger unit rosters in this mod can try out my submod pack it's made my campaign much more fun

https://steamcommunity.com/sharedfiles/filedetails/?id=2205503606
Galestrum 28. okt. 2020 kl. 10.23 
Awesome mod. I have always wanted a TW experience that covered this time period. Well done.