SOMA
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Amnesia-Style Inventory Management System
   
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7.855 MB
24 OCT 2015 a las 8:45 p. m.
3 NOV 2015 a las 1:25 p. m.
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Amnesia-Style Inventory Management System

Descripción
The current inventory system is pretty minimalistic, showing the tools that players have on them but not allowing them to equip anything. For the core game of SOMA, this is sufficient, as the player never has more than one or tools on them at any given time, and tool interaction is context-based rather than manual. But people who make custom content might wish they had a more powerful inventory system at their disposal.

This mod is a utility library for people who wish to make their mods with an inventory system more reminiscent of that of Amnesia: The Dark Descent. In addition to giving a dedicated screen to the player for them to view and equip their carried tools, it also boasts a journal system as well, allowing the player to receive all kinds of extra content they can view at their leisure.

This mod also comes with a short demo map that includes some of the common ways content creators might implement sucn an inventory system. Feel free to crack open the script file for the map to see how it all works.

More thorough documentation can be found on the Frictional Games official wiki at https://wiki.frictionalgames.com/hpl3/community/scripting/amnesia-style_inventory_doc. To learn more about modding in general, meet with other modders or discover things that they have made, visit the Frictional Games SOMA forums at https://www.frictionalgames.com/forum/forum-79.html
7 comentarios
Sovereign 10 NOV 2020 a las 12:50 p. m. 
it has potential maybe if a map was made with this gameplay in mind
Holy Shit 28 FEB 2017 a las 12:23 p. m. 
This is really awsome

You think you vould remaster the whole Amnesia story?

I already seen one guy make the Rainy Halls part 1 remade into Soma just as a test. Imagine if all amnesia levels where remastered into soma I would die of excitment atleast :D
Abion47  [autor] 6 NOV 2015 a las 1:58 p. m. 
@KO55U1 Well, theoretically if you drop the script and graphics folders into the main SOMA directory, that should make it work right there. The problem, though, is that the SOMA levels weren't designed to use an inventory system like this, so all it would really do is give you a different way to see what items you are carrying. But even then, you aren't ever really carrying more than three items at a time, and the items will be pulled up automatically when you're in front of the thing you use them on.

The journal system would also be in the same boat. Actually, it would be even more useless, as you would have to recode every map so that you would get stuff like audio logs appearing in your journal. Otherwise, you would have an empty journal during the entire game, which wouldn't be very exciting.

TL;DR, The inventory system should work as is, but it wouldn't add anything to the core game experience.
Majoneesimies 6 NOV 2015 a las 6:28 a. m. 
Can you make an update on this that amnesia inventory works on original SOMA-game?
Hypercube 26 OCT 2015 a las 3:16 p. m. 
@Abion47 might as well start learning some as well.
Abion47  [autor] 26 OCT 2015 a las 1:14 a. m. 
@Aquamarine Oddly enough, this (and SOMA modding in general) has been a great excuse to property learn C++. :P
Hypercube 25 OCT 2015 a las 9:14 p. m. 
This is pretty great. Must've had experience with c++ right?