Stellaris
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Smarter Ship Design [3.11]
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12 MAY 2020 a las 1:48 p. m.
27 FEB a las 8:41 a. m.
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Smarter Ship Design [3.11]

En 1 colección creada por Dragatus
Dragatus' Vanilla-ish Mods
7 artículos
Descripción
This mod aims to guide the AI empires to design its ship designs more effectively and adds a few ship sections I felt were lacking. If you use auto-generated ship designs those will also be improved.

All the images are of ship designs the AI created with this mod.

The mod works fine on its own, but for an even better effect it can be combined with my other mod Signature Weapons.


HOW IT WORKS

The ship section selection weights have been rewritten and the AI will now pick them based on what technologies it has and what kind of weapons it prefers based on its personality[stellaris.paradoxwikis.com]:
  • AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon.
  • Exception: AI that prefers explosive weapons will only favor P slots over S slots if it has P weapons that are more advanced than its regular missiles.
  • AI that prefers energy or kinetic weapons will favor M slots over S slots until it researches Autocannons or Plasma Throwers technology. Then it will start preferring S slots.
  • AI that prefers explosive weapons will favor M slots over S slots if it has swarmers that are of the same tech tier or higer than its regular missiles.
  • AI that prefers strike craft will favor M slots over S slots if it has Whirlwind Missiles technology.
  • AI that prefers energy or kinetic weapons will favor L slots over M slots if it has researched Kinetic Battery technology and is producing Volatile Motes.
  • AI that prefers explosive weapons or strike craft will never favor L slots over M slots.
  • AI that prefers energy or kinetic weapons will favor G slots over other weapon slots if it has researched Battleships and Proton Launchers technologies and is producing Exotic Gases.
  • AI that prefers explosive weapons will favor G slots over other weapon slots if it has researched Battleships and Armored Torpedoes technologies and is producing Volatile Motes.
  • AI that prefers strike craft will never favor G slots over other weapon slots.
  • AI that prefers strike craft will always favor H slots over other weapon slots.
  • AI will always favor X slots over other weapon slots.

Defense Platforms use special rules and will most commonly use M slots to avoid range issues. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more advanced than its swarmers. Finally, AI that prefers strike craft will use H slots on defense platforms.

The mod also adds logic to choosing what weapons to put into weapon slots of a specific size.
  • S slots will usually be used for autocannons, disruptors, plasma and missiles.
  • M slots will usually be used for lasers, railguns and swarmers.
  • L slots will be used for kinetic artillery if available and lasers or railguns if not.
  • G slots will be used for energy torpedoes if the empire prefers energy or kinetic weapons and for regular torpedoes if it prefers explosive weapons or strike craft.
  • AI that prefers energy weapons will avoid using disruptors and missiles.
  • AI that prefers kinetic weapons will avoid using disruptors.
  • AI that prefers explosive weapons will avoid using energy weapons (except disruptors).

MODIFIED SHIP SECTIONS:
  • All standard stern sections for Destroyers now have 2 new small slots for defenses.
  • Standard Frigates now have 6 small slots for defenses.
  • Destroyer Picket Ship Bow: replaced the S slots with an M slot and a P slot (MPP)
  • Cruiser Hangar Core: replaced P slots with S slots (SSH)
  • Cruiser Torpedo Core: replaced the 2 S slots with a G slot (GGG).
  • Battleship Hangar Bow: replaced P slots with S slots (HMSS)
  • Battleship Carrier Core: replaced P slots with S slots (HHSSSS)

NEW STANDARD SHIP SECTIONS:
  • Frigate: Multirole (PG)
  • Destroyer: Interceptor Ship Bow (SSS and replaces 6 small slots for defenses with 3 M slots)
  • Destroyer: Torpedo Stern (G)
  • Cruiser: Gunship Bow (SSM)
  • Menacing Cruiser: Multirole Cruisers (LMGSP)

NEW SHIP SECTIONS UNLOCKED BY ARMORED IN FIREPOWER (NEW ASCENSION PERK)
  • Corvette: Guardian (MPP weapons; SS defenses)
  • Corvette: Gunstar (MM weapons; SS defenses)
  • Frigate: Guardian (GPP weapons; SSSS defenses)
  • Frigate: Nova (GG weapons; SSSS defenses)
  • Destroyer: Gunstar Stern (MM weapons; no defenses)
  • Destroyer: Nova Stern (GG weapons; no defenses)

COMPATIBILITY

This is a gameplay altering mod and as such it will prevent you from getting achievements.

The mod replaces five files:
1) .../Stellaris/common/component_templates/00_weapons_energy.txt
2) .../Stellaris/common/component_templates/00_weapons_extra_large.txt
3) .../Stellaris/common/component_templates/00_weapons_missiles.txt
4) .../Stellaris/common/component_templates/00_weapons_pointdefence.txt
5) .../Stellaris/common/component_templates/00_weapons_projectile.txt

Additionally it adds new files that overwrite all entries from 5 more files:
6) .../Stellaris/common/section_templates/battleship.txt
7) .../Stellaris/common/section_templates/corvette.txt
8) .../Stellaris/common/section_templates/crisis.txt
9) .../Stellaris/common/section_templates/cruiser.txt
10) .../Stellaris/common/section_templates/destroyer.txt

Finally it overwrites the defense platform entries in the file:
11) .../Stellaris/common/section_templates/other.txt

It will be incompatible with any mod that also edits these same files or entries, but should be compatible with all the mods that don't. It may also be technically compatible but effectively incompatible with a mod that dramatically alters ship design in some other way.

Not compatible with NSC.

Should be compatible with StarNet AI and StarTech AI.

SHAMELESS SELF-PROMOTION

I would be grateful if you could rate the mod with either thumbs up or thumbs down. If you rate it with a thumbs up and you really enjoy it, please consider also marking it as a favorite. If you like this mod you might also like one of my other mods.

I also created a Discord server[discord.gg]
87 comentarios
Dragatus  [autor] 21 MAR a las 10:10 p. m. 
Thank you for the heads up. I'll look into it for the next update.
Big Sneezy 18 MAR a las 8:15 p. m. 
Doing some mod merging - it looks like this mod doesn't have ai tags for stealth ships. For example, MEDIUM_AUTOCANNON_1:

ai_tags = {
weapon_role_anti_shield
brawler
}

The base game with the stealth expansion also has the tab brawler_stealth. Several other weapons, but not all, should have this tag too.
LobsterBox 23 MAY 2023 a las 10:20 a. m. 
Fair enough, I would probably do the same
Dragatus  [autor] 22 MAY 2023 a las 11:54 a. m. 
I'm 99% sure it's safe to ignore the warning.
DD.maaArbs 21 MAY 2023 a las 10:45 p. m. 
it says its only for 3.7, should i ignore it?
Dragatus  [autor] 21 MAY 2023 a las 9:00 p. m. 
The mod should work fine with the 3.8 patch for Stellaris. I'll still update it when I find the time.
Dragatus  [autor] 21 MAY 2023 a las 8:59 p. m. 
Thank you. I used to have a more vanilla variant of the mod, but very few people were using it and at one point I decided t wasn't worth keeping it around.
LobsterBox 21 MAY 2023 a las 2:19 p. m. 
I would prefer a version without the changes to vanilla ships, otherwise good work
Dragatus  [autor] 3 ABR 2023 a las 6:35 a. m. 
No, it isn't. SSD is not compatible with mods that add new ship sizes and ship sections.
Ria 3 ABR 2023 a las 3:14 a. m. 
Hi is this mod compatible with Aesthetic Cinematic Gameplay (ACG)?
https://steamcommunity.com/sharedfiles/filedetails/?id=2012803646
Thanks