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[RH] Faction: Task Force 141
   
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Mod, 1.0, 1.1, 1.2
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50.799 MB
22 ABR 2019 a las 1:19 p. m.
6 JUN 2021 a las 2:23 a. m.
28 notas sobre cambios ( ver )

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[RH] Faction: Task Force 141

En 2 colecciones creadas por Chicken Plucker
Project: Red Horse - Factions 1.0
10 artículos
Red Horse: Factions 1.2
13 artículos
Descripción
Task Force 141, colloquially referred to as "The One-Four-One"



Task Force 141 is a multinational special operations unit composed of members of British, Australian, American, Canadian and possibly other foreign personnel, usually those with previous Special Ops experience.

Note: This faction is a part of "Project: Red Horse" a set of mods that expand on tacticool warfare stuff.

Would you like to be able to call this faction for QRF/Reinforcements?
https://steamcommunity.com/sharedfiles/filedetails/?id=1541528454

Hair mod used for Cpt. Price and Soap MacTavish in previews and the animation:
https://steamcommunity.com/sharedfiles/filedetails/?id=1508171889

NOTE: Not all outfits shown in previews are included in this mod, the currently unreleased "U.S. Military Kit for 1.0 has all US uniforms from the previews that ARE NOT included in this faction mod.

Chinese Translation:
https://steamcommunity.com/sharedfiles/filedetails/?id=1748583631

Credits:
Saito Yui - TraderKinds.xml coding assistance
Mehni - 1.1 backpacks.dll update
Jecrell, Jdalt40, dninemfive and Spdskatr - For C# coding assistance and patches
Infinity Ward - Call of Duty: Modern Warfare series
Task Force 141 emblem art - jeonghun.lee.37
Sourcefilmmaker Community - Animation SFX
Ods - Hair mod for Cpt. Price and Soap MacTavish
Discusiones populares Ver todo (1)
0
22 ABR 2019 a las 2:00 p. m.
FIJO: Issues with enabling mods mid-save
Chicken Plucker
118 comentarios
Chicken Plucker  [autor] 25 NOV 2023 a las 6:54 p. m. 
@deewinn05 - See 2 comments below with the link to the update.
deewinn05 25 NOV 2023 a las 6:53 p. m. 
Will this ever get updated for 1.4
Gamma 29 DIC 2021 a las 9:09 a. m. 
The King is back. Thank you for coming back even after such a time, best of luck with your new career, and thank you for your efforts. Rimworld modding is a better place with you around.
Chicken Plucker  [autor] 28 DIC 2021 a las 8:50 p. m. 
Hello all, here is the 1.3 update. It has been rebuilt from scratch, textures for apparel and weapons are new and there are new enlistment features.

Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2694371667

FAQ:
Why were the comments disabled?
I didn't want to be reminded 100 times for 10 different mods that I need to update them when I'm already working on updates while balancing time with a job in real life.

The mods aren't made any faster and any better with more quality the more times I get asked for them to be updated. As this version is being abandoned and left for 1.2, the queries for the new and improved version of the mod can be shifted over for 1.3 version linked above.

CE?
No
Chicken Plucker  [autor] 28 DIC 2021 a las 8:48 p. m. 
Hi all, I understand my reply is almost a year late for some, and for some it's over a year late. I'll answer the questions anyway. Have been very busy working on other things and being away starting a new career, most of the questions asked have been asked before. Seeing as the 1.3 version is out, I may as well close the thread with answers.

@invinciblestalker - That's just part of the mod feature since they have to carry the equipment being sold. I've reduced the amount of things sold by the faction in the 1.3 version as an improvement.

@Moogle - The weapons were never meant to be craftable in this version.

@Gamma - It's a steam sided error and the solution would have been to find the manual install version of the mod in Ludeon

@ShotgunDiplomacy - Medicine and Food, if added in a mod mid-save are disabled in an "allowed" list for colonists to use.
invinciblestalker 12 JUN 2021 a las 9:40 a. m. 
Is there anyone who experiences too many dromedarians? like more than 200 of them in the trade caravan for this mod that carries all the trade items.
MogsPOV 29 MAY 2021 a las 4:28 p. m. 
Hi so i researched precision rifling and have the ability to make the M4A1 benghazi but theres an issue i looked in the xml files and these guns have no crafting bench assigned to them. is this a bug or are you not supposed to make them
Gamma 1 MAY 2021 a las 11:59 a. m. 
Hey all, maybe someone can help me out here (I probably missed something obvious, I know), but out of all the faction mods, this one doesn't work properly.

Whenever I use it, in the world map, and in game, all the settlement icons, and the actual pawns in game are a red question mark with blue background.

Tried re-subscribing, adjusting mod ordering, different game version, but no dice.

Any ideas?
Špagát 23 MAR 2021 a las 12:10 a. m. 
It works very good, this is one of my favorite mod. The guns look and work very good, the same uniforms.
Styxx 28 OCT 2020 a las 2:13 p. m. 
the medicine wont work for me, they wont use it. any fixes?