RimWorld
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[KV] Faction Control
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Mod, 1.0, 1.1, 1.2, 1.3
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601.337 KB
10 SEP 2018 a las 4:11 p. m.
16 ENE 2022 a las 8:24 a. m.
84 notas sobre cambios ( ver )

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[KV] Faction Control

Descripción
1.4 - https://steamcommunity.com/sharedfiles/filedetails/?id=2882785581

"Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu.

Options:
Disable Faction Limits
Enabling this setting will prevent the Create World menu from adding more than 11 factions to a world.

Override Faction Max Count
Force modded factions that do not specify "maxConfigurableAtWorldCreation" to show up in the base game's Create World Faction Count tab.
It's on by default. If anyone runs into issues with this setting please disable it in settings and restart the game.

Population Override
If the Min/Max values are changed, this will greatly override the "Population" slider on the Create World page.

Tile Distance Between Faction Groups
Specify either/both the Minimum/Maximum distances that faction groups can spawn from each other.

This is an advanced option and can easily prevent faction groups from spawning on the map and will take many tries to get the values to work. Leave it disabled to keep base game behavior.

Faction Base Density
Allows Factions' settlement to be closer together. If "Off", the base game's logic is used. If "On", the settlements will be closer together the more "Crowded" the slider bar is moved to the left.

Dynamic Coloring and Goodwill has been broken out into its own mod
Dynamic Goodwill - https://steamcommunity.com/sharedfiles/filedetails/?id=2551775344

Incompatible With:
- Rim-Hivers
- Hisa Faction


Realistic Planets
Make sure to enable compatibility mod in settings


Credits:

Rainbeau Flambe (dburgdorf) - original creator

Designer225 for improving map generation and allowing this mod's settings to apply to new settlements after world generation.

Translators:
Proxyer - Japanese
53N4 - Spanish
WexMan & kr33man - Russian
RunningMelos - Chinese
Erazil & Qux - French
Danimineiro - German

=====

License:

If you're a modpack maker and want to include "Faction Control" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

=====


Ludeon Post: https://ludeon.com/forums/index.php?topic=45519.msg433048#msg433048

Direct Download:
https://github.com/KiameV/rimworld-factioncontrol/releases/download/1.3/FactionControl.zip

GitHub: https://github.com/KiameV/rimworld-factioncontrol

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Discusiones populares Ver todo (1)
0
3 FEB 2022 a las 11:36 p. m.
Error from last update
BTFA
184 comentarios
Monkey Magic 23 JUL 2023 a las 6:01 a. m. 
Since this version is not available for 1.4 (I believe the mod author no longer has an interest in modding this game) does any one here know whether the fan continuation by @TheRealLemon caters to existing saves, or will they break?
i am under your bed 18 FEB 2023 a las 5:02 a. m. 
i'm running into an issue where faction cluster mix with each other, i try everything to separate them but nothing change
Hyper 14 FEB 2023 a las 6:44 p. m. 
does anyone know wither or not that this mod is compatible with my little planet? I'v ran into a issue where if I were to choose a small planet to start on the game refuses to spawn anymore than one settlement per faction each. I want to find out if this could help since this mod can control faction spawn rates.
28 DIC 2022 a las 8:18 p. m. 
Can I release the Chinese version of this mod, only the Chinese version file:griefer:
Now the sinicization can not be used
Dizzy Ioeuy 2 NOV 2022 a las 3:30 p. m. 
Thank you lemoooooon!
TheRealLemon 31 OCT 2022 a las 9:31 a. m. 
I'll see if I can update it
Capi 31 OCT 2022 a las 6:27 a. m. 
yep
Jet 30 OCT 2022 a las 10:46 p. m. 
was this the mod that made factions built adjacent to their previous bases, like a nation would in one cluster instead of randomly over the map?