Arma 3
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ADV - ACE Splint (only for ace³ versions until 3.12.6)
   
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Data Type: Mod
Mod Type: Equipment, Mechanics
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Publicado el
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109.450 KB
4 FEB 2018 a las 6:31 a. m.
1 MAR 2019 a las 8:29 a. m.
9 notas sobre cambios ( ver )

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ADV - ACE Splint (only for ace³ versions until 3.12.6)

Descripción
//////// This mod has been deprecated as of January 1st 2020. ////////


ADV - ACE Splint offers you an item you can use to fix damaged arms and legs.

Of course the option to splint a damaged limbed will only be available with ace_medical_healHitPointAfterAdvBandage disabled.
Depending on your settings an applied splint might come off again. In that case you might be able to apply it again, or have to use a new one.

THERE WILL BE NO SUPPORT/BUG TRACKING/ANSWERS ON STEAM! You can leave comments here, but I will NOT react to or answer them. Only feedback/support requests on the BI-Forums/github will be regarded. Random Friend requests on Steam will not be acknowledged. AGAIN: No communication AT ALL will happen via Steam.
Support and notes for mission builders will only be given at the BI-Forums/github: https://forums.bohemia.net/forums/topic/213587-adv-ace-splint/
https://github.com/Pergor/ADV_Medical

MOST OF ALL: I WON'T TAKE YOUR FRIEND REQUESTS! If you don't have at least a couple of friends on Steam in common with me, don't try it. DON'T TRY IT.

Licence:
This addon - as a whole - is allowed to be copied, distributed or modified as per the GPL-2.0 licence. https://opensource.org/licenses/GPL-2.0

Additional terms apply for using this addon:
You may not use this addon or parts or derivatives of it for any commercial purposes, including monetized game servers.
This addon or parts or derivatives of it may not be used in any derivative of Life gamemode.

Different licences may apply to parts of this addon if it's not copied or distributed as a whole.
20 comentarios
Black Guy 2 ENE 2020 a las 7:31 p. m. 
i have the same question
[TLS] Commander A9 2 ENE 2020 a las 7:27 p. m. 
Hey, what happened to your ADV - ACE Medical mod? It appears to be missing...even the GitHub version has made some changes that are causing issues with our pre-configured medic loadouts...
Blueduckraider50 1 ENE 2020 a las 3:10 p. m. 
ACE has added fractures & splints into the main package.
So no need for this anymore.
ProXz 11 AGO 2019 a las 1:35 a. m. 
Hey everyone. I'm not sure what the probability for fall off settings does. Does fall off chance for medics mean that every splint applied by a medic to whoever has a lower chance to fall off than a splint applied by a regular soldier? Or does it mean that a medic has lower chances to have a splint applied to himself fall off?
I think the cancer is taking me 26 ABR 2019 a las 5:32 a. m. 
yeah I feel that
Fenix 7 MAR 2019 a las 10:28 a. m. 
First of all, thanks for making this mod. With the last update it seems that sensitivity has changed, now every time the solider gets shot in the head or body, it requires a split, which is a bit awkward. Anyone else had the same experience?
[NDF] MoaB 8 OCT 2018 a las 2:38 a. m. 
Would the mod author consider keeping everything lower case? Upper case letters in the "Addon" folder and the .pbo filenames cause linix servers to crash and/or not load te mod correctly.
Tyl3r99 18 AGO 2018 a las 1:51 a. m. 
this isn't ACE workshop page...

plus they won't listen to you on there you must open a ticket on THEIR github
Patrick H 17 AGO 2018 a las 2:50 p. m. 
my ace has recently stopped working when i hit the cntrl and windows key and it doesnt show up in the configure
Tyl3r99 19 MAY 2018 a las 4:24 p. m. 
what settings do people use out of curiousity? i.e. time before splint falls off. whats a good setting