Sid Meier's Civilization V

Sid Meier's Civilization V

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Terra Nostra: Large Earth
Publicado el
Actualizado el
0.148 MB
9 FEB 2013 a las 2:51 p. m.
29 JUL 2013 a las 9:27 a. m.
8 notas sobre cambios ( ver )

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Terra Nostra: Large Earth

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En 1 colección creada por Moriboe
Terra Nostra
5 artículos
Compatible: G+K only
- Khazar Khaganate
- Inuit Civilization
- Zambezi - Civilizations
- Ancient Native American Civs Lite (G-K)
- The Kingdom of Portugal

You can download these together by subscribing to the Terra Nostra collection.

Play via Mods, Custom Game.

Based on Rhye's earth map from Civ4. Includes 4 religions from Tomatekh's mods.
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41 comentarios
Robo-Pig 12 SEP 2014 a las 8:14 p. m. 
You know, I wonder why Rhye never modded for this game. He would've made some great stuff.
Moriboe  [autor] 9 ENE 2014 a las 2:45 p. m. 

@besh: maybe you can try the same as mba5018? It would certainly explain why the download manager thinks you have the mod, yet it doesn't appear ingame.
mba5018 8 ENE 2014 a las 7:13 p. m. 
All my mods are in their mod subfolder, but terra nostra large earth (v 5).civ5mod was alone in the mods folder. I created a subfolder that i named Terra Nostra Large Earth (v 5) and dragged the terra nostra large earth (v 5).civ5mod file it in. And Voila! it worked!. I'll be back with my apreciation of the game. See ya
besh 7 ENE 2014 a las 6:21 a. m. 
I cant see it in my mod list. "Delete the mod from your MODS folder, clear (delete) the cache and resubscribe"- its does not help. Also after i runned the game the folder with that mod is still empty, maybe it can not be extracted or something. Any ideas how to fix it?
Moriboe  [autor] 6 ENE 2014 a las 11:30 p. m. 
Yes. Did you choose 'custom game'?
mba5018 6 ENE 2014 a las 7:14 p. m. 
Well... loaded everything. Got the mods but the map just won't shhow. Is this G&K compatible?
Moriboe  [autor] 13 JUN 2013 a las 9:51 p. m. 
Well I'd say this mod is more or less what you ask for. It has real starting positions, and there are versions of the map inside without Korea.
embosssed 13 JUN 2013 a las 2:01 a. m. 
I love playing the old Terra Nostra map. What I would love is this map with G&K compatability and MOST importantly Real starting positions. Is this possible? There is a great MOd available but it requires Korea DLC which I dont have (Its about the only one I dont have)
Moriboe  [autor] 15 MAY 2013 a las 11:29 p. m. 
I had considered that (they were in my original Terra Nostra mod), but I'd have to tweak the UA to make their start situation more favorable. Also the area seems to be free from zealous AI expanding, so it's low priority. I am planning to update with a new Zambezi release (when my Nri civ gets the art it needs).

Something else I had been thinking was to introduce a settler upgrade line: settler - pioneer - architect, getting more costly and being capped in number, the architect at only one (at a time). This should reduce the effect of a few civs going expansion crazy past the industrial age.
guys 15 MAY 2013 a las 6:32 p. m. 
Is it possible in the future for the Tibetan Civilization mod to be a part of this as well? (Probably after it's V2 patch is released to avoid having to change to much), or would you delay it for the next Zambezi patch?