해당 게임을 커뮤니티가 Greenlit 하였습니다!

커뮤니티에서 본 게임에 흥미를 내비쳤습니다. Valve에서 개발자에게 해당 게임을 Steam에서 발매할 의사가 있는지 물어보고자 연락을 취하였습니다.

Greenlight가 종료됩니다. Steam에 게임을 제출하는 방법에 대해 자세히 알아 보려면 이 블로그 글을 참고하세요.
Play the Knave
 
 
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Platforms: PC
Languages: English
게시일
업데이트일
2017년 3월 2일 오후 4시 27분
2017년 6월 7일 오후 4시 52분
최근 공지 모두 보기 (1)
Play the Knave featured on BBC News!
설명
출시일: Summer 2017
Play the Knave is an interactive motion-sensing game to experience the plays of Shakespeare. Act out scenes from Hamlet, A Midsummer Night’s Dream, Romeo and Juliet, and more. Like karaoke, we give you the lines, but you decide how to use them. Test your abilities as the lines fly across the screen at three different speeds. Use your body to control your avatar, as you duel your enemies and profess your love. Select from our array of theater stages, costumes and background music. A robot Romeo doing a jig with his Juliet? Why not? Play the Knave lets you make Shakespeare your very own.

Features include:
  • Motion-sensing gameplay (requires a Microsoft Kinect camera)
  • 1-4 players
  • Select from 21 Shakespeare plays and hundreds of scene options
  • Get scene recommendations based on your interests: fighting, romance, madness…
  • Or, write your own script; you can even add sound effects
  • 38 avatars, including Roman soldiers, sixteenth-century princesses, and creepy aliens
  • Warm up with improv mini-games
  • 6 difficulty levels

Want to see more? Visit our website at https://playtheknave.org/.
인기 토론 모두 보기 (1)
0
2017년 3월 3일 오전 10시 08분
Guardian Suggestions
The Moon Robot
< >
댓글 38
▲ mr. io AMA 2017년 6월 9일 오후 1시 48분 
Just tried this at the Immerse 2017 Meeting, and

mine love for Shakespeare is only madeth larger by this playeth, and maketh accessible something too oft daunting and overwhelming
:steamhappy:

deepwebytp 2017년 5월 12일 오후 9시 08분 
Also, js, this would be an amazing drunk party game
deepwebytp 2017년 5월 12일 오후 9시 04분 
I really dig this idea, because it highlights the more goofy nature that Shakespeare plays inhibit. While yes, it can be serious, it's meant to entertain, and I think this type of interactive experience can achieve that goal, as well as to make the play your own in a very personal way.
dissonantfeet 2017년 4월 6일 오후 12시 12분 
This is a fantastic interactive 3D experience. I had a great time playing and look forward to using it in the classroom. I also think it would be great entertainment for my house parties. ;-)
talkan 2017년 3월 9일 오전 10시 14분 
Embodied Shakespeare. Experiential learning in 3D. Brilliant.
A$AP Loli 2017년 3월 8일 오후 10시 43분 
I wish we had this when I was in school! I think this project will help make Shakespeare more accessible -- and fun! -- for students.
scruzer1 2017년 3월 8일 오후 10시 17분 
I was able to test out this game at UC Davis and it's fantastic!

Play the Knave makes Shakespeare fun. It makes acting even more exciting because the characters mimic your every move and you can choose from a variety of characters. The game really allows you to experiment with different ways of performing a certain scene. It's so much fun to try scenes multiple times with your friends because you start to play with your timing, tone, and which words you stress.

Overall, 10/10
sodope210 2017년 3월 8일 오전 9시 11분 
MoCap? Well, no one can call Shakespeare "boring" anymore
beelbe 2017년 3월 6일 오후 8시 59분 
Looks so cool! What a great way to experience Shakespeare -- can't wait to play!
br00taldork 2017년 3월 6일 오후 5시 41분 
I am a UC Davis student currently enrolled in the Teaching Credential program, so I was able to try it out today in a seminar. I'm happy to say that this is a boon for education.

The program's core strengths are rooted in its sense of whimsy--the ability to play as a robot or a Roman legionnaire--its ease of use--simply requires a $100 Kinect to play--and its integration of different linguistic skills--reading, speaking and listening. However, as a pre-service teacher, my concerns are mostly to do with issues of applicability, i.e. how it be tied back to a specific learning goal from the standards. It's all a bit hard to imagine, but overall this is very worthwhile and engaging classroom technology.

One suggestion that I would make is, if possible, to somehow code a bouncing ball like those seen in old sing-a-long videos as a way to indicate stressed or non-stressed syllables for each line of iambic pentameter... Anyway, thanks for this! Very exciting stuff going on here!