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Yuppie Psycho
즐겨찾기 해제
Platforms: PC, Mac, Linux
Languages: English, French, Russian, Spanish
Players: Single-player
2016년 12월 20일 오전 8시 40분
2018년 2월 26일 오전 4시 48분

상점에서 Yuppie Psycho 보기

상점 페이지
최근 공지 모두 보기 (1)
The Count Lucanor First Anniversary Update: Chinese & Turkish Languages Added
And for this special week we have to share this astounding art by Emma Rios [imagecomics.com] ( @emmartian )
Emma is known for her work on Marvel (DOCTOR STRANGE, AMAZING SPIDERMAN) and her work ISLAND and PRETTY DEADLY.

We have more surprises coming later in the week, so stay tuned here and at our Twitter account @baroquedecay!

출시일: 2017
Nine months after the debut of their first chilling adventure, "The Count Lucanor," which explored the horror lurking under the surface of fairytales, Baroque Decay presents its next survival horror project: "Yuppie Psycho." In this game, we will meet Brian as he begins the first day of his job at a large corporation that has fallen under the curse of a witch.

"Yuppie Psycho" has a retro aesthetic from the golden age of the 90’s, featuring anime-inspired cutscenes to immerse the player in an atypical horror story. Containing an atmosphere of mystery and surrealism similar to those previously devised by infamous artists such as David Lynch, David Cronenberg, J.G. Ballard, and Shinya Tsukamoto or seen in cult films like "American Psycho" and "Brazil." The sordid imagery of mangaka such as Shintaro Kago and Junji Ito was also a huge inspiration upon our artistic design.

Loosely following the same basic gameplay template from a variety of classic 16-bit RPGs, "Yuppie Psycho" unites a myriad of different genres, including Survival Horror, Graphic Adventure, and Puzzle-solving. The overall game design also takes notes from such titles as "Silent Hill," "Deadly Premonition," and the recent "Yomawari: Night Alone."

Set in a dystopian 90’s with shades of cyberpunk, the player will have to break into and investigate the secrets hidden deep within the heart of Sintracorp. Avoiding traps, solving puzzles, exploring, and utilizing stealth to avoid the creatures swarming the company along the way.

Brian Pasternak, a young man with no future in a dystopian society, receives a mysterious letter inviting him to work at the headquarters of Sintracorp, the most important company in the world. Once inside, he discovers what his new job really entails: hunting a "witch" whose powers made the success of the corporation possible in the first place, but who now seems to have returned to torment its employees. Brian will meet all kinds of odd characters, escape from terrible creatures, and unravel the hidden secrets of Sintracorp’s dark past.

  • Exploration: Use the elevator to discover what’s hiding on every floor and within the various departments of the powerful company Sintracorp.
  • Conversation: Investigate your co-workers and discover their secrets.
  • Stealth: The corridors of this company aren’t safe at all... creatures and bizarre employees will force you to hide and, if all else fails, run!
  • Decisions: Only you can decide how this story will end.
  • Lighting: Use different light sources to light your path and reveal what is breathing in the dark.
  • Puzzles: Find clues, solve riddles, discover new paths, and overcome challenges - all without letting the witch catch you!

The original soundtrack will be made by Michael "Garoad" Kelly, composer of the amazing "VA-11 HALL-A" score where the purest cyberpunk and JRPG musical styles combine to create a special and unique work players will find infectious.

In "Yuppie Psycho," our soundtrack carries inspirations from horror classics such as "Halloween," "Friday the 13th," "Carrie," and "Suspiria" with 90’s western postmodernism in a blend that also compliments the anime aesthetic of the game. The intention is to create a mysterious, oppressive, and chilling soundtrack, but at the same time, one of delicate and unmistakable beauty that will stick with you even when you're not playing.

You can listen to some of Michael’s Yuppie Psycho work at https://soundcloud.com/garoadmusic and follow him on Twitter @garoadmusic.

More info:
Website: www.yuppiepsycho.com
Twitter: @baroquedecay

You can't wait to play it? Maybe you should test our first horror game: The Count Lucanor
A twisted fairytale mix between Zelda and Silent Hill.

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댓글 186
Baroque Decay  [작성자] 2017년 12월 29일 오후 11시 51분 
Very soon will be news about this game. Σ(°д°lll)
Ace.D.Hellsing 2017년 12월 23일 오전 9시 11분 
more game like this one
Overfile 2017년 10월 30일 오전 6시 31분 
Tras jugar El Conde Lucanor solo puedo decir que... Me muero de ganas de jugar Yuppie Psycho!!!
Smiling_Crocodile 2017년 10월 6일 오전 11시 19분 
Can't wait
McNyo 2017년 8월 5일 오후 4시 25분 
im still really hyped for this.
I totally forgot about this game
Baroque Decay  [작성자] 2017년 7월 4일 오전 8시 16분 
Hi! We are in full production mode during the summer. Still a long road to walk for the release, so please, have some patience and drink a sangria in the beach for us.
STFU NOOB 2017년 6월 22일 오후 11시 03분 
I need this game injected directly into my brain.
AbrahamVlack... 2017년 4월 11일 오전 9시 10분 
Que pasa? ya van 4 meses y aun no sale XDD ya lo quiero jugar :steamsalty::steamsalty:
Mooszek 2017년 4월 4일 오전 9시 39분 
When is this coming to Steam? I've just finished The Count Lucanor and I NEED to play Yuppie Psycho!
Vody_ 2017년 3월 30일 오후 1시 39분 
Los idiomas son parte fundamental para el exito de un juego con historia, solo espero que salga con VARIOS IDIOMAS y que este incluido el ESPAÑOL.